package makamys.neodymium.renderer; import static org.lwjgl.opengl.GL11.*; import static org.lwjgl.opengl.GL14.*; import static org.lwjgl.opengl.GL15.*; import static org.lwjgl.opengl.GL20.*; import static org.lwjgl.opengl.GL30.*; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.file.Path; import java.util.ArrayList; import java.util.Arrays; import java.util.Comparator; import java.util.HashMap; import java.util.HashSet; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Map.Entry; import java.util.Set; import org.lwjgl.BufferUtils; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL11; import org.lwjgl.util.vector.Matrix4f; import org.lwjgl.util.vector.Vector4f; import makamys.neodymium.Config; import makamys.neodymium.Neodymium; import makamys.neodymium.ducks.IWorldRenderer; import makamys.neodymium.renderer.Mesh.GPUStatus; import makamys.neodymium.util.GuiHelper; import makamys.neodymium.util.Preprocessor; import makamys.neodymium.util.Util; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.EnumChatFormatting; import net.minecraft.world.ChunkCoordIntPair; import net.minecraft.world.World; /** The main renderer class. */ public class NeoRenderer { private static final MeshDistanceComparator DISTANCE_COMPARATOR = new MeshDistanceComparator(); public boolean hasInited = false; public boolean destroyPending; public boolean reloadPending; public int rendererSpeedup; private static boolean[] wasDown = new boolean[256]; public boolean renderWorld; public boolean rendererActive; private boolean showMemoryDebugger; private static int MAX_MESHES = 100000; private int VAO; private int[] shaderPrograms = {0, 0}; private IntBuffer[] piFirst = new IntBuffer[2]; private IntBuffer[] piCount = new IntBuffer[2]; private List[] sentMeshes = (List[])new ArrayList[] {new ArrayList(), new ArrayList()}; GPUMemoryManager mem; private Map loadedRegionsMap = new HashMap<>(); public World world; // Eye position in world space private double eyePosX; private double eyePosY; private double eyePosZ; // Eye position in world space, transformed by model-view matrix (takes third person camera offset into account) private double eyePosXT; private double eyePosYT; private double eyePosZT; // eyePos?T divided by 16 int eyePosXTDiv; int eyePosYTDiv; int eyePosZTDiv; private int renderedMeshes, renderedQuads; private int frameCount; public NeoRenderer(World world){ this.world = world; if(shouldRenderInWorld(world)) { hasInited = init(); } renderWorld = true; rendererActive = true; } Vector4f transformedOrigin = new Vector4f(); public void preRenderSortedRenderers(int renderPass, double alpha, WorldRenderer[] sortedWorldRenderers) { if(hasInited) { if(renderPass == 0) { renderedMeshes = 0; renderedQuads = 0; mainLoop(); if(Minecraft.getMinecraft().currentScreen == null) { handleKeyboard(); } if(mem.getCoherenceRate() < 0.95f || frameCount % 4 == 0) { mem.runGC(false); } if(rendererActive && renderWorld) { updateGLValues(); transformedOrigin.set(0, 0, 0, 1); Matrix4f.transform(modelViewMatrixInv, transformedOrigin, transformedOrigin); Entity rve = Minecraft.getMinecraft().renderViewEntity; eyePosX = rve.lastTickPosX + (rve.posX - rve.lastTickPosX) * alpha; eyePosY = rve.lastTickPosY + (rve.posY - rve.lastTickPosY) * alpha + rve.getEyeHeight(); eyePosZ = rve.lastTickPosZ + (rve.posZ - rve.lastTickPosZ) * alpha; eyePosXT = eyePosX + transformedOrigin.x; eyePosYT = eyePosY + transformedOrigin.y; eyePosZT = eyePosZ + transformedOrigin.z; eyePosXTDiv = Math.floorDiv((int)Math.floor(eyePosXT), 16); eyePosYTDiv = Math.floorDiv((int)Math.floor(eyePosYT), 16); eyePosZTDiv = Math.floorDiv((int)Math.floor(eyePosZT), 16); sort(frameCount % 100 == 0, frameCount % Config.sortFrequency == 0); updateMeshes(); initIndexBuffers(); } frameCount++; } if(rendererActive && renderWorld) { Minecraft.getMinecraft().entityRenderer.enableLightmap((double)alpha); render(renderPass, alpha); Minecraft.getMinecraft().entityRenderer.disableLightmap((double)alpha); } } } public void onRenderTickEnd() { if(destroyPending) { destroy(); Neodymium.renderer = null; return; } else if(reloadPending) { Minecraft.getMinecraft().renderGlobal.loadRenderers(); } if(showMemoryDebugger && mem != null) { GuiHelper.begin(); mem.drawInfo(); GuiHelper.end(); } } private void sort(boolean pass0, boolean pass1) { if(pass0) { sentMeshes[0].sort(DISTANCE_COMPARATOR.setOrigin(eyePosX, eyePosY, eyePosZ).setInverted(false)); } if(pass1) { sentMeshes[1].sort(DISTANCE_COMPARATOR.setOrigin(eyePosX, eyePosY, eyePosZ).setInverted(true)); } } private void updateMeshes() { for(List list : sentMeshes) { for(Mesh mesh : list) { mesh.update(); } } } private void initIndexBuffers() { for(int i = 0; i < 2; i++) { piFirst[i].limit(MAX_MESHES); piCount[i].limit(MAX_MESHES); for(Mesh mesh : sentMeshes[i]) { if(mesh.visible && (Config.maxMeshesPerFrame == -1 || renderedMeshes < Config.maxMeshesPerFrame)) { int meshes = mesh.writeToIndexBuffer(piFirst[i], piCount[i], eyePosXTDiv, eyePosYTDiv, eyePosZTDiv); renderedMeshes += meshes; for(int j = piCount[i].position() - meshes; j < piCount[i].position(); j++) { renderedQuads += piCount[i].get(j) / 4; } } } piFirst[i].flip(); piCount[i].flip(); } } private void mainLoop() { if(Minecraft.getMinecraft().playerController.netClientHandler.doneLoadingTerrain) { for(Iterator> it = loadedRegionsMap.entrySet().iterator(); it.hasNext();) { Entry kv = it.next(); NeoRegion v = kv.getValue(); if(v.shouldDelete()) { v.destroy(); it.remove(); } else { v.tick(); } } } } private void handleKeyboard() { if(Config.debugPrefix == 0 || (Config.debugPrefix != -1 && Keyboard.isKeyDown(Config.debugPrefix))) { if(Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) { rendererActive = !rendererActive; } if(Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) { renderWorld = !renderWorld; } if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) { reloadShader(); } if(Keyboard.isKeyDown(Keyboard.KEY_M) && !wasDown[Keyboard.KEY_M]) { showMemoryDebugger = !showMemoryDebugger; } if(Keyboard.isKeyDown(Keyboard.KEY_P) && !wasDown[Keyboard.KEY_P]) { Util.dumpTexture(); } if(Keyboard.isKeyDown(Keyboard.KEY_LEFT) && !wasDown[Keyboard.KEY_LEFT]) { reloadPending = true; } if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT) && !wasDown[Keyboard.KEY_RIGHT]) { if(rendererSpeedup == 0) { rendererSpeedup = 300; } else { rendererSpeedup = 0; } } } for(int i = 0; i < 256; i++) { wasDown[i] = Keyboard.isKeyDown(i); } } FloatBuffer modelView = BufferUtils.createFloatBuffer(16); FloatBuffer projBuf = BufferUtils.createFloatBuffer(16); IntBuffer viewportBuf = BufferUtils.createIntBuffer(16); FloatBuffer projInvBuf = BufferUtils.createFloatBuffer(16); FloatBuffer fogColorBuf = BufferUtils.createFloatBuffer(16); FloatBuffer fogStartEnd = BufferUtils.createFloatBuffer(2); Matrix4f modelViewMatrix = new Matrix4f(); Matrix4f modelViewMatrixInv = new Matrix4f(); Matrix4f projMatrix = new Matrix4f(); private void render(int pass, double alpha) { if(shaderPrograms[pass] == 0) return; glBindVertexArray(VAO); glUseProgram(shaderPrograms[pass]); updateUniforms(alpha, pass); if(Config.wireframe) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); } glMultiDrawArrays(GL_QUADS, piFirst[pass], piCount[pass]); if(Config.wireframe) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); } glBindVertexArray(0); glUseProgram(0); } private void updateGLValues() { glGetFloat(GL_MODELVIEW_MATRIX, modelView); glGetFloat(GL_PROJECTION_MATRIX, projBuf); glGetInteger(GL_VIEWPORT, viewportBuf); projMatrix.load(projBuf); projBuf.flip(); projMatrix.invert(); projMatrix.store(projInvBuf); projInvBuf.flip(); modelViewMatrix.load(modelView); modelView.flip(); modelViewMatrixInv.load(modelViewMatrix).invert(); fogColorBuf.limit(16); glGetFloat(GL_FOG_COLOR, fogColorBuf); fogColorBuf.limit(4); if(Config.renderFog) { fogStartEnd.put(glGetFloat(GL_FOG_START)); fogStartEnd.put(glGetFloat(GL_FOG_END)); } else { fogStartEnd.put(-1); fogStartEnd.put(-1); } fogStartEnd.flip(); } private void updateUniforms(double alpha, int pass) { int shaderProgram = shaderPrograms[pass]; int u_modelView = glGetUniformLocation(shaderProgram, "modelView"); int u_proj = glGetUniformLocation(shaderProgram, "proj"); int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos"); int u_light = glGetUniformLocation(shaderProgram, "lightTex"); int u_viewport = glGetUniformLocation(shaderProgram, "viewport"); int u_projInv = glGetUniformLocation(shaderProgram, "projInv"); int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor"); int u_fogStartEnd = glGetUniformLocation(shaderProgram, "fogStartEnd"); glUniformMatrix4(u_modelView, false, modelView); glUniformMatrix4(u_proj, false, projBuf); glUniformMatrix4(u_projInv, false, projInvBuf); glUniform4f(u_viewport, viewportBuf.get(0),viewportBuf.get(1),viewportBuf.get(2),viewportBuf.get(3)); glUniform4(u_fogColor, fogColorBuf); glUniform2(u_fogStartEnd, fogStartEnd); glUniform3f(u_playerPos, (float)eyePosX, (float)eyePosY, (float)eyePosZ); glUniform1i(u_light, 1); modelView.position(0); projBuf.position(0); viewportBuf.position(0); projInvBuf.position(0); fogColorBuf.position(0); fogStartEnd.position(0); } public boolean init() { reloadShader(); VAO = glGenVertexArrays(); glBindVertexArray(VAO); mem = new GPUMemoryManager(); glBindBuffer(GL_ARRAY_BUFFER, mem.VBO); int stride = MeshQuad.getStride(); glVertexAttribPointer(0, 3, GL_FLOAT, false, stride, 0); glVertexAttribPointer(1, 2, Config.shortUV ? GL_UNSIGNED_SHORT : GL_FLOAT, false, stride, 3 * 4); int uvEnd = Config.shortUV ? 4 * 4 : 5 * 4; glVertexAttribPointer(2, 2, GL_SHORT, false, stride, uvEnd); glVertexAttribPointer(3, 4, GL_UNSIGNED_BYTE, false, stride, uvEnd + 1 * 4); if(Config.simplifyChunkMeshes) { glVertexAttribPointer(4, 4, GL_UNSIGNED_BYTE, false, stride, uvEnd + 2 * 4); } glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); if(Config.simplifyChunkMeshes) { glEnableVertexAttribArray(4); } for(int i = 0; i < 2; i++) { piFirst[i] = BufferUtils.createIntBuffer(MAX_MESHES); piFirst[i].flip(); piCount[i] = BufferUtils.createIntBuffer(MAX_MESHES); piCount[i].flip(); } glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); return true; } public void reloadShader(int pass) { Set defines = new HashSet<>(); if(Config.renderFog) { defines.add("RENDER_FOG"); } if(Config.simplifyChunkMeshes) { defines.add("SIMPLIFY_MESHES"); } if(Config.shortUV) { defines.add("SHORT_UV"); } if(pass == 0) { defines.add("PASS_0"); } boolean errors = false; int vertexShader; vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, Preprocessor.preprocess(Util.readFile("shaders/chunk.vert"), defines)); glCompileShader(vertexShader); if(glGetShaderi(vertexShader, GL_COMPILE_STATUS) == 0) { System.out.println("Error compiling vertex shader: " + glGetShaderInfoLog(vertexShader, 256)); errors = true; } int fragmentShader; fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, Preprocessor.preprocess(Util.readFile("shaders/chunk.frag"), defines)); glCompileShader(fragmentShader); if(glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == 0) { System.out.println("Error compiling fragment shader: " + glGetShaderInfoLog(fragmentShader, 256)); errors = true; } int newShaderProgram = glCreateProgram(); glAttachShader(newShaderProgram, vertexShader); glAttachShader(newShaderProgram, fragmentShader); glLinkProgram(newShaderProgram); if(glGetProgrami(newShaderProgram, GL_LINK_STATUS) == 0) { System.out.println("Error linking shader: " + glGetShaderInfoLog(newShaderProgram, 256)); errors = true; } if(!errors) { shaderPrograms[pass] = newShaderProgram; } glDeleteShader(vertexShader); glDeleteShader(fragmentShader); } public void reloadShader() { reloadShader(0); reloadShader(1); } public void destroy() { if(!hasInited) return; glDeleteProgram(shaderPrograms[0]); glDeleteProgram(shaderPrograms[1]); glDeleteVertexArrays(VAO); mem.destroy(); ChunkMesh.instances = 0; ChunkMesh.usedRAM = 0; } public void onWorldRendererChanged(WorldRenderer wr, WorldRendererChange change) { int x = Math.floorDiv(wr.posX, 16); int y = Math.floorDiv(wr.posY, 16); int z = Math.floorDiv(wr.posZ, 16); NeoChunk neoChunk = getNeoChunk(x, z); neoChunk.isSectionVisible[y] = change == WorldRendererChange.VISIBLE; if(change == WorldRendererChange.DELETED) { removeMesh(neoChunk.chunkMeshes[y]); if(neoChunk.chunkMeshes[y] != null) { neoChunk.chunkMeshes[y].destroy(); neoChunk.chunkMeshes[y] = null; neoChunk.region.meshes--; } } neoChunkChanged(neoChunk); } public void onWorldRendererPost(WorldRenderer wr) { int x = Math.floorDiv(wr.posX, 16); int y = Math.floorDiv(wr.posY, 16); int z = Math.floorDiv(wr.posZ, 16); if(Minecraft.getMinecraft().theWorld.getChunkFromChunkCoords(x, z).isChunkLoaded) { NeoChunk neoChunk = getNeoChunk(x, z); neoChunk.isSectionVisible[y] = ((IWorldRenderer)wr).isDrawn(); neoChunk.putChunkMeshes(y, ((IWorldRenderer)wr).getChunkMeshes()); } } private NeoChunk getNeoChunk(int chunkX, int chunkZ) { return getRegionContaining(chunkX, chunkZ).getChunkAbsolute(chunkX, chunkZ); } private NeoRegion getRegionContaining(int chunkX, int chunkZ) { ChunkCoordIntPair key = new ChunkCoordIntPair(Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ, 32)); NeoRegion region = loadedRegionsMap.get(key); if(region == null) { region = NeoRegion.load(Math.floorDiv(chunkX , 32), Math.floorDiv(chunkZ , 32)); loadedRegionsMap.put(key, region); } return region; } public void setVisible(NeoChunk chunk, boolean visible) { setVisible(chunk, visible, false); } public void setVisible(NeoChunk neoChunk, boolean visible, boolean forceCheck) { if(!forceCheck && visible == neoChunk.visible) return; neoChunk.visible = visible; neoChunkChanged(neoChunk); } public void neoChunkChanged(NeoChunk neoChunk) { int newLOD = neoChunk.hasChunkMeshes() ? 2 : 0; for(int y = 0; y < 16; y++) { for(int pass = 0; pass < 2; pass++) { ChunkMesh cm = neoChunk.chunkMeshes[y * 2 + pass]; if(cm != null) { if(neoChunk.isSectionVisible[y] && newLOD == 2) { if(!cm.visible) { setMeshVisible(cm, true); } } else { if(cm.visible) { setMeshVisible(cm, false); } } } } } } protected void setMeshVisible(Mesh mesh, boolean visible) { if(mesh == null) return; if(mesh.visible != visible) { mesh.visible = visible; if(mesh.gpuStatus == GPUStatus.UNSENT) { mem.sendMeshToGPU(mesh); sentMeshes[mesh.pass].add(mesh); } } } public void removeMesh(Mesh mesh) { if(mesh == null) return; mem.deleteMeshFromGPU(mesh); sentMeshes[mesh.pass].remove(mesh); setMeshVisible(mesh, false); } public List getDebugText() { List text = new ArrayList<>(); text.addAll(Arrays.asList( (!rendererActive ? EnumChatFormatting.RED + "(OFF) " : "") + "Neodymium " + Neodymium.VERSION )); text.addAll(mem.getDebugText()); text.addAll(Arrays.asList( "Meshes: " + ChunkMesh.instances + " (" + ChunkMesh.usedRAM / 1024 / 1024 + "MB)", "Rendered: " + renderedMeshes + " (" + renderedQuads / 1000 + "KQ)" )); if(rendererSpeedup > 0) { text.addAll(Arrays.asList( EnumChatFormatting.YELLOW + "(!) Renderer speedup active" )); } return text; } private boolean shouldRenderInWorld(World world) { return world != null; } public static class NeoChunkComparator implements Comparator { Entity player; public NeoChunkComparator(Entity player) { this.player = player; } @Override public int compare(NeoChunk p1, NeoChunk p2) { int distSq1 = distSq(p1); int distSq2 = distSq(p2); return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0; } int distSq(NeoChunk p) { return (int)( Math.pow(((p.x * 16) - player.chunkCoordX), 2) + Math.pow(((p.z * 16) - player.chunkCoordZ), 2) ); } } public static class ChunkCoordDistanceComparator implements Comparator { double x, y, z; public ChunkCoordDistanceComparator(double x, double y, double z) { this.x = x; this.y = y; this.z = z; } @Override public int compare(ChunkCoordIntPair p1, ChunkCoordIntPair p2) { int distSq1 = distSq(p1); int distSq2 = distSq(p2); return distSq1 < distSq2 ? -1 : distSq1 > distSq2 ? 1 : 0; } int distSq(ChunkCoordIntPair p) { return (int)( Math.pow(((p.chunkXPos * 16) - x), 2) + Math.pow(((p.chunkZPos * 16) - z), 2) ); } } public static class MeshDistanceComparator implements Comparator { double x, y, z; boolean inverted; public Comparator setInverted(boolean inverted) { this.inverted = inverted; return this; } public MeshDistanceComparator setOrigin(double x, double y, double z) { this.x = x / 16.0; this.y = y / 16.0; this.z = z / 16.0; return this; } @Override public int compare(Mesh a, Mesh b) { if(a.pass < b.pass) { return -1; } else if(a.pass > b.pass) { return 1; } else { double distSqA = a.distSq(x, y, z); double distSqB = b.distSq(x, y, z); int mult = inverted ? -1 : 1; if(distSqA > distSqB) { return 1 * mult; } else if(distSqA < distSqB) { return -1 * mult; } else { return 0; } } } } public static enum WorldRendererChange { VISIBLE, INVISIBLE, DELETED } }