From 3c5f6da8509cdc6a83526003b043177c5e1cd24f Mon Sep 17 00:00:00 2001 From: makamys Date: Mon, 6 Jun 2022 23:37:42 +0200 Subject: Make triangulation same as vanilla --- src/main/java/makamys/lodmod/renderer/ChunkMesh.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main/java/makamys/lodmod/renderer') diff --git a/src/main/java/makamys/lodmod/renderer/ChunkMesh.java b/src/main/java/makamys/lodmod/renderer/ChunkMesh.java index 9721b44..09a8cd5 100644 --- a/src/main/java/makamys/lodmod/renderer/ChunkMesh.java +++ b/src/main/java/makamys/lodmod/renderer/ChunkMesh.java @@ -170,7 +170,7 @@ public class ChunkMesh extends Mesh { private static void writeBufferQuad(Tessellator t, int offset, BufferWriter out, float offsetX, float offsetY, float offsetZ) throws IOException { for(int vertexI = 0; vertexI < 6; vertexI++) { - int vi = new int[]{0, 1, 3, 1, 2, 3}[vertexI]; + int vi = new int[]{0, 1, 2, 0, 2, 3}[vertexI]; int i = offset + vi * 8; -- cgit