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2022-06-04
Make visibility and sentness to gpu independent
makamys
2022-06-04
Refactor mesh gpu status to be an enum
makamys
2022-06-03
Detect OptiFine fast render properly
makamys
2022-06-03
Make it work without OptiFine
makamys
2022-06-03
Make it work with fast render
makamys
2022-06-03
Add optimizeChunkMeshes option
makamys
2022-06-03
Add more options to enable usage as renderer replacer
makamys
2022-06-03
Remove leftover MixinSoundManager
makamys
2022-06-03
Fix setupCameraTransform injection?
makamys
2021-06-20
Add farPlaneDistanceMultiplier to config
makamys
2021-06-20
Fix fogStart and fogEnd config options doing nothing
makamys
2021-06-16
Fix LOD chunks loading from wrong coordinate when entering new dimension
makamys
2021-06-16
Don't enable renderer in hell worlds (e.g. nether)
makamys
2021-06-16
Fix mod breaking when travelling between dimensions
makamys
2021-06-16
Fix wrong mixin target in MixinWorldRenderer
makamys
2021-06-04
Make WorldRenderer safer
makamys
2021-06-04
Add option to force vanilla temperature algorithm, fixes SS incompatibility
makamys
2021-06-02
Reduce simple mesh tricount
makamys
2021-05-30
better GC print
makamys
2021-05-30
rename onWorldUnload to onServerTick
makamys
2021-05-29
Move debug mode toggle to config file, config max simple mesh height
makamys
2021-05-25
Use renderViewEntity for getting player location
makamys
2021-05-24
Fix snow disappearing when it's nearby
makamys
2021-05-24
Add config options for fog start and end, and mod enabledness
makamys
2021-05-24
Tweak fog rendering, skybox edge is no longer visible
makamys
2021-05-23
Ignore BOP logs and GT6 tile entities in, make blacklist configurable
makamys
2021-05-23
Override fog of other mods
makamys
2021-05-21
Disable keys to toggle world and lod rendering unless in debug mode
makamys
2021-05-21
SimpleChunkMesh: Don't access server's WorldChunkManager on client thread
makamys
2021-05-20
Leave tree trunks out of simple meshes
makamys
2021-05-20
When a chunk is loaded, update its model
makamys
2021-05-19
Make amount of chunk loads per tick configurable
makamys
2021-05-19
Only tick once per tick
makamys
2021-05-19
Fix NPE that can happen in onWorldUnload
makamys
2021-05-19
Disable chunk meshes because they're so memory leaky
makamys
2021-05-11
Set FOG_END as well
makamys
2021-05-11
Do writing on thread
makamys
2021-05-10
Rewrite ChunkMesh#{readIntAt, readShortAt} to be faster hopefully
makamys
2021-05-10
Change save interval to 60 seconds
makamys
2021-05-10
Unload non-visible ChunkMeshes from memory completely, reload periodically
makamys
2021-05-10
Make seabeds darker
makamys
2021-05-10
Fix regions not getting ticked
makamys
2021-05-10
Fix yet more visibility issues
makamys
2021-05-10
Unload regions based on distance
makamys
2021-05-10
Fix chunk load queue getting reset when the player moves
makamys
2021-05-10
Fix invisible chunks in OptiFine
makamys
2021-05-10
Move my render hook before renderSortedRenderers
makamys
2021-05-10
Maintain mesh visibility when replacing a mesh
makamys
2021-05-10
A little refactor in LODRenderer#onWorldRendererRender
makamys
2021-05-10
Setup fog distance using Forge event
makamys
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