From 83b035c243b3ffeac9d57f7ab6d4cd89c0e25851 Mon Sep 17 00:00:00 2001 From: makamys Date: Mon, 13 Jun 2022 23:47:32 +0200 Subject: Store UV as short Increases framerate a lil bit. --- src/main/resources/shaders/chunk.frag | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/main/resources') diff --git a/src/main/resources/shaders/chunk.frag b/src/main/resources/shaders/chunk.frag index 6cc1a07..2e729b1 100644 --- a/src/main/resources/shaders/chunk.frag +++ b/src/main/resources/shaders/chunk.frag @@ -27,8 +27,7 @@ void main() goodTexCoord = ProvokingTexCoord.xy + (((TexCoord.xy - ProvokingTexCoord.xy) / MQPos.zw) * vec2(wrappedU, wrappedV)); } #endif - - vec4 texColor = texture(atlas, goodTexCoord); + vec4 texColor = texture(atlas, goodTexCoord / 16384.0); vec4 colorMult = Color/256.0; -- cgit