From be922102e9fa6109ec93ba983d0f42010d380cec Mon Sep 17 00:00:00 2001 From: makamys Date: Tue, 16 May 2023 23:07:04 +0200 Subject: Move all reset commands to ClientConnectedToServerEvent Fixes state not resetting when relogging to a server --- src/main/java/makamys/neodymium/Neodymium.java | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/src/main/java/makamys/neodymium/Neodymium.java b/src/main/java/makamys/neodymium/Neodymium.java index 00e9846..4adab56 100644 --- a/src/main/java/makamys/neodymium/Neodymium.java +++ b/src/main/java/makamys/neodymium/Neodymium.java @@ -84,14 +84,6 @@ public class Neodymium } } - @EventHandler - public void onServerAboutToStart(FMLServerAboutToStartEvent event) - { - Config.reloadConfig(); - ChatUtil.resetShownChatMessages(); - Compat.reset(); - } - private void onPlayerWorldChanged(World newWorld) { if(getRendererWorld() == null && newWorld != null) { Config.reloadConfig(); @@ -125,6 +117,9 @@ public class Neodymium @SubscribeEvent @SideOnly(Side.CLIENT) public void onConnectToServer(ClientConnectedToServerEvent event) { + Config.reloadConfig(); + ChatUtil.resetShownChatMessages(); + Compat.reset(); WarningHelper.reset(); } -- cgit