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2022-06-24Tweak some configsmakamys
2022-06-23Disable UV shortification by defaultmakamys
2022-06-23Make short UV even more accurate by rounding itmakamys
2022-06-23Add debug key shortcut to dump texture atlasmakamys
2022-06-23Make short UV more accuratemakamys
2022-06-23Make chunk simplification work againmakamys
2022-06-23Reload renderer when certain configs are changedmakamys
2022-06-23Make UV shortification disableablemakamys
2022-06-23Store UV as shortmakamys
2022-06-23Don't store megaquad info if chunk simplification is disabledmakamys
2022-06-23Tweak configsmakamys
2022-06-23Reimplement face culling in a more lightweight waymakamys
2022-06-23Remove unused ChunkMesh constructormakamys
2022-06-23Move index buffer population to the Mesh classmakamys
2022-06-23Remove CullableMeshCollectionmakamys
2022-06-22Make GC lazy when the buffer is barely fragmentedmakamys
2022-06-22Fix renderer not getting destroyed properlymakamys
2022-06-22Fix `enabled` config option not working properly when disabledmakamys
2022-06-22Reload NeoRenderer when the world renderers are reloadedmakamys
2022-06-22Shut upmakamys
2022-06-22Unload regions when they are empty, not when they are "far" awaymakamys
2022-06-22Fix memory leakmakamys
2022-06-22Increase GC rate if the remaining free space is lowmakamys
2022-06-22Count used VRAM properlymakamys
2022-06-22Use preprocessor macros in shadermakamys
2022-06-21Tweak quad count debug textmakamys
2022-06-21Add update check via MCLibmakamys
2022-06-21Don't merge non-rectanglesmakamys
2022-06-21Only count actually used VRAMmakamys
2022-06-21Optimize chunk simplificationmakamys
2022-06-21Update config commentmakamys
2022-06-21Recycle MeshQuad objectsmakamys
2022-06-21Disable unused lod stuff that was wasting a bunch of resourcesmakamys
2022-06-21Tweak config comments und defaultsmakamys
2022-06-21Make face culling disableablemakamys
2022-06-21Try to optimize the cullingmakamys
2022-06-21Actually implement face cullingmakamys
2022-06-21Finish CullableMeshCollectionmakamys
2022-06-21Rewrite MeshQuad to store normal instead of planemakamys
2022-06-20Rewrite to use CullableMeshCollections in place of ChunkMeshesmakamys
2022-06-20Fix chunks sometimes going missing if OF fast render is changedmakamys
2022-06-20Clean up NeoRenderer#rendermakamys
2022-06-20Fix lava renderingmakamys
2022-06-20Remove some dead code from ChunkMeshmakamys
2022-06-20Make it possible to limit the number of quads a mesh has for debugmakamys
2022-06-20Fix OptiFine fast render compatmakamys
2022-06-20Clean up MeshQuad a little bitmakamys
2022-06-20Rename squadron to megaquadmakamys
2022-06-20Fix 2nd pass of quad merging not workingmakamys
2022-06-19Add workaround for fancy grass z-fightingmakamys