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Author
2022-06-30
Implement exponential fog
makamys
2022-06-30
Clean up vertex shader
makamys
2022-06-24
Leave alpha out of the fragment shader calculations in pass 1
makamys
2022-06-23
Make short UV more accurate
makamys
2022-06-23
Make UV shortification disableable
makamys
2022-06-23
Store UV as short
makamys
2022-06-23
Don't store megaquad info if chunk simplification is disabled
makamys
2022-06-22
Use preprocessor macros in shader
makamys
2022-06-20
Fix lava rendering
makamys
2022-06-20
Rename squadron to megaquad
makamys
2022-06-19
Merge foggy and fogless fragment shader
makamys
2022-06-19
Make fog work again
makamys
2022-06-11
Clean up fragment shader
makamys
2022-06-10
Mesh simplification works now
makamys
2022-06-10
me_no_understant
makamys
2022-06-10
uuh...
makamys
2022-06-08
Optimize fog
makamys
2022-06-08
Rename DaColor to Color
makamys
2022-06-08
Reenable fog but add option to disable it
makamys
2022-06-07
Add dirty quick fix for wrong Y coordinates
makamys
2022-06-04
Remove the hecking fog
makamys
2021-05-07
Port mod from MCP to Forge!
makamys