From a4ec946f5931f8fe6e6271b22c553f99b9d5afb8 Mon Sep 17 00:00:00 2001 From: makamys Date: Fri, 1 Dec 2023 13:18:19 +0100 Subject: [skip ci] Remove mesh simplification from readme as well --- README.md | 1 - 1 file changed, 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index b348825..ab17927 100644 --- a/README.md +++ b/README.md @@ -49,7 +49,6 @@ The mod injects callbacks that run when world renderers (16x16x16 sections of th There are also some additional optimizations: * Face culling: Faces that aren't facing the camera won't be submitted for rendering. This reduces GPU workload, and will increase the framerate if the GPU was choking. Inspired by a similar optimization in Sodium. -* Mesh simplification: Experimental feature. Identical adjacent quads are merged together into a single large quad with a wrapped texture. This reduces the amount of quads that have to be rendered without affecting the visuals. However, it also slows down the fragment shader. I found it to reduce performance overall, so it's disabled by default. The mod increases memory usage, since the chunk meshes have to be stored somewhere. On Normal render distance in a vanilla world, it uses ~70-150 MB, both in RAM and VRAM. -- cgit