Age | Commit message (Collapse) | Author |
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Fixes state not resetting when relogging to a server
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Now the renderer gets reloaded, and Neodymium only gets disabled if the VRAM
repeatedly gets full in a short span of time.
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Fixes crash with something (AppleCore? WitchingGadgets? Hodgepodge?)
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Fixes chunks disappearing when you go beyond max(abs(XZ))>2000
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Delete unused LOD stuff. I can always restore it from Git history if I need it
later.
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Seems to fix the first few chunks to get rendered after world load sometimes
being missing
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