Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-15 | Clean up | makamys | |
2022-06-30 | Fix meshes not disappearing properly when emptied of blocks | makamys | |
2022-06-30 | Update meshes on `updateRenderersSort`, too | makamys | |
Fixes incorrect water rendering | |||
2022-06-25 | Gotta rename the stuff | makamys | |
2022-06-25 | Remove more LOD stuff | makamys | |
2022-06-25 | DESTROOOOY | makamys | |
Delete unused LOD stuff. I can always restore it from Git history if I need it later. | |||
2022-06-24 | Optimize some stuff in the CPU world | makamys | |
Increases FPS from 550 to 600 when rendering 0 meshes. (which means, overhead has been reduced) | |||
2022-06-23 | Remove CullableMeshCollection | makamys | |
2022-06-22 | Unload regions when they are empty, not when they are "far" away | makamys | |
2022-06-20 | Rewrite to use CullableMeshCollections in place of ChunkMeshes | makamys | |
2022-06-09 | Move configs to Config class | makamys | |
2022-06-09 | Organize imports | makamys | |
2022-06-09 | Add javadoc for some key classes | makamys | |
2022-06-09 | Rebrand pt.2: Rename things in code | makamys | |