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AgeCommit message (Collapse)Author
2021-05-08No more flickersmakamys
2021-05-08Do some cleaning in LODRenderermakamys
2021-05-08Make render distance not hardcodedmakamys
2021-05-08Make far plane distance changeable on the flymakamys
2021-05-08Unload empty regionsmakamys
2021-05-08Disable blending (fixes derpy fancy leaves)makamys
I really should force fast leaves on LOD models
2021-05-08add an isActive checkmakamys
2021-05-08Fix simple meshes not getting unloaded when they're replacedmakamys
2021-05-08less flickermakamys
2021-05-07Implemented loadingmakamys
2021-05-07Save ChunkMeshes to disk (no loading yet)makamys
2021-05-07Disabled culling of dark quads (for now)makamys
I culled them to get rid of caves which shouldn't be part of LODs. But it caused gaps in geometry in seabeds and cliff overhangs.
2021-05-07Add used RAM and mesh count to F3makamys
2021-05-07Fix distant chunks becoming invisible forevermakamys
2021-05-07Unload invisible meshes from VRAMmakamys
2021-05-07Unload stuff from RAM on world unloadmakamys
2021-05-07Add VRAM meter to F3 overlaymakamys
2021-05-07Rename MyRenderer to LODRenderermakamys
2021-05-07Refactor MyRenderer to use a singleton instead of being staticmakamys
This should help with memory leaks and clean up the code a bit
2021-05-07Port mod from MCP to Forge!makamys
The only known regression is the sides of LOD=1 chunks look darker for some reason
2021-05-06Implement EntityRenderer changesmakamys
2021-05-06foggymakamys
2021-05-06Print farPlaneDistance in setupCameraTransformmakamys
2021-05-06Initial commit (basic Mixin setup)makamys