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2021-05-10Don't hold onto distant Chunk objectsmakamys
Reduces RAM usage from 4GB to 3GB (peak heap from 1200 MB to 700 MB) in my testing done standing still after spawning
2021-05-10Track NBT arrays in ChunkMesh RAM usagemakamys
2021-05-10Make things work nicer if LODRenderer is inactivemakamys
2021-05-10Fix buildmakamys
2021-05-10Make simple chunk meshes less darkmakamys
2021-05-10Render snow im simple chunk meshesmakamys
2021-05-10Fix simple mesh grass colormakamys
2021-05-10Print messages on savemakamys
2021-05-10Reduce RAM usage by storing invisible chunk meshes in NBT formmakamys
2021-05-09Improve memory trackingmakamys
2021-05-09Revert "Don't save the model of chunks on the edge of the loaded world"makamys
This is not needed anymore
2021-05-09Patch RenderBlocks to not render sides of water on the edge of the worldmakamys
2021-05-09Render first pass without blending, fix GCmakamys
2021-05-09Use correct player pos for cameramakamys
2021-05-09Don't crash on NBT errorsmakamys
2021-05-09Sort pass 2 meshesmakamys
2021-05-09Render in two passes, no more G to sortmakamys
2021-05-09Remove some junk from ChunkMeshmakamys
2021-05-09press G to sortmakamys
2021-05-09Include seabed in the simple meshes of chunks with a watery surfacemakamys
2021-05-09Don't save the model of chunks on the edge of the loaded worldmakamys
Fixes ocean water derpiness
2021-05-09Fix some visibility bugsmakamys
2021-05-08No more flickersmakamys
2021-05-08Do some cleaning in LODRenderermakamys
2021-05-08Make render distance not hardcodedmakamys
2021-05-08Make far plane distance changeable on the flymakamys
2021-05-08Unload empty regionsmakamys
2021-05-08Disable blending (fixes derpy fancy leaves)makamys
I really should force fast leaves on LOD models
2021-05-08add an isActive checkmakamys
2021-05-08Fix simple meshes not getting unloaded when they're replacedmakamys
2021-05-08less flickermakamys
2021-05-07Implemented loadingmakamys
2021-05-07Save ChunkMeshes to disk (no loading yet)makamys
2021-05-07Disabled culling of dark quads (for now)makamys
I culled them to get rid of caves which shouldn't be part of LODs. But it caused gaps in geometry in seabeds and cliff overhangs.
2021-05-07Add used RAM and mesh count to F3makamys
2021-05-07Fix distant chunks becoming invisible forevermakamys
2021-05-07Unload invisible meshes from VRAMmakamys
2021-05-07Unload stuff from RAM on world unloadmakamys
2021-05-07Add VRAM meter to F3 overlaymakamys
2021-05-07Rename MyRenderer to LODRenderermakamys
2021-05-07Refactor MyRenderer to use a singleton instead of being staticmakamys
This should help with memory leaks and clean up the code a bit
2021-05-07Port mod from MCP to Forge!makamys
The only known regression is the sides of LOD=1 chunks look darker for some reason
2021-05-06Implement EntityRenderer changesmakamys
2021-05-06foggymakamys
2021-05-06Print farPlaneDistance in setupCameraTransformmakamys
2021-05-06Initial commit (basic Mixin setup)makamys