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path: root/src/main/java/makamys/neodymium/renderer
AgeCommit message (Expand)Author
2023-12-01Removed the SimplifyMeshes featureFalsePattern
2023-11-24Only check if fog is enabled once per framemakamys
2023-05-16Only show warning once per sessionmakamys
2023-05-16Only generate a stack trace if necessarymakamys
2023-05-16Include dimension id in warnings/errorsmakamys
2023-05-16Be more forgiving of missing brightness and color datamakamys
2023-05-16Fix errored chunks not getting skippedmakamys
2023-04-16Don't print status command hint in the status command's outputmakamys
2023-03-29Ignore 0 area quads (fixes #15)makamys
2023-03-18Improve handling of VRAM fullnessmakamys
2023-03-18Add command to print incompatibilities in chatmakamys
2023-03-18Lock certain debug features behind creative modemakamys
2023-02-09I forgormakamys
2022-08-19Add option to not print rendering errorsmakamys
2022-08-19Make error logging more verbosemakamys
2022-08-14Fix small quads (e.g. snow) having incorrect normalsmakamys
2022-07-18Add option to not render unaligned quads past a distancemakamys
2022-07-17Scale mesh index arrays by amount of allocated VRAMmakamys
2022-07-17Fix not being able to allocate over 2048 MB of VRAMmakamys
2022-07-15Clean upmakamys
2022-07-15O(O)Fmakamys
2022-07-15Add `auto` option to renderFog, which respects GL settingmakamys
2022-07-15Warn if chunk mesh uses normals and GL lighting is enabledmakamys
2022-07-11Turn triangles into quadsmakamys
2022-07-11Improve error loggingmakamys
2022-07-11Be able to capture chunk meshes consisting of multiple tessellationsmakamys
2022-07-11Respect isVisible field of world renderersmakamys
2022-06-30Remove unused importsmakamys
2022-06-30Move configgy classes to config packagemakamys
2022-06-30Warn if incompatibilities are detectedmakamys
2022-06-30Refactor chat message helpermakamys
2022-06-30Force fog underwater even if fog is disabledmakamys
2022-06-30Implement exponential fogmakamys
2022-06-30Fix meshes not disappearing properly when emptied of blocksmakamys
2022-06-30Make fog occlusion usable without fogmakamys
2022-06-30Add fog occlusionmakamys
2022-06-30Update meshes on `updateRenderersSort`, toomakamys
2022-06-30Don't do face culling for translucent quadsmakamys
2022-06-30Clean up eye coordinate variablesmakamys
2022-06-30Take camera transform into account when culling facesmakamys
2022-06-30Integrate properly with MC's render pass systemmakamys
2022-06-27Fix crash when joining a servermakamys
2022-06-27Improve F3 overlay: indicate if renderer is disabled, add colormakamys
2022-06-26Re-enable renderer in Nethermakamys
2022-06-26Fix NPE when travelling between Nether and Overworldmakamys
2022-06-25Gotta rename the stuffmakamys
2022-06-25Fix indentationmakamys
2022-06-25Remove more unused LOD stuffmakamys
2022-06-25Implement OF Fast Render compat properlymakamys
2022-06-25Add debug keybind to speed up renderer update ratemakamys