Age | Commit message (Collapse) | Author |
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- Don't skip chunk
- Only print a one line debug-level warning, not an entire stack trace
- Provide fullbright data
Workaround for log spam caused by https://github.com/embeddedt/DimensionalDoors-1.7.10/issues/3
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Regression introduced in f206874
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Now the renderer gets reloaded, and Neodymium only gets disabled if the VRAM
repeatedly gets full in a short span of time.
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(cc #5)
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Normals are ignored for now.
End of fix for #5
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Start of fix for #5
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Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance
penalty of Advanced OpenGL.
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For that extra performance
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Reduced mesh count from 2529 to 2185 on Normal render distance in one scene
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Fixes incorrect water rendering
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Order matters when quads are translucent. Partial fix for incorrect water
rendering.
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Fixes incorrect culling in third person (#4)
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Fixes underwater entities being invisible
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Oops. This was a remnant from LODMod.
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Fixes chunks disappearing when you go beyond max(abs(XZ))>2000
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