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AgeCommit message (Expand)Author
2024-02-02Reimplement vanilla world renderer stats in F3 overlaymakamys
2024-01-31Fix mod needing to be installed on clients if server has itmakamys
2024-01-20Fix double spacemakamys
2024-01-20Fix #44makamys
2024-01-20Add JVM flag to keep running render list logicmakamys
2024-01-09Make mod no-op on servermakamys
2024-01-08Minor fixup to #43makamys
2024-01-08Make the multi-implementation methods a bit nicer to work withFalsePattern
2024-01-08fix frustum check boolean logicFalsePattern
2024-01-08cleanup runFalsePattern
2024-01-08RPLE shader compatFalsePattern
2024-01-08more robust mixinsFalsePattern
2024-01-08stop renderlists logic from running at allFalsePattern
2024-01-08Skip frustrum check with shadersVen
2024-01-08Dirty OF Shader CompatVen
2024-01-08shaders detectionFalsePattern
2024-01-08disable shaderpack disablingFalsePattern
2024-01-08begin shader compatFalsePattern
2023-12-08Add some javadoc to VirtualJarmakamys
2023-12-08Un-hardcode package name in VirtualJarmakamys
2023-12-03Fix NeoRegions not getting deallocatedmakamys
2023-12-03Fix camera shake at high distancesmakamys
2023-12-03Remove unused comparatorsmakamys
2023-12-03Move comparators to Comparators classmakamys
2023-12-03Remove Mesh#update since it's unusedmakamys
2023-12-03Move NeoRegion size to a constantmakamys
2023-12-03Move NeoRenderer#attributes to top of classmakamys
2023-12-03Don't apply OF compat if OF has failed to loadmakamys
2023-12-02RPLE compatFalsePattern
2023-12-01fix occasional NPE when config reload triggersFalsePattern
2023-12-01unify stride calculation into NeoRendererFalsePattern
2023-12-01abstraction layer for attribute index/stride/offsetFalsePattern
2023-12-01readded toString to MeshQuadFalsePattern
2023-12-01removed unnecessary shader in/outFalsePattern
2023-12-01Removed the SimplifyMeshes featureFalsePattern
2023-11-24Only check if fog is enabled once per framemakamys
2023-10-20Fix shader line ending normalization being broken (fixes #28)makamys
2023-05-17Fix all warnings turning off advanced opengl when clickedmakamys
2023-05-17Move GL33 compat check to pre-init time (Fixes #21)makamys
2023-05-16Move all reset commands to ClientConnectedToServerEventmakamys
2023-05-16Only show warning once per sessionmakamys
2023-05-16Only generate a stack trace if necessarymakamys
2023-05-16Include dimension id in warnings/errorsmakamys
2023-05-16Be more forgiving of missing brightness and color datamakamys
2023-05-16Fix errored chunks not getting skippedmakamys
2023-04-16Add some extra polish to the advanced opengl warningmakamys
2023-04-16Disable Advanced OpenGL when warning is clicked (fixes #18)makamys
2023-04-16Don't print status command hint in the status command's outputmakamys
2023-03-29Ignore 0 area quads (fixes #15)makamys
2023-03-18Improve handling of VRAM fullnessmakamys