From f3c2b5d401fb09824e66092ac0593849ae29ee6c Mon Sep 17 00:00:00 2001 From: makamys Date: Mon, 10 May 2021 21:58:50 +0200 Subject: Unload non-visible ChunkMeshes from memory completely, reload periodically Now the RAM usage should be as low as it can get... but there are lag spikes while the I/O transfer happens --- src/main/java/makamys/lodmod/renderer/LODRenderer.java | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'src/main/java/makamys/lodmod/renderer/LODRenderer.java') diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java index 7cbb29d..4b2e016 100644 --- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java +++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java @@ -108,6 +108,7 @@ public class LODRenderer { gcInterval = 10 * 1000; if(lastGCTime == -1 || (System.currentTimeMillis() - lastGCTime) > gcInterval) { runGC(); + onSave(); lastGCTime = System.currentTimeMillis(); } @@ -496,13 +497,6 @@ public class LODRenderer { setVisible(lodChunk, true, true); } - public void setLOD(LODChunk lodChunk, int lod) { - if(lod == lodChunk.lod) return; - - lodChunk.lod = lod; - lodChunkChanged(lodChunk); - } - public void setVisible(LODChunk chunk, boolean visible) { setVisible(chunk, visible, false); } -- cgit