Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-12-03 | Fix camera shake at high distances | makamys | |
- Made chunk meshes use region-relative coordinates - Moved mesh tracking to NeoRegion - Regions are now drawn separately, allowing a different translation to be set for each | |||
2023-12-02 | RPLE compat | FalsePattern | |
2023-12-01 | abstraction layer for attribute index/stride/offset | FalsePattern | |
2023-12-01 | removed unnecessary shader in/out | FalsePattern | |
2023-12-01 | Removed the SimplifyMeshes feature | FalsePattern | |
2022-06-30 | Implement exponential fog | makamys | |
2022-06-30 | Clean up vertex shader | makamys | |
2022-06-23 | Don't store megaquad info if chunk simplification is disabled | makamys | |
Reduces memory usage by a bit. Doesn't seem to affect FPS. | |||
2022-06-20 | Fix lava rendering | makamys | |
2022-06-20 | Rename squadron to megaquad | makamys | |
Less funny but more clear in my opinion | |||
2022-06-19 | Merge foggy and fogless fragment shader | makamys | |
2022-06-10 | uuh... | makamys | |
2022-06-08 | Optimize fog | makamys | |
Now it gets me as much FPS as no fog! (370 fps; prior to this commit fog reduced it to 230) | |||
2022-06-08 | Rename DaColor to Color | makamys | |
who named it that | |||
2022-06-07 | Add dirty quick fix for wrong Y coordinates | makamys | |
2021-05-07 | Port mod from MCP to Forge! | makamys | |
The only known regression is the sides of LOD=1 chunks look darker for some reason |