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Author
2021-05-09
Sort pass 2 meshes
makamys
2021-05-09
Render in two passes, no more G to sort
makamys
2021-05-09
Remove some junk from ChunkMesh
makamys
2021-05-09
press G to sort
makamys
2021-05-09
Include seabed in the simple meshes of chunks with a watery surface
makamys
2021-05-09
Don't save the model of chunks on the edge of the loaded world
makamys
2021-05-09
Fix some visibility bugs
makamys
2021-05-08
No more flickers
makamys
2021-05-08
Do some cleaning in LODRenderer
makamys
2021-05-08
Make render distance not hardcoded
makamys
2021-05-08
Make far plane distance changeable on the fly
makamys
2021-05-08
Unload empty regions
makamys
2021-05-08
Disable blending (fixes derpy fancy leaves)
makamys
2021-05-08
add an isActive check
makamys
2021-05-08
Fix simple meshes not getting unloaded when they're replaced
makamys
2021-05-08
less flicker
makamys
2021-05-07
Implemented loading
makamys
2021-05-07
Save ChunkMeshes to disk (no loading yet)
makamys
2021-05-07
Disabled culling of dark quads (for now)
makamys
2021-05-07
Add used RAM and mesh count to F3
makamys
2021-05-07
Fix distant chunks becoming invisible forever
makamys
2021-05-07
Unload invisible meshes from VRAM
makamys
2021-05-07
Unload stuff from RAM on world unload
makamys
2021-05-07
Add VRAM meter to F3 overlay
makamys
2021-05-07
Rename MyRenderer to LODRenderer
makamys
2021-05-07
Refactor MyRenderer to use a singleton instead of being static
makamys
2021-05-07
Port mod from MCP to Forge!
makamys
2021-05-06
Implement EntityRenderer changes
makamys
2021-05-06
foggy
makamys
2021-05-06
Print farPlaneDistance in setupCameraTransform
makamys
2021-05-06
Initial commit (basic Mixin setup)
makamys