Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-30 | Refactor chat message helper | makamys | |
2022-06-30 | Force fog underwater even if fog is disabled | makamys | |
2022-06-30 | Implement exponential fog | makamys | |
2022-06-30 | Clean up vertex shader | makamys | |
2022-06-30 | Fix meshes not disappearing properly when emptied of blocks | makamys | |
2022-06-30 | Make fog occlusion usable without fog | makamys | |
For that extra performance | |||
2022-06-30 | Add fog occlusion | makamys | |
Reduced mesh count from 2529 to 2185 on Normal render distance in one scene | |||
2022-06-30 | Make mixin members less conflict-prone | makamys | |
From my testing, @Unique does its job for methods, but not fields, so I manually prefixed fields. | |||
2022-06-30 | Update meshes on `updateRenderersSort`, too | makamys | |
Fixes incorrect water rendering | |||
2022-06-30 | Don't do face culling for translucent quads | makamys | |
Order matters when quads are translucent. Partial fix for incorrect water rendering. | |||
2022-06-30 | Clean up eye coordinate variables | makamys | |
2022-06-30 | Take camera transform into account when culling faces | makamys | |
Fixes incorrect culling in third person (#4) | |||
2022-06-30 | Integrate properly with MC's render pass system | makamys | |
Fixes underwater entities being invisible | |||
2022-06-27 | Fix crash when joining a server | makamys | |
2022-06-27 | Triangulator compatiblity tweak | FalsePattern | |
2022-06-27 | Improve F3 overlay: indicate if renderer is disabled, add color | makamys | |
2022-06-27 | integrate the debug text with the forge debug text rendering system | FalsePattern | |
2022-06-26 | Re-enable renderer in Nether | makamys | |
Oops. This was a remnant from LODMod. | |||
2022-06-26 | Fix NPE when travelling between Nether and Overworld | makamys | |
2022-06-25 | Tweak default configs | makamys | |
2022-06-25 | Gotta rename the stuff | makamys | |
2022-06-25 | Fix indentation | makamys | |
2022-06-25 | Remove more unused LOD stuff | makamys | |
2022-06-25 | Implement OF Fast Render compat properly | makamys | |
Fixes chunks disappearing when you go beyond max(abs(XZ))>2000 | |||
2022-06-25 | Make the more description maybe mod good | makamys | |
2022-06-25 | Tweak setting comments | makamys | |
2022-06-25 | Rewrite config if mod version has changed | makamys | |
2022-06-25 | Replace 'OpenGL 1.2!' splash with 'OpenGL 3.3!' | makamys | |
2022-06-25 | Add debug keybind to speed up renderer update rate | makamys | |
2022-06-25 | Remove more LOD stuff | makamys | |
2022-06-25 | Clean up in ChunkMesh | makamys | |
2022-06-25 | DESTROOOOY | makamys | |
Delete unused LOD stuff. I can always restore it from Git history if I need it later. | |||
2022-06-24 | Optimize some stuff in the CPU world | makamys | |
Increases FPS from 550 to 600 when rendering 0 meshes. (which means, overhead has been reduced) | |||
2022-06-24 | Make sorting gooder | makamys | |
2022-06-24 | Add keybind for reloading renderers | makamys | |
2022-06-24 | Leave alpha out of the fragment shader calculations in pass 1 | makamys | |
Improves FPS from 400 to 420 in savanna | |||
2022-06-24 | Tweak some configs | makamys | |
2022-06-23 | Disable UV shortification by default | makamys | |
2022-06-23 | Make short UV even more accurate by rounding it | makamys | |
Previously the difference was extreme in GTNH, now it's only noticable if you're looking for it. | |||
2022-06-23 | Add debug key shortcut to dump texture atlas | makamys | |
2022-06-23 | Make short UV more accurate | makamys | |
2022-06-23 | Make chunk simplification work again | makamys | |
2022-06-23 | Reload renderer when certain configs are changed | makamys | |
2022-06-23 | Make UV shortification disableable | makamys | |
2022-06-23 | Store UV as short | makamys | |
Increases framerate a lil bit. | |||
2022-06-23 | Don't store megaquad info if chunk simplification is disabled | makamys | |
Reduces memory usage by a bit. Doesn't seem to affect FPS. | |||
2022-06-23 | Tweak configs | makamys | |
2022-06-23 | Reimplement face culling in a more lightweight way | makamys | |
| Test | Meshes rendered | Quads rendered | FPS (854x480) | FPS (1920x1080) | -------------------------------------------------------------------------------------- | No culling | 1159 | 601k | 580 | 510 | | Culling (old) | 3066 | 298k | 450 | 450 | | Culling (new) | 1679 | 298k | 530 | 530 | | |||
2022-06-23 | Remove unused ChunkMesh constructor | makamys | |
2022-06-23 | Move index buffer population to the Mesh class | makamys | |