aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/makamys/neodymium/renderer
AgeCommit message (Collapse)Author
2023-12-03Fix NeoRegions not getting deallocatedmakamys
2023-12-03Fix camera shake at high distancesmakamys
- Made chunk meshes use region-relative coordinates - Moved mesh tracking to NeoRegion - Regions are now drawn separately, allowing a different translation to be set for each
2023-12-03Remove unused comparatorsmakamys
2023-12-03Move comparators to Comparators classmakamys
2023-12-03Remove Mesh#update since it's unusedmakamys
2023-12-03Move NeoRegion size to a constantmakamys
2023-12-03Move NeoRenderer#attributes to top of classmakamys
I put fields in the middle of the class if they're only used internally in the next couple methods, but attributes is (indirectly) used in multiple classes.
2023-12-02RPLE compatFalsePattern
2023-12-01unify stride calculation into NeoRendererFalsePattern
2023-12-01abstraction layer for attribute index/stride/offsetFalsePattern
2023-12-01readded toString to MeshQuadFalsePattern
2023-12-01Removed the SimplifyMeshes featureFalsePattern
2023-11-24Only check if fog is enabled once per framemakamys
GL calls were being made every time `shouldRenderMesh` was called, oops. This could cause worse performance with Nd than without it if `renderFog` is set to `auto` (added in 0.1.5)
2023-05-16Only show warning once per sessionmakamys
2023-05-16Only generate a stack trace if necessarymakamys
2023-05-16Include dimension id in warnings/errorsmakamys
2023-05-16Be more forgiving of missing brightness and color datamakamys
- Don't skip chunk - Only print a one line debug-level warning, not an entire stack trace - Provide fullbright data Workaround for log spam caused by https://github.com/embeddedt/DimensionalDoors-1.7.10/issues/3
2023-05-16Fix errored chunks not getting skippedmakamys
Regression introduced in f206874
2023-04-16Don't print status command hint in the status command's outputmakamys
2023-03-29Ignore 0 area quads (fixes #15)makamys
2023-03-18Improve handling of VRAM fullnessmakamys
Now the renderer gets reloaded, and Neodymium only gets disabled if the VRAM repeatedly gets full in a short span of time.
2023-03-18Add command to print incompatibilities in chatmakamys
2023-03-18Lock certain debug features behind creative modemakamys
2023-02-09I forgormakamys
2022-08-19Add option to not print rendering errorsmakamys
2022-08-19Make error logging more verbosemakamys
2022-08-14Fix small quads (e.g. snow) having incorrect normalsmakamys
2022-07-18Add option to not render unaligned quads past a distancemakamys
2022-07-17Scale mesh index arrays by amount of allocated VRAMmakamys
2022-07-17Fix not being able to allocate over 2048 MB of VRAMmakamys
2022-07-15Clean upmakamys
2022-07-15O(O)Fmakamys
2022-07-15Add `auto` option to renderFog, which respects GL settingmakamys
2022-07-15Warn if chunk mesh uses normals and GL lighting is enabledmakamys
(cc #5)
2022-07-11Turn triangles into quadsmakamys
Normals are ignored for now. End of fix for #5
2022-07-11Improve error loggingmakamys
2022-07-11Be able to capture chunk meshes consisting of multiple tessellationsmakamys
Start of fix for #5
2022-07-11Respect isVisible field of world renderersmakamys
Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance penalty of Advanced OpenGL.
2022-06-30Remove unused importsmakamys
2022-06-30Move configgy classes to config packagemakamys
2022-06-30Warn if incompatibilities are detectedmakamys
2022-06-30Refactor chat message helpermakamys
2022-06-30Force fog underwater even if fog is disabledmakamys
2022-06-30Implement exponential fogmakamys
2022-06-30Fix meshes not disappearing properly when emptied of blocksmakamys
2022-06-30Make fog occlusion usable without fogmakamys
For that extra performance
2022-06-30Add fog occlusionmakamys
Reduced mesh count from 2529 to 2185 on Normal render distance in one scene
2022-06-30Update meshes on `updateRenderersSort`, toomakamys
Fixes incorrect water rendering
2022-06-30Don't do face culling for translucent quadsmakamys
Order matters when quads are translucent. Partial fix for incorrect water rendering.
2022-06-30Clean up eye coordinate variablesmakamys