From 93fff8b1a9154bf514b2b0d3fcf2bd4c44a1a941 Mon Sep 17 00:00:00 2001 From: makamys Date: Mon, 20 Jun 2022 00:23:26 +0200 Subject: Rename squadron to megaquad Less funny but more clear in my opinion --- src/main/resources/shaders/chunk.frag | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/main/resources/shaders/chunk.frag') diff --git a/src/main/resources/shaders/chunk.frag b/src/main/resources/shaders/chunk.frag index b11fcc8..b19f152 100644 --- a/src/main/resources/shaders/chunk.frag +++ b/src/main/resources/shaders/chunk.frag @@ -4,7 +4,7 @@ out vec4 FragColor; in vec2 TexCoord; in vec2 BTexCoord; in vec4 Color; -in vec4 SPos; +in vec4 MQPos; in vec4 Viewport; in mat4 ProjInv; in vec4 FogColor; @@ -17,10 +17,10 @@ uniform sampler2D lightTex; void main() { - float wrappedU = mod(SPos.x, 1.0); - float wrappedV = mod(SPos.y, 1.0); + float wrappedU = mod(MQPos.x, 1.0); + float wrappedV = mod(MQPos.y, 1.0); - vec2 goodTexCoord = ProvokingTexCoord.xy + (((TexCoord.xy - ProvokingTexCoord.xy) / SPos.zw) * vec2(wrappedU, wrappedV)); + vec2 goodTexCoord = ProvokingTexCoord.xy + (((TexCoord.xy - ProvokingTexCoord.xy) / MQPos.zw) * vec2(wrappedU, wrappedV)); vec4 texColor = texture(atlas, goodTexCoord); -- cgit