Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-23 | Make short UV more accurate | makamys | |
2022-06-23 | Make UV shortification disableable | makamys | |
2022-06-23 | Store UV as short | makamys | |
Increases framerate a lil bit. | |||
2022-06-23 | Don't store megaquad info if chunk simplification is disabled | makamys | |
Reduces memory usage by a bit. Doesn't seem to affect FPS. | |||
2022-06-22 | Use preprocessor macros in shader | makamys | |
Increases FPS from 300 to 340 | |||
2022-06-20 | Fix lava rendering | makamys | |
2022-06-20 | Rename squadron to megaquad | makamys | |
Less funny but more clear in my opinion | |||
2022-06-19 | Merge foggy and fogless fragment shader | makamys | |
2022-06-19 | Make fog work again | makamys | |
2022-06-11 | Clean up fragment shader | makamys | |
2022-06-10 | Mesh simplification works now | makamys | |
2022-06-10 | me_no_understant | makamys | |
2022-06-10 | uuh... | makamys | |
2022-06-09 | Rebrand pt. 1: Rename mod to Neodymium | makamys | |
2022-06-08 | Optimize fog | makamys | |
Now it gets me as much FPS as no fog! (370 fps; prior to this commit fog reduced it to 230) | |||
2022-06-08 | Rename DaColor to Color | makamys | |
who named it that | |||
2022-06-08 | Reenable fog but add option to disable it | makamys | |
2022-06-07 | Add dirty quick fix for wrong Y coordinates | makamys | |
2022-06-06 | Move Tessellator#toChunkMesh to ChunkMesh class | makamys | |
2022-06-04 | Remove the hecking fog | makamys | |
It was the cause of the poor performance. Now the mod consistently gives a substantial FPS boost compared to OptiFine alone. | |||
2022-06-04 | Migrate to generic buildscript | makamys | |
2022-06-03 | Make it work without OptiFine | makamys | |
2022-06-03 | Remove leftover MixinSoundManager | makamys | |
2021-06-16 | Fix LOD chunks loading from wrong coordinate when entering new dimension | makamys | |
2021-06-04 | Add option to force vanilla temperature algorithm, fixes SS incompatibility | makamys | |
Serene Seasons changes biomes to be colder in certain seasons, making LODMod think there should be snow there, while no snow is actually generated. Setting this config option to true fixes this mismatch. | |||
2021-05-09 | Patch RenderBlocks to not render sides of water on the edge of the world | makamys | |
2021-05-07 | Refactor MyRenderer to use a singleton instead of being static | makamys | |
This should help with memory leaks and clean up the code a bit | |||
2021-05-07 | Port mod from MCP to Forge! | makamys | |
The only known regression is the sides of LOD=1 chunks look darker for some reason | |||
2021-05-06 | Print farPlaneDistance in setupCameraTransform | makamys | |
2021-05-06 | Initial commit (basic Mixin setup) | makamys | |