From 382439385aa7e68443e69a2d05a33fea7305bb47 Mon Sep 17 00:00:00 2001 From: makamys Date: Wed, 10 May 2023 15:01:47 +0200 Subject: README: add hint about `enableVanillaChunkMeshes` [skip ci] --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 38f8385..cf12bab 100644 --- a/README.md +++ b/README.md @@ -35,6 +35,7 @@ There are some debug key combinations provided. You have to hold down the *debug * **F**: switch between Neodymium's renderer and the vanilla chunk renderer. Can be used to compare the difference the mod makes. * *(Only usable in creative mode or dev.)* + * `enableVanillaChunkMeshes` has to be enabled for this to work, otherwise you'll just see the void after switching. * **V**: toggle whether the world is rendered or not. Can be used to see the theoretical maximum FPS that can be achieved via chunk renderer optimization. * *(Only usable in creative mode or dev.)* * **M**: show the VRAM debugger. The positions of the white pixels shown correspond to the offsets of memory sections allocated in the vertex buffer on the GPU. -- cgit