Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-12-01 | readded toString to MeshQuad | FalsePattern | |
2023-12-01 | removed unnecessary shader in/out | FalsePattern | |
2023-12-01 | Removed the SimplifyMeshes feature | FalsePattern | |
2023-11-24 | Only check if fog is enabled once per frame | makamys | |
GL calls were being made every time `shouldRenderMesh` was called, oops. This could cause worse performance with Nd than without it if `renderFog` is set to `auto` (added in 0.1.5) | |||
2023-10-20 | Fix shader line ending normalization being broken (fixes #28) | makamys | |
2023-05-17 | Fix all warnings turning off advanced opengl when clicked | makamys | |
2023-05-17 | Move GL33 compat check to pre-init time (Fixes #21) | makamys | |
2023-05-16 | Move all reset commands to ClientConnectedToServerEvent | makamys | |
Fixes state not resetting when relogging to a server | |||
2023-05-16 | Only show warning once per session | makamys | |
2023-05-16 | Only generate a stack trace if necessary | makamys | |
2023-05-16 | Include dimension id in warnings/errors | makamys | |
2023-05-16 | Be more forgiving of missing brightness and color data | makamys | |
- Don't skip chunk - Only print a one line debug-level warning, not an entire stack trace - Provide fullbright data Workaround for log spam caused by https://github.com/embeddedt/DimensionalDoors-1.7.10/issues/3 | |||
2023-05-16 | Fix errored chunks not getting skipped | makamys | |
Regression introduced in f206874 | |||
2023-04-16 | Add some extra polish to the advanced opengl warning | makamys | |
2023-04-16 | Disable Advanced OpenGL when warning is clicked (fixes #18) | makamys | |
2023-04-16 | Don't print status command hint in the status command's output | makamys | |
2023-03-29 | Ignore 0 area quads (fixes #15) | makamys | |
2023-03-18 | Improve handling of VRAM fullness | makamys | |
Now the renderer gets reloaded, and Neodymium only gets disabled if the VRAM repeatedly gets full in a short span of time. | |||
2023-03-18 | Fix error when config file doesn't exist yet | makamys | |
2023-03-18 | Add command to print incompatibilities in chat | makamys | |
2023-03-18 | Lock certain debug features behind creative mode | makamys | |
2023-02-10 | Fix FC compat causing NPE | makamys | |
Happened with the following mod list: _unimixins-compat-1.7.10-0.1.jar _unimixins-gtnhmixins-1.7.10-0.1+2.1.9.jar _unimixins-mixin-1.7.10-0.1+unimix-0.11.6.jar _unimixins-mixingasm-1.7.10-0.1+0.2.2.jar _unimixins-spongemixins-1.7.10-0.1+gtnh-2.0.1.jar fastcraft-1.25.jar neodymium-1.7.10-0.1.6-7-gd46b730+nomixin.jar | |||
2023-02-09 | I forgor | makamys | |
2023-02-09 | Move constants to Constants class | makamys | |
Fixes crash with something (AppleCore? WitchingGadgets? Hodgepodge?) | |||
2023-02-09 | Add FastCraft compat by pretending to be OptiFine | makamys | |
2022-09-21 | Give some methods in MixinRenderGlobal clearer names | makamys | |
2022-09-21 | Fix a hook in MixinRenderGlobal being incompatible with DragonAPI | makamys | |
cc #9 | |||
2022-08-19 | Add option to not print rendering errors | makamys | |
2022-08-19 | Make error logging more verbose | makamys | |
2022-08-14 | Fix small quads (e.g. snow) having incorrect normals | makamys | |
2022-08-14 | Disable vanilla chunk mesh construction | makamys | |
Improves chunk update performance | |||
2022-07-18 | Add option to not render unaligned quads past a distance | makamys | |
2022-07-17 | Scale mesh index arrays by amount of allocated VRAM | makamys | |
2022-07-17 | Fix not being able to allocate over 2048 MB of VRAM | makamys | |
2022-07-15 | Clean up | makamys | |
2022-07-15 | O(O)F | makamys | |
2022-07-15 | Add `auto` option to renderFog, which respects GL setting | makamys | |
2022-07-15 | Warn if chunk mesh uses normals and GL lighting is enabled | makamys | |
(cc #5) | |||
2022-07-12 | Don't warn in chat about incompatibilities | makamys | |
2022-07-11 | Turn triangles into quads | makamys | |
Normals are ignored for now. End of fix for #5 | |||
2022-07-11 | Improve error logging | makamys | |
2022-07-11 | Be able to capture chunk meshes consisting of multiple tessellations | makamys | |
Start of fix for #5 | |||
2022-07-11 | Respect isVisible field of world renderers | makamys | |
Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance penalty of Advanced OpenGL. | |||
2022-06-30 | Change splash to not assume 3.3 will be supported | makamys | |
2022-06-30 | Update warnings immediately when Advanced OpenGL setting is changed | makamys | |
2022-06-30 | Remove unused imports | makamys | |
2022-06-30 | Move configgy classes to config package | makamys | |
2022-06-30 | Fix not getting enabled when shaders are turned off in-game | makamys | |
2022-06-30 | Make names in config GUI more human readable | makamys | |
2022-06-30 | Add simple config GUI | makamys | |