Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-07 | Disabled culling of dark quads (for now) | makamys | |
I culled them to get rid of caves which shouldn't be part of LODs. But it caused gaps in geometry in seabeds and cliff overhangs. | |||
2021-05-07 | Add used RAM and mesh count to F3 | makamys | |
2021-05-07 | Fix distant chunks becoming invisible forever | makamys | |
2021-05-07 | Unload invisible meshes from VRAM | makamys | |
2021-05-07 | Unload stuff from RAM on world unload | makamys | |
2021-05-07 | Add VRAM meter to F3 overlay | makamys | |
2021-05-07 | Rename MyRenderer to LODRenderer | makamys | |
2021-05-07 | Refactor MyRenderer to use a singleton instead of being static | makamys | |
This should help with memory leaks and clean up the code a bit | |||
2021-05-07 | Port mod from MCP to Forge! | makamys | |
The only known regression is the sides of LOD=1 chunks look darker for some reason | |||
2021-05-06 | Implement EntityRenderer changes | makamys | |
2021-05-06 | foggy | makamys | |
2021-05-06 | Print farPlaneDistance in setupCameraTransform | makamys | |
2021-05-06 | Initial commit (basic Mixin setup) | makamys | |