package makamys.neodymium.renderer.compat; import lombok.AccessLevel; import lombok.NoArgsConstructor; import makamys.neodymium.renderer.ChunkMesh; import makamys.neodymium.renderer.MeshQuad; import makamys.neodymium.renderer.attribs.AttributeSet; import makamys.neodymium.util.BufferWriter; import org.lwjgl.opengl.GL11; import static makamys.neodymium.renderer.MeshQuad.DEFAULT_BRIGHTNESS; import static makamys.neodymium.renderer.MeshQuad.DEFAULT_COLOR; import static org.lwjgl.opengl.GL11.GL_FLOAT; import static org.lwjgl.opengl.GL11.GL_SHORT; import static org.lwjgl.opengl.GL11.GL_UNSIGNED_BYTE; import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT; @NoArgsConstructor(access = AccessLevel.PRIVATE) public class RenderUtilShaderRPLE implements RenderUtil { public static final RenderUtilShaderRPLE INSTANCE = new RenderUtilShaderRPLE(); @Override public void readMeshQuad(MeshQuad meshQuad, int[] rawBuffer, int tessellatorVertexSize, int offset, float offsetX, float offsetY, float offsetZ, int drawMode, ChunkMesh.Flags flags) { int vertices = drawMode == GL11.GL_TRIANGLES ? 3 : 4; for(int vi = 0; vi < vertices; vi++) { int i = offset + vi * tessellatorVertexSize; meshQuad.xs[vi] = Float.intBitsToFloat(rawBuffer[i]) + offsetX; meshQuad.ys[vi] = Float.intBitsToFloat(rawBuffer[i + 1]) + offsetY; meshQuad.zs[vi] = Float.intBitsToFloat(rawBuffer[i + 2]) + offsetZ; meshQuad.us[vi] = Float.intBitsToFloat(rawBuffer[i + 3]); meshQuad.vs[vi] = Float.intBitsToFloat(rawBuffer[i + 4]); meshQuad.cs[vi] = flags.hasColor ? rawBuffer[i + 5] : DEFAULT_COLOR; meshQuad.bs[vi] = flags.hasBrightness ? rawBuffer[i + 6] : DEFAULT_BRIGHTNESS; meshQuad.e1[vi] = rawBuffer[i + 7]; meshQuad.e2[vi] = rawBuffer[i + 8]; meshQuad.xn[vi] = Float.intBitsToFloat(rawBuffer[i + 9]); meshQuad.yn[vi] = Float.intBitsToFloat(rawBuffer[i + 10]); meshQuad.zn[vi] = Float.intBitsToFloat(rawBuffer[i + 11]); meshQuad.xt[vi] = Float.intBitsToFloat(rawBuffer[i + 12]); meshQuad.yt[vi] = Float.intBitsToFloat(rawBuffer[i + 13]); meshQuad.zt[vi] = Float.intBitsToFloat(rawBuffer[i + 14]); meshQuad.wt[vi] = Float.intBitsToFloat(rawBuffer[i + 15]); meshQuad.um[vi] = Float.intBitsToFloat(rawBuffer[i + 16]); meshQuad.vm[vi] = Float.intBitsToFloat(rawBuffer[i + 17]); if (flags.hasBrightness) { meshQuad.bsG[vi] = rawBuffer[i + 18]; meshQuad.bsB[vi] = rawBuffer[i + 19]; } else { meshQuad.bsG[vi] = DEFAULT_BRIGHTNESS; meshQuad.bsB[vi] = DEFAULT_BRIGHTNESS; } meshQuad.ue[vi] = Float.intBitsToFloat(rawBuffer[i + 20]); meshQuad.ve[vi] = Float.intBitsToFloat(rawBuffer[i + 21]); } if(vertices == 3) { // Quadrangulate! meshQuad.xs[3] = meshQuad.xs[2]; meshQuad.ys[3] = meshQuad.ys[2]; meshQuad.zs[3] = meshQuad.zs[2]; meshQuad.us[3] = meshQuad.us[2]; meshQuad.vs[3] = meshQuad.vs[2]; meshQuad.cs[3] = meshQuad.cs[2]; meshQuad.bs[3] = meshQuad.bs[2]; meshQuad.e1[3] = meshQuad.e1[2]; meshQuad.e2[3] = meshQuad.e2[2]; meshQuad.xn[3] = meshQuad.xn[2]; meshQuad.yn[3] = meshQuad.yn[2]; meshQuad.zn[3] = meshQuad.zn[2]; meshQuad.xt[3] = meshQuad.xt[2]; meshQuad.yt[3] = meshQuad.yt[2]; meshQuad.zt[3] = meshQuad.zt[2]; meshQuad.wt[3] = meshQuad.wt[2]; meshQuad.um[3] = meshQuad.um[2]; meshQuad.vm[3] = meshQuad.vm[2]; meshQuad.bsG[3] = meshQuad.bsG[2]; meshQuad.bsB[3] = meshQuad.bsB[2]; meshQuad.ue[3] = meshQuad.ue[2]; meshQuad.ve[3] = meshQuad.ve[2]; } } @Override public void writeMeshQuadToBuffer(MeshQuad meshQuad, BufferWriter out, int expectedStride) { for(int vi = 0; vi < 4; vi++) { out.writeFloat(meshQuad.xs[vi]); out.writeFloat(meshQuad.ys[vi]); out.writeFloat(meshQuad.zs[vi]); out.writeFloat(meshQuad.us[vi]); out.writeFloat(meshQuad.vs[vi]); out.writeInt(meshQuad.cs[vi]); out.writeInt(meshQuad.bs[vi]); out.writeInt(meshQuad.e1[vi]); out.writeInt(meshQuad.e2[vi]); out.writeFloat(meshQuad.xn[vi]); out.writeFloat(meshQuad.yn[vi]); out.writeFloat(meshQuad.zn[vi]); out.writeFloat(meshQuad.xt[vi]); out.writeFloat(meshQuad.yt[vi]); out.writeFloat(meshQuad.zt[vi]); out.writeFloat(meshQuad.wt[vi]); out.writeFloat(meshQuad.um[vi]); out.writeFloat(meshQuad.vm[vi]); out.writeInt(meshQuad.bsG[vi]); out.writeInt(meshQuad.bsB[vi]); out.writeFloat(meshQuad.ue[vi]); out.writeFloat(meshQuad.ve[vi]); assert out.position() % expectedStride == 0; } } @Override public void initVertexAttributes(AttributeSet attributes) { attributes.addAttribute("POS", 3, 4, GL_FLOAT); attributes.addAttribute("TEXTURE", 2, 4, GL_FLOAT); attributes.addAttribute("COLOR", 4, 1, GL_UNSIGNED_BYTE); attributes.addAttribute("BRIGHTNESS_RED", 2, 2, GL_SHORT); attributes.addAttribute("ENTITY_DATA_1", 1, 4, GL_UNSIGNED_INT); attributes.addAttribute("ENTITY_DATA_2", 1, 4, GL_UNSIGNED_INT); attributes.addAttribute("NORMAL", 3, 4, GL_FLOAT); attributes.addAttribute("TANGENT", 4, 4, GL_FLOAT); attributes.addAttribute("MIDTEXTURE", 2, 4, GL_FLOAT); attributes.addAttribute("BRIGHTNESS_GREEN", 2, 2, GL_SHORT); attributes.addAttribute("BRIGHTNESS_BLUE", 2, 2, GL_SHORT); attributes.addAttribute("EDGE_TEX", 2, 4, GL_FLOAT); } }