Age | Commit message (Collapse) | Author |
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GL calls were being made every time `shouldRenderMesh` was called, oops.
This could cause worse performance with Nd than without it if `renderFog` is set
to `auto` (added in 0.1.5)
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Fixes state not resetting when relogging to a server
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- Don't skip chunk
- Only print a one line debug-level warning, not an entire stack trace
- Provide fullbright data
Workaround for log spam caused by https://github.com/embeddedt/DimensionalDoors-1.7.10/issues/3
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Regression introduced in f206874
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Now the renderer gets reloaded, and Neodymium only gets disabled if the VRAM
repeatedly gets full in a short span of time.
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Happened with the following mod list:
_unimixins-compat-1.7.10-0.1.jar
_unimixins-gtnhmixins-1.7.10-0.1+2.1.9.jar
_unimixins-mixin-1.7.10-0.1+unimix-0.11.6.jar
_unimixins-mixingasm-1.7.10-0.1+0.2.2.jar
_unimixins-spongemixins-1.7.10-0.1+gtnh-2.0.1.jar
fastcraft-1.25.jar
neodymium-1.7.10-0.1.6-7-gd46b730+nomixin.jar
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Fixes crash with something (AppleCore? WitchingGadgets? Hodgepodge?)
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cc #9
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Improves chunk update performance
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(cc #5)
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Normals are ignored for now.
End of fix for #5
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Start of fix for #5
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Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance
penalty of Advanced OpenGL.
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