From cb1270c7430c42df644ddbb4a6a96b5807bbedec Mon Sep 17 00:00:00 2001 From: makamys Date: Thu, 30 Jun 2022 17:12:15 +0200 Subject: Fix not getting enabled when shaders are turned off in-game --- src/main/java/makamys/neodymium/Neodymium.java | 6 ++++-- src/main/java/makamys/neodymium/mixin/MixinRenderGlobal.java | 4 +--- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src/main/java/makamys') diff --git a/src/main/java/makamys/neodymium/Neodymium.java b/src/main/java/makamys/neodymium/Neodymium.java index 932e33f..7573dd1 100644 --- a/src/main/java/makamys/neodymium/Neodymium.java +++ b/src/main/java/makamys/neodymium/Neodymium.java @@ -222,8 +222,10 @@ public class Neodymium } public static void destroyRenderer() { - renderer.destroy(); - renderer = null; + if(renderer != null) { + renderer.destroy(); + renderer = null; + } rendererWorld = null; } diff --git a/src/main/java/makamys/neodymium/mixin/MixinRenderGlobal.java b/src/main/java/makamys/neodymium/mixin/MixinRenderGlobal.java index a059e8e..51cc52a 100644 --- a/src/main/java/makamys/neodymium/mixin/MixinRenderGlobal.java +++ b/src/main/java/makamys/neodymium/mixin/MixinRenderGlobal.java @@ -39,9 +39,7 @@ abstract class MixinRenderGlobal { @Inject(method = "loadRenderers", at = @At(value = "HEAD")) public void preLoadRenderers(CallbackInfo ci) { - if(Neodymium.isActive()) { - Neodymium.destroyRenderer(); - } + Neodymium.destroyRenderer(); } @Inject(method = "updateRenderers", at = @At(value = "RETURN")) -- cgit