index
:
github/Neodymium.git
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
main
/
java
/
makamys
/
neodymium
/
renderer
Age
Commit message (
Expand
)
Author
2023-12-01
Removed the SimplifyMeshes feature
FalsePattern
2023-11-24
Only check if fog is enabled once per frame
makamys
2023-05-16
Only show warning once per session
makamys
2023-05-16
Only generate a stack trace if necessary
makamys
2023-05-16
Include dimension id in warnings/errors
makamys
2023-05-16
Be more forgiving of missing brightness and color data
makamys
2023-05-16
Fix errored chunks not getting skipped
makamys
2023-04-16
Don't print status command hint in the status command's output
makamys
2023-03-29
Ignore 0 area quads (fixes #15)
makamys
2023-03-18
Improve handling of VRAM fullness
makamys
2023-03-18
Add command to print incompatibilities in chat
makamys
2023-03-18
Lock certain debug features behind creative mode
makamys
2023-02-09
I forgor
makamys
2022-08-19
Add option to not print rendering errors
makamys
2022-08-19
Make error logging more verbose
makamys
2022-08-14
Fix small quads (e.g. snow) having incorrect normals
makamys
2022-07-18
Add option to not render unaligned quads past a distance
makamys
2022-07-17
Scale mesh index arrays by amount of allocated VRAM
makamys
2022-07-17
Fix not being able to allocate over 2048 MB of VRAM
makamys
2022-07-15
Clean up
makamys
2022-07-15
O(O)F
makamys
2022-07-15
Add `auto` option to renderFog, which respects GL setting
makamys
2022-07-15
Warn if chunk mesh uses normals and GL lighting is enabled
makamys
2022-07-11
Turn triangles into quads
makamys
2022-07-11
Improve error logging
makamys
2022-07-11
Be able to capture chunk meshes consisting of multiple tessellations
makamys
2022-07-11
Respect isVisible field of world renderers
makamys
2022-06-30
Remove unused imports
makamys
2022-06-30
Move configgy classes to config package
makamys
2022-06-30
Warn if incompatibilities are detected
makamys
2022-06-30
Refactor chat message helper
makamys
2022-06-30
Force fog underwater even if fog is disabled
makamys
2022-06-30
Implement exponential fog
makamys
2022-06-30
Fix meshes not disappearing properly when emptied of blocks
makamys
2022-06-30
Make fog occlusion usable without fog
makamys
2022-06-30
Add fog occlusion
makamys
2022-06-30
Update meshes on `updateRenderersSort`, too
makamys
2022-06-30
Don't do face culling for translucent quads
makamys
2022-06-30
Clean up eye coordinate variables
makamys
2022-06-30
Take camera transform into account when culling faces
makamys
2022-06-30
Integrate properly with MC's render pass system
makamys
2022-06-27
Fix crash when joining a server
makamys
2022-06-27
Improve F3 overlay: indicate if renderer is disabled, add color
makamys
2022-06-26
Re-enable renderer in Nether
makamys
2022-06-26
Fix NPE when travelling between Nether and Overworld
makamys
2022-06-25
Gotta rename the stuff
makamys
2022-06-25
Fix indentation
makamys
2022-06-25
Remove more unused LOD stuff
makamys
2022-06-25
Implement OF Fast Render compat properly
makamys
2022-06-25
Add debug keybind to speed up renderer update rate
makamys
[next]