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2021-05-20When a chunk is loaded, update its modelmakamys
2021-05-19Make amount of chunk loads per tick configurablemakamys
2021-05-19Only tick once per tickmakamys
Whoopsie
2021-05-19Fix NPE that can happen in onWorldUnloadmakamys
2021-05-19Disable chunk meshes because they're so memory leakymakamys
2021-05-11Set FOG_END as wellmakamys
Fixes weird fog in BOP biomes with fog
2021-05-11Do writing on threadmakamys
Reduces save time from 3.4s to 0.4s in my testing
2021-05-10Rewrite ChunkMesh#{readIntAt, readShortAt} to be faster hopefullymakamys
Sampling found it to be using a lot of CPU time
2021-05-10Change save interval to 60 secondsmakamys
2021-05-10Unload non-visible ChunkMeshes from memory completely, reload periodicallymakamys
Now the RAM usage should be as low as it can get... but there are lag spikes while the I/O transfer happens
2021-05-10Make seabeds darkermakamys
2021-05-10Fix regions not getting tickedmakamys
Oops.
2021-05-10Fix yet more visibility issuesmakamys
2021-05-10Unload regions based on distancemakamys
2021-05-10Fix chunk load queue getting reset when the player movesmakamys
2021-05-10Fix invisible chunks in OptiFinemakamys
2021-05-10Move my render hook before renderSortedRenderersmakamys
2021-05-10Maintain mesh visibility when replacing a meshmakamys
Partial fix for invisible chunks on the edge of the loaded world when using OptiFine
2021-05-10A little refactor in LODRenderer#onWorldRendererRendermakamys
2021-05-10Setup fog distance using Forge eventmakamys
Fixes incompatibility with BOP
2021-05-10Don't hold onto distant Chunk objectsmakamys
Reduces RAM usage from 4GB to 3GB (peak heap from 1200 MB to 700 MB) in my testing done standing still after spawning
2021-05-10Track NBT arrays in ChunkMesh RAM usagemakamys
2021-05-10Make things work nicer if LODRenderer is inactivemakamys
2021-05-10Fix buildmakamys
2021-05-10Make simple chunk meshes less darkmakamys
2021-05-10Render snow im simple chunk meshesmakamys
2021-05-10Fix simple mesh grass colormakamys
2021-05-10Print messages on savemakamys
2021-05-10Reduce RAM usage by storing invisible chunk meshes in NBT formmakamys
2021-05-09Improve memory trackingmakamys
2021-05-09Revert "Don't save the model of chunks on the edge of the loaded world"makamys
This is not needed anymore
2021-05-09Patch RenderBlocks to not render sides of water on the edge of the worldmakamys
2021-05-09Render first pass without blending, fix GCmakamys
2021-05-09Use correct player pos for cameramakamys
2021-05-09Don't crash on NBT errorsmakamys
2021-05-09Sort pass 2 meshesmakamys
2021-05-09Render in two passes, no more G to sortmakamys
2021-05-09Remove some junk from ChunkMeshmakamys
2021-05-09press G to sortmakamys
2021-05-09Include seabed in the simple meshes of chunks with a watery surfacemakamys
2021-05-09Don't save the model of chunks on the edge of the loaded worldmakamys
Fixes ocean water derpiness
2021-05-09Fix some visibility bugsmakamys
2021-05-08No more flickersmakamys
2021-05-08Do some cleaning in LODRenderermakamys
2021-05-08Make render distance not hardcodedmakamys
2021-05-08Make far plane distance changeable on the flymakamys
2021-05-08Unload empty regionsmakamys
2021-05-08Disable blending (fixes derpy fancy leaves)makamys
I really should force fast leaves on LOD models
2021-05-08add an isActive checkmakamys
2021-05-08Fix simple meshes not getting unloaded when they're replacedmakamys