package makamys.neodymium.renderer; import static org.lwjgl.opengl.GL15.*; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import makamys.neodymium.Config; import makamys.neodymium.Neodymium; import makamys.neodymium.renderer.Mesh.GPUStatus; import makamys.neodymium.util.GuiHelper; import makamys.neodymium.util.MCUtil; import net.minecraft.util.EnumChatFormatting; /** Manages dynamic memory allocation inside a fixed buffer on the GPU. */ public class GPUMemoryManager { private int bufferSize; public int VBO; private int nextMesh; private List sentMeshes = new ArrayList<>(); private int usedRAM; public GPUMemoryManager() { VBO = glGenBuffers(); bufferSize = Config.VRAMSize * 1024 * 1024; glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferData(GL_ARRAY_BUFFER, bufferSize, GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); } public void runGC(boolean full) { glBindBuffer(GL_ARRAY_BUFFER, VBO); int moved = 0; int timesReachedEnd = 0; int checksLeft = sentMeshes.size(); while((!full && (moved < 4 && checksLeft-- > 0)) || (full && timesReachedEnd < 2) && !sentMeshes.isEmpty()) { nextMesh++; if(nextMesh >= sentMeshes.size()) { nextMesh = 0; timesReachedEnd++; } Mesh mesh = sentMeshes.get(nextMesh); if(mesh.gpuStatus == GPUStatus.SENT) { int offset = nextMesh == 0 ? 0 : sentMeshes.get(nextMesh - 1).getEnd(); if(mesh.offset != offset) { glBufferSubData(GL_ARRAY_BUFFER, offset, mesh.buffer); moved++; } mesh.iFirst = offset / mesh.getStride(); mesh.offset = offset; } else if(mesh.gpuStatus == GPUStatus.PENDING_DELETE) { mesh.iFirst = mesh.offset = -1; mesh.visible = false; mesh.gpuStatus = GPUStatus.UNSENT; sentMeshes.remove(nextMesh); usedRAM -= mesh.bufferSize(); mesh.destroyBuffer(); if(nextMesh > 0) { nextMesh--; } } } glBindBuffer(GL_ARRAY_BUFFER, 0); } private int malloc(int size) { int nextBase = 0; if(!sentMeshes.isEmpty()) { if(nextMesh < sentMeshes.size() - 1) { Mesh next = sentMeshes.get(nextMesh); Mesh nextnext = sentMeshes.get(nextMesh + 1); if(nextnext.offset - next.getEnd() >= size) { return next.getEnd(); } } nextBase = sentMeshes.get(sentMeshes.size() - 1).getEnd(); } if(nextBase + size >= bufferSize) { return -1; } else { return nextBase; } } private int end() { return (sentMeshes.isEmpty() ? 0 : sentMeshes.get(sentMeshes.size() - 1).getEnd()); } public void sendMeshToGPU(Mesh mesh) { if(mesh == null || mesh.buffer == null) { return; } if(end() + mesh.bufferSize() >= bufferSize) { runGC(true); } if(end() + mesh.bufferSize() >= bufferSize) { MCUtil.showChatMessage("" + "[" + EnumChatFormatting.LIGHT_PURPLE + Neodymium.MODID + EnumChatFormatting.RESET + "/" + EnumChatFormatting.RED + "ERROR" + EnumChatFormatting.RESET + "] VRAM is full! Reverting to vanilla renderer. Try increasing the VRAM buffer size in the config, if possible."); Neodymium.renderer.destroyPending = true; // TODO restart renderer with more VRAM allocated when this happens. return; } int size = mesh.bufferSize(); int insertIndex = -1; int nextBase = -1; if(!sentMeshes.isEmpty()) { if(nextMesh < sentMeshes.size() - 1) { Mesh next = sentMeshes.get(nextMesh); Mesh nextnext = null; for(int i = nextMesh + 1; i < sentMeshes.size(); i++) { Mesh m = sentMeshes.get(i); if(m.gpuStatus == Mesh.GPUStatus.SENT) { nextnext = m; break; } } if(nextnext != null && nextnext.offset - next.getEnd() >= size) { nextBase = next.getEnd(); insertIndex = nextMesh + 1; } } if(nextBase == -1) { nextBase = sentMeshes.get(sentMeshes.size() - 1).getEnd(); } } if(nextBase == -1) nextBase = 0; if(mesh.gpuStatus == GPUStatus.UNSENT) { mesh.prepareBuffer(); glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferSubData(GL_ARRAY_BUFFER, nextBase, mesh.buffer); mesh.iFirst = nextBase / mesh.getStride(); mesh.iCount = mesh.quadCount * 4; mesh.offset = nextBase; if(insertIndex == -1) { sentMeshes.add(mesh); } else { sentMeshes.add(insertIndex, mesh); nextMesh = insertIndex; } usedRAM += mesh.bufferSize(); glBindBuffer(GL_ARRAY_BUFFER, 0); } mesh.gpuStatus = GPUStatus.SENT; } public void deleteMeshFromGPU(Mesh mesh) { if(mesh == null || mesh.gpuStatus == GPUStatus.UNSENT) { return; } mesh.gpuStatus = GPUStatus.PENDING_DELETE; } public void destroy() { glDeleteBuffers(VBO); } public List getDebugText() { return Arrays.asList("VRAM: " + (usedRAM / 1024 / 1024) + "MB / " + (bufferSize / 1024 / 1024) + "MB"); } public void drawInfo() { int scale = 10000; int rowLength = 512; int yOff = 20; int height = (bufferSize / scale) / rowLength; GuiHelper.drawRectangle(0, yOff, rowLength, height, 0x000000, 50); int meshI = 0; for(Mesh mesh : sentMeshes) { int o = mesh.offset / 10000; int o2 = (mesh.offset + mesh.bufferSize()) / 10000; if(o / rowLength == o2 / rowLength) { if(mesh.gpuStatus != Mesh.GPUStatus.PENDING_DELETE) { GuiHelper.drawRectangle(o % rowLength, o / rowLength + yOff, mesh.buffer.limit() / scale + 1, 1, meshI == nextMesh ? 0x00FF00 : 0xFFFFFF); } } else { for(int i = o; i < o2; i++) { int x = i % rowLength; int y = i / rowLength; if(mesh.gpuStatus != Mesh.GPUStatus.PENDING_DELETE) { GuiHelper.drawRectangle(x, y + yOff, 1, 1, 0xFFFFFF); } } } meshI++; } GuiHelper.drawRectangle(0 % rowLength, 0 + yOff, 4, 4, 0x00FF00); GuiHelper.drawRectangle((bufferSize / scale) % rowLength, (bufferSize / scale) / rowLength + yOff, 4, 4, 0xFF0000); } }