package makamys.neodymium.renderer; import static makamys.neodymium.Constants.VERSION; import static org.lwjgl.opengl.GL11.*; import static org.lwjgl.opengl.GL14.*; import static org.lwjgl.opengl.GL15.*; import static org.lwjgl.opengl.GL20.*; import static org.lwjgl.opengl.GL30.*; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.util.ArrayList; import java.util.Arrays; import java.util.HashMap; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Map.Entry; import makamys.neodymium.Compat; import makamys.neodymium.renderer.attribs.AttributeSet; import makamys.neodymium.util.BufferWriter; import org.lwjgl.BufferUtils; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL11; import org.lwjgl.util.vector.Matrix4f; import org.lwjgl.util.vector.Vector4f; import makamys.neodymium.Neodymium; import makamys.neodymium.config.Config; import makamys.neodymium.ducks.IWorldRenderer; import makamys.neodymium.renderer.Mesh.GPUStatus; import makamys.neodymium.util.CheatHelper; import makamys.neodymium.util.GuiHelper; import makamys.neodymium.util.OFUtil; import makamys.neodymium.util.Preprocessor; import makamys.neodymium.util.Util; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.EnumChatFormatting; import net.minecraft.world.ChunkCoordIntPair; import net.minecraft.world.World; /** The main renderer class. */ public class NeoRenderer { public boolean hasInited = false; public boolean destroyPending; public boolean reloadPending; public int rendererSpeedup; private static boolean[] wasDown = new boolean[256]; public boolean renderWorld; public boolean rendererActive; private boolean showMemoryDebugger; public boolean forceRenderFog; public boolean hasIncompatibilities; private boolean fogEnabled; private static int MAX_MESHES; private int VAO; private int[] shaderProgramsFog = {0, 0}; private int[] shaderProgramsNoFog = {0, 0}; private IntBuffer[] piFirst = new IntBuffer[2]; private IntBuffer[] piCount = new IntBuffer[2]; GPUMemoryManager mem; private AttributeSet attributes; private Map loadedRegionsMap = new HashMap<>(); private List loadedRegionsList = new ArrayList<>(); public World world; // Eye position in world space private double eyePosX; private double eyePosY; private double eyePosZ; // Eye position in world space, transformed by model-view matrix (takes third person camera offset into account) private double eyePosXT; private double eyePosYT; private double eyePosZT; // eyePos?T divided by 16 int eyePosXTDiv; int eyePosYTDiv; int eyePosZTDiv; private int renderedMeshes, renderedQuads; private int frameCount; public NeoRenderer(World world){ this.world = world; if(shouldRenderInWorld(world)) { hasInited = init(); } renderWorld = true; rendererActive = true; } Vector4f transformedOrigin = new Vector4f(); public void preRenderSortedRenderers(int renderPass, double alpha, WorldRenderer[] sortedWorldRenderers) { if(hasInited) { if(renderPass == 0) { renderedMeshes = 0; renderedQuads = 0; mainLoop(); if(Minecraft.getMinecraft().currentScreen == null) { handleKeyboard(); } if(mem.getCoherenceRate() < 0.95f || frameCount % 4 == 0) { mem.runGC(false); } if(rendererActive && renderWorld) { updateGLValues(); transformedOrigin.set(0, 0, 0, 1); Matrix4f.transform(modelViewMatrixInv, transformedOrigin, transformedOrigin); Entity rve = Minecraft.getMinecraft().renderViewEntity; eyePosX = rve.lastTickPosX + (rve.posX - rve.lastTickPosX) * alpha; eyePosY = rve.lastTickPosY + (rve.posY - rve.lastTickPosY) * alpha + rve.getEyeHeight(); eyePosZ = rve.lastTickPosZ + (rve.posZ - rve.lastTickPosZ) * alpha; eyePosXT = eyePosX + transformedOrigin.x; eyePosYT = eyePosY + transformedOrigin.y; eyePosZT = eyePosZ + transformedOrigin.z; eyePosXTDiv = Math.floorDiv((int)Math.floor(eyePosXT), 16); eyePosYTDiv = Math.floorDiv((int)Math.floor(eyePosYT), 16); eyePosZTDiv = Math.floorDiv((int)Math.floor(eyePosZT), 16); sort(frameCount % 100 == 0, frameCount % Config.sortFrequency == 0); initIndexBuffers(); } frameCount++; } if(rendererActive && renderWorld) { Minecraft.getMinecraft().entityRenderer.enableLightmap((double)alpha); render(renderPass, alpha); Minecraft.getMinecraft().entityRenderer.disableLightmap((double)alpha); } } } public void onRenderTickEnd() { if(Neodymium.isActive()) { if(reloadPending) { Minecraft.getMinecraft().renderGlobal.loadRenderers(); } if(showMemoryDebugger && mem != null) { GuiHelper.begin(); mem.drawInfo(); GuiHelper.end(); } } else if(destroyPending) { destroy(); destroyPending = false; Neodymium.renderer = null; Minecraft.getMinecraft().renderGlobal.loadRenderers(); } } private void sort(boolean pass0, boolean pass1) { for(NeoRegion r : loadedRegionsMap.values()) { r.getRenderData().sort(eyePosX, eyePosY, eyePosZ, pass0, pass1); } } private void initIndexBuffers() { loadedRegionsList.clear(); loadedRegionsList.addAll(loadedRegionsMap.values()); loadedRegionsList.sort(Comparators.REGION_DISTANCE_COMPARATOR.setOrigin(eyePosX, eyePosY, eyePosZ)); for(int i = 0; i < 2; i++) { piFirst[i].limit(MAX_MESHES); piCount[i].limit(MAX_MESHES); int order = i == 0 ? 1 : -1; for(int regionI = order == 1 ? 0 : loadedRegionsList.size() - 1; regionI >= 0 && regionI < loadedRegionsList.size(); regionI += order) { NeoRegion.RenderData region = loadedRegionsList.get(regionI).getRenderData(); region.batchFirst[i] = piFirst[i].position(); for(Mesh mesh : region.getSentMeshes(i)) { WorldRenderer wr = ((ChunkMesh)mesh).wr; if(mesh.visible && wr.isVisible && shouldRenderMesh(mesh)) { int meshes = mesh.writeToIndexBuffer(piFirst[i], piCount[i], eyePosXTDiv, eyePosYTDiv, eyePosZTDiv, i); renderedMeshes += meshes; for(int j = piCount[i].position() - meshes; j < piCount[i].position(); j++) { renderedQuads += piCount[i].get(j) / 4; } } } region.batchLimit[i] = piFirst[i].position(); } piFirst[i].flip(); piCount[i].flip(); } } private boolean shouldRenderMesh(Mesh mesh) { if((Config.maxMeshesPerFrame == -1 || renderedMeshes < Config.maxMeshesPerFrame)) { if((!isFogEnabled() && !Config.fogOcclusionWithoutFog) || Config.fogOcclusion == !Config.fogOcclusion || mesh.distSq( eyePosX / 16.0, mesh.y + 0.5, eyePosZ / 16.0) < Math.pow((fogStartEnd.get(1)) / 16.0 + 1.0, 2)) { return true; } } return false; } private void mainLoop() { if(Minecraft.getMinecraft().playerController.netClientHandler.doneLoadingTerrain) { for(Iterator> it = loadedRegionsMap.entrySet().iterator(); it.hasNext();) { Entry kv = it.next(); NeoRegion v = kv.getValue(); if(v.shouldDelete()) { v.destroy(); it.remove(); } else { v.tick(); } } } } private void handleKeyboard() { if(Config.debugPrefix == 0 || (Config.debugPrefix != -1 && Keyboard.isKeyDown(Config.debugPrefix))) { if(CheatHelper.canCheat()) { if(Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) { rendererActive = !rendererActive; } if(Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) { renderWorld = !renderWorld; } } if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) { reloadShader(); } if(Keyboard.isKeyDown(Keyboard.KEY_M) && !wasDown[Keyboard.KEY_M]) { showMemoryDebugger = !showMemoryDebugger; } if(Keyboard.isKeyDown(Keyboard.KEY_P) && !wasDown[Keyboard.KEY_P]) { Util.dumpTexture(); } if(Keyboard.isKeyDown(Keyboard.KEY_LEFT) && !wasDown[Keyboard.KEY_LEFT]) { reloadPending = true; } if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT) && !wasDown[Keyboard.KEY_RIGHT]) { if(rendererSpeedup == 0) { rendererSpeedup = 300; } else { rendererSpeedup = 0; } } } for(int i = 0; i < 256; i++) { wasDown[i] = Keyboard.isKeyDown(i); } } FloatBuffer modelView = BufferUtils.createFloatBuffer(16); FloatBuffer projBuf = BufferUtils.createFloatBuffer(16); IntBuffer viewportBuf = BufferUtils.createIntBuffer(16); FloatBuffer projInvBuf = BufferUtils.createFloatBuffer(16); FloatBuffer fogColorBuf = BufferUtils.createFloatBuffer(16); FloatBuffer fogStartEnd = BufferUtils.createFloatBuffer(2); Matrix4f modelViewMatrix = new Matrix4f(); Matrix4f modelViewMatrixInv = new Matrix4f(); Matrix4f projMatrix = new Matrix4f(); private void render(int pass, double alpha) { int shader = getShaderProgram(pass); if(shader == 0) return; glBindVertexArray(VAO); glUseProgram(shader); updateUniforms(alpha, pass); if(isWireframeEnabled()) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); } int u_renderOffset = glGetUniformLocation(getShaderProgram(pass), "renderOffset"); int oldLimit = piFirst[pass].limit(); int order = pass == 0 ? 1 : -1; for(int regionI = order == 1 ? 0 : loadedRegionsList.size() - 1; regionI >= 0 && regionI < loadedRegionsList.size(); regionI += order) { NeoRegion.RenderData region = loadedRegionsList.get(regionI).getRenderData(); Util.setPositionAndLimit(piFirst[pass], region.batchFirst[pass], region.batchLimit[pass]); Util.setPositionAndLimit(piCount[pass], region.batchFirst[pass], region.batchLimit[pass]); glUniform3f(u_renderOffset, (float)(region.originX - eyePosX), (float)(region.originY - eyePosY), (float)(region.originZ - eyePosZ)); glMultiDrawArrays(GL_QUADS, piFirst[pass], piCount[pass]); } Util.setPositionAndLimit(piFirst[pass], 0, oldLimit); Util.setPositionAndLimit(piCount[pass], 0, oldLimit); if(isWireframeEnabled()) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); } glBindVertexArray(0); glUseProgram(0); } private void updateGLValues() { glGetFloat(GL_MODELVIEW_MATRIX, modelView); glGetFloat(GL_PROJECTION_MATRIX, projBuf); glGetInteger(GL_VIEWPORT, viewportBuf); projMatrix.load(projBuf); projBuf.flip(); projMatrix.invert(); projMatrix.store(projInvBuf); projInvBuf.flip(); modelViewMatrix.load(modelView); modelView.flip(); modelViewMatrixInv.load(modelViewMatrix).invert(); fogColorBuf.limit(16); glGetFloat(GL_FOG_COLOR, fogColorBuf); fogColorBuf.limit(4); fogStartEnd.put(glGetFloat(GL_FOG_START)); fogStartEnd.put(glGetFloat(GL_FOG_END)); fogStartEnd.flip(); fogEnabled = GL11.glIsEnabled(GL11.GL_FOG) && !OFUtil.isFogOff(); } private void updateUniforms(double alpha, int pass) { int shaderProgram = getShaderProgram(pass); int u_modelView = glGetUniformLocation(shaderProgram, "modelView"); int u_proj = glGetUniformLocation(shaderProgram, "proj"); int u_playerPos = glGetUniformLocation(shaderProgram, "playerPos"); int u_light = 0, u_light_r = 0, u_light_g = 0, u_light_b = 0; if (Compat.RPLE()) { u_light_r = glGetUniformLocation(shaderProgram, "lightTexR"); u_light_g = glGetUniformLocation(shaderProgram, "lightTexG"); u_light_b = glGetUniformLocation(shaderProgram, "lightTexB"); } else { u_light = glGetUniformLocation(shaderProgram, "lightTex"); } int u_viewport = glGetUniformLocation(shaderProgram, "viewport"); int u_projInv = glGetUniformLocation(shaderProgram, "projInv"); int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor"); int u_fogStartEnd = glGetUniformLocation(shaderProgram, "fogStartEnd"); int u_fogMode = glGetUniformLocation(shaderProgram, "fogMode"); int u_fogDensity = glGetUniformLocation(shaderProgram, "fogDensity"); glUniformMatrix4(u_modelView, false, modelView); glUniformMatrix4(u_proj, false, projBuf); glUniformMatrix4(u_projInv, false, projInvBuf); glUniform4f(u_viewport, viewportBuf.get(0),viewportBuf.get(1),viewportBuf.get(2),viewportBuf.get(3)); glUniform4(u_fogColor, fogColorBuf); glUniform2(u_fogStartEnd, fogStartEnd); glUniform1i(u_fogMode, glGetInteger(GL_FOG_MODE)); glUniform1f(u_fogDensity, glGetFloat(GL_FOG_DENSITY)); glUniform3f(u_playerPos, (float)eyePosX, (float)eyePosY, (float)eyePosZ); if (Compat.RPLE()) { //TODO connect to RPLE gl api (once that exists) // For now we just use the RPLE default texture indices glUniform1i(u_light_r, 1); glUniform1i(u_light_g, 2); glUniform1i(u_light_b, 3); } else { glUniform1i(u_light, 1); } modelView.position(0); projBuf.position(0); viewportBuf.position(0); projInvBuf.position(0); fogColorBuf.position(0); fogStartEnd.position(0); } /** * @implSpec The attributes here need to be kept in sync with {@link MeshQuad#writeToBuffer(BufferWriter)} */ public boolean init() { // The average mesh is 60 KB. Let's be safe and assume 8 KB per mesh. // This means 1 MB of index data per 512 MB of VRAM. MAX_MESHES = Config.VRAMSize * 128; attributes = new AttributeSet(); attributes.addAttribute("POS", 3, 4, GL_FLOAT); if (Config.shortUV) { attributes.addAttribute("TEXTURE", 2, 2, GL_UNSIGNED_SHORT); } else { attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT); } attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE); attributes.addAttribute("BRIGHTNESS", 2, 2, GL_SHORT); if (Compat.isShaders()) { attributes.addAttribute("ENTITY_DATA_1", 1, 4, GL_UNSIGNED_INT); attributes.addAttribute("ENTITY_DATA_2", 1, 4, GL_UNSIGNED_INT); attributes.addAttribute("NORMAL", 3, 4, GL_FLOAT); attributes.addAttribute("TANGENT", 4, 4, GL_FLOAT); attributes.addAttribute("MIDTEXTURE", 2, 4, GL_FLOAT); } else if (Compat.RPLE()) { attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT); attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT); attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT); } reloadShader(); VAO = glGenVertexArrays(); glBindVertexArray(VAO); mem = new GPUMemoryManager(); glBindBuffer(GL_ARRAY_BUFFER, mem.VBO); attributes.enable(); for(int i = 0; i < 2; i++) { piFirst[i] = BufferUtils.createIntBuffer(MAX_MESHES); piFirst[i].flip(); piCount[i] = BufferUtils.createIntBuffer(MAX_MESHES); piCount[i].flip(); } glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); return true; } public int getStride() { return attributes.stride(); } public void reloadShader(int pass, AttributeSet attributeSet) { for(int hasFog = 0; hasFog <= 1; hasFog++) { Map defines = new HashMap<>(); if(hasFog == 1) { defines.put("RENDER_FOG", ""); } if(Config.shortUV) { defines.put("SHORT_UV", ""); } if (Compat.RPLE()) { defines.put("RPLE", ""); } if(pass == 0) { defines.put("PASS_0", ""); } attributeSet.addDefines(defines); boolean errors = false; int vertexShader; vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, Preprocessor.preprocess(Util.readFile("shaders/chunk.vert"), defines)); glCompileShader(vertexShader); if(glGetShaderi(vertexShader, GL_COMPILE_STATUS) == 0) { System.out.println("Error compiling vertex shader: " + glGetShaderInfoLog(vertexShader, 256)); errors = true; } int fragmentShader; fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, Preprocessor.preprocess(Util.readFile("shaders/chunk.frag"), defines)); glCompileShader(fragmentShader); if(glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == 0) { System.out.println("Error compiling fragment shader: " + glGetShaderInfoLog(fragmentShader, 256)); errors = true; } int newShaderProgram = glCreateProgram(); glAttachShader(newShaderProgram, vertexShader); glAttachShader(newShaderProgram, fragmentShader); glLinkProgram(newShaderProgram); if(glGetProgrami(newShaderProgram, GL_LINK_STATUS) == 0) { System.out.println("Error linking shader: " + glGetShaderInfoLog(newShaderProgram, 256)); errors = true; } if(!errors) { ((hasFog == 1) ? shaderProgramsFog : shaderProgramsNoFog)[pass] = newShaderProgram; } glDeleteShader(vertexShader); glDeleteShader(fragmentShader); } } public void reloadShader() { reloadShader(0, attributes); reloadShader(1, attributes); } public void destroy() { if(!hasInited) return; glDeleteProgram(shaderProgramsFog[0]); glDeleteProgram(shaderProgramsFog[1]); glDeleteProgram(shaderProgramsNoFog[0]); glDeleteProgram(shaderProgramsNoFog[1]); glDeleteVertexArrays(VAO); mem.destroy(); ChunkMesh.instances = 0; ChunkMesh.usedRAM = 0; } public void onWorldRendererChanged(WorldRenderer wr, WorldRendererChange change) { int x = Math.floorDiv(wr.posX, 16); int y = Math.floorDiv(wr.posY, 16); int z = Math.floorDiv(wr.posZ, 16); NeoChunk neoChunk = getNeoChunk(x, z); neoChunk.isSectionVisible[y] = change == WorldRendererChange.VISIBLE; if(change == WorldRendererChange.DELETED) { removeMesh(neoChunk.chunkMeshes[y]); if(neoChunk.chunkMeshes[y] != null) { neoChunk.chunkMeshes[y].destroy(); neoChunk.chunkMeshes[y] = null; neoChunk.region.meshes--; } } neoChunkChanged(neoChunk); } public void onWorldRendererPost(WorldRenderer wr, boolean sort) { int x = Math.floorDiv(wr.posX, 16); int y = Math.floorDiv(wr.posY, 16); int z = Math.floorDiv(wr.posZ, 16); if(Minecraft.getMinecraft().theWorld.getChunkFromChunkCoords(x, z).isChunkLoaded) { NeoChunk neoChunk = getNeoChunk(x, z); neoChunk.isSectionVisible[y] = ((IWorldRenderer)wr).isDrawn(); neoChunk.putChunkMeshes(y, ((IWorldRenderer)wr).getChunkMeshes(), sort); } } public void onRenderFog() { forceRenderFog = false; } private NeoChunk getNeoChunk(int chunkX, int chunkZ) { return getRegionContaining(chunkX, chunkZ).getChunkAbsolute(chunkX, chunkZ); } private NeoRegion getRegionContaining(int chunkX, int chunkZ) { int regionX = Math.floorDiv(chunkX, NeoRegion.SIZE); int regionZ = Math.floorDiv(chunkZ, NeoRegion.SIZE); ChunkCoordIntPair key = new ChunkCoordIntPair(regionX, regionZ); NeoRegion region = loadedRegionsMap.get(key); if(region == null) { region = NeoRegion.load(regionX, regionZ); loadedRegionsMap.put(key, region); } return region; } public void setVisible(NeoChunk chunk, boolean visible) { setVisible(chunk, visible, false); } public void setVisible(NeoChunk neoChunk, boolean visible, boolean forceCheck) { if(!forceCheck && visible == neoChunk.visible) return; neoChunk.visible = visible; neoChunkChanged(neoChunk); } public void neoChunkChanged(NeoChunk neoChunk) { int newLOD = neoChunk.hasChunkMeshes() ? 2 : 0; for(int y = 0; y < 16; y++) { for(int pass = 0; pass < 2; pass++) { ChunkMesh cm = neoChunk.chunkMeshes[y * 2 + pass]; if(cm != null) { if(neoChunk.isSectionVisible[y] && newLOD == 2) { if(!cm.visible) { setMeshVisible(cm, true); } } else { if(cm.visible) { setMeshVisible(cm, false); } } } } } } protected void setMeshVisible(Mesh mesh, boolean visible) { if(mesh == null) return; if(mesh.visible != visible) { mesh.visible = visible; if(mesh.gpuStatus == GPUStatus.UNSENT) { mem.sendMeshToGPU(mesh); NeoRegion region = getRegionContaining(mesh.x, mesh.z); region.getRenderData().getSentMeshes(mesh.pass).add(mesh); mesh.containingRegion = region; } } } public void removeMesh(Mesh mesh) { if(mesh == null) return; mem.deleteMeshFromGPU(mesh); if(mesh.containingRegion != null) { mesh.containingRegion.getRenderData().getSentMeshes(mesh.pass).remove(mesh); } setMeshVisible(mesh, false); } public List getDebugText(boolean statusCommand) { List text = new ArrayList<>(); text.add( (!rendererActive ? EnumChatFormatting.RED + "(OFF) " : "") + (statusCommand ? EnumChatFormatting.LIGHT_PURPLE : "") + "Neodymium " + VERSION ); text.addAll(mem.getDebugText()); text.addAll(Arrays.asList( "Meshes: " + ChunkMesh.instances + " (" + ChunkMesh.usedRAM / 1024 / 1024 + "MB)", "Rendered: " + renderedMeshes + " (" + renderedQuads / 1000 + "KQ)" )); if(rendererSpeedup > 0) { text.add(EnumChatFormatting.YELLOW + "(!) Renderer speedup active"); } if(hasIncompatibilities) { text.add(EnumChatFormatting.YELLOW + "(!) Incompatibilities"); if(!statusCommand) { text.add(EnumChatFormatting.YELLOW + "Type '/neodymium status'"); } } return text; } private int getShaderProgram(int pass) { return ((forceRenderFog || isFogEnabled()) ? shaderProgramsFog : shaderProgramsNoFog)[pass]; } private boolean isFogEnabled() { switch(Config.renderFog) { case TRUE: return true; case FALSE: return false; default: return fogEnabled; } } private boolean shouldRenderInWorld(World world) { return world != null; } private static boolean isWireframeEnabled() { return Config.wireframe && CheatHelper.canCheat(); } public static enum WorldRendererChange { VISIBLE, INVISIBLE, DELETED } }