<feed xmlns='http://www.w3.org/2005/Atom'>
<title>github/NotEnoughUpdates.git/src/main/resources/assets/notenoughupdates/textures, branch updater</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/'/>
<entry>
<title>Added bestiary tab to pv (#177)</title>
<updated>2022-07-07T16:07:38+00:00</updated>
<author>
<name>NopoTheGamer</name>
<email>40329022+NopoTheGamer@users.noreply.github.com</email>
</author>
<published>2022-07-07T16:07:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=6e40cd5d2426eee681b091acc6e0822d4d7c45b5'/>
<id>6e40cd5d2426eee681b091acc6e0822d4d7c45b5</id>
<content type='text'>
* some progress - missing be mobs from crimson and dungeons

* fix id's

* works :tm:

* working mobs levels (for hub and island because lazy

* idk seems right

* Added bestiary texture, fixed name bug, added changelog

i hope i didnt mess up anything.

* i did smth

* use 2.1.md from master because yes

* L europe

* Finished be tab

* hi im just putting it here because too lazy to open a pr for this

k, thanks bye

* unbelievable

* fix crash

* fix crash with old repo

* stfu infer

* europe wins

* l o n g

Co-authored-by: jani270 &lt;jani270@gmx.de&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* some progress - missing be mobs from crimson and dungeons

* fix id's

* works :tm:

* working mobs levels (for hub and island because lazy

* idk seems right

* Added bestiary texture, fixed name bug, added changelog

i hope i didnt mess up anything.

* i did smth

* use 2.1.md from master because yes

* L europe

* Finished be tab

* hi im just putting it here because too lazy to open a pr for this

k, thanks bye

* unbelievable

* fix crash

* fix crash with old repo

* stfu infer

* europe wins

* l o n g

Co-authored-by: jani270 &lt;jani270@gmx.de&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Item Shop Recipes (#118)</title>
<updated>2022-05-06T14:13:36+00:00</updated>
<author>
<name>Roman / Nea</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2022-05-06T14:13:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=1ca41f88d7729d9279df71cd186ff86f22e7d515'/>
<id>1ca41f88d7729d9279df71cd186ff86f22e7d515</id>
<content type='text'>
* first draft of item shop PR

* add teleporter navigation because i can

* fix teleporter navigation because apparently i cant

* navigation gui basics

* :pushpin: and removed some unused shit and added myself to devtest command

* track / untrack + ery texture

Co-Authored-By: RayDeeUx &lt;51521765+RayDeeUx@users.noreply.github.com&gt;

* consoom the event

* fix crash in ItemShopRecipe.java + fetch repository

* i am so sorry jani

* on second thought, this entire thing was a bit untested

* more recipe stuff

* make navigation actually good

* make pins dissapear if you not a waypoint

* npc parsing

* save file

* different file saving

* remove message

* Warping... (to deez nuts)

* move shit around

Co-authored-by: jani270 &lt;jani270@gmx.de&gt;
Co-authored-by: RayDeeUx &lt;51521765+RayDeeUx@users.noreply.github.com&gt;
Co-authored-by: Lulonaut &lt;lulonaut@tutanota.de&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* first draft of item shop PR

* add teleporter navigation because i can

* fix teleporter navigation because apparently i cant

* navigation gui basics

* :pushpin: and removed some unused shit and added myself to devtest command

* track / untrack + ery texture

Co-Authored-By: RayDeeUx &lt;51521765+RayDeeUx@users.noreply.github.com&gt;

* consoom the event

* fix crash in ItemShopRecipe.java + fetch repository

* i am so sorry jani

* on second thought, this entire thing was a bit untested

* more recipe stuff

* make navigation actually good

* make pins dissapear if you not a waypoint

* npc parsing

* save file

* different file saving

* remove message

* Warping... (to deez nuts)

* move shit around

Co-authored-by: jani270 &lt;jani270@gmx.de&gt;
Co-authored-by: RayDeeUx &lt;51521765+RayDeeUx@users.noreply.github.com&gt;
Co-authored-by: Lulonaut &lt;lulonaut@tutanota.de&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Mob loot recipe PR (#81)</title>
<updated>2022-04-18T15:33:32+00:00</updated>
<author>
<name>Roman / Nea</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2022-04-18T15:33:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=2692193e54e4dd6c0117dcdb85368dc83bb04f1a'/>
<id>2692193e54e4dd6c0117dcdb85368dc83bb04f1a</id>
<content type='text'>
* entity renderer (somewhat functionaL)

* more modifiers and entities

* Fix cookie fuckup

* add neu repo as resource pack, cause why not at this point

* add tabs, because i can

* add extra skin parts and make less tabs

* hot tall men

* fix texture offsets and also parts:true

* some untested changes

* still broken, but better (just like me (stop being edgy nea ( no u ))))

* stuff (with er skeletons

* niceities

* skytils interop

* horseys

* horseys ouch

* panos

* stupid tests :angery:

* NPE

* add drop chance

* colored leather armo

* finish off

* move shit into hover cause items look pretty terrible

* Update 2.1.md

* better recipe display name

* always show mobs toggle

* moving parts</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* entity renderer (somewhat functionaL)

* more modifiers and entities

* Fix cookie fuckup

* add neu repo as resource pack, cause why not at this point

* add tabs, because i can

* add extra skin parts and make less tabs

* hot tall men

* fix texture offsets and also parts:true

* some untested changes

* still broken, but better (just like me (stop being edgy nea ( no u ))))

* stuff (with er skeletons

* niceities

* skytils interop

* horseys

* horseys ouch

* panos

* stupid tests :angery:

* NPE

* add drop chance

* colored leather armo

* finish off

* move shit into hover cause items look pretty terrible

* Update 2.1.md

* better recipe display name

* always show mobs toggle

* moving parts</pre>
</div>
</content>
</entry>
<entry>
<title>Dream skin (#80)</title>
<updated>2022-02-12T12:53:01+00:00</updated>
<author>
<name>Roman / Nea</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2022-02-12T12:53:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=f11f6953a207606ae920ede9e713467a47cfc018'/>
<id>f11f6953a207606ae920ede9e713467a47cfc018</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Adding support for more recipe types and forge recipes (#40)</title>
<updated>2021-12-30T13:37:02+00:00</updated>
<author>
<name>Roman / Nea</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2021-12-30T13:37:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=b0b0b7567ec0656c60f2f3e4730c0edace353fb7'/>
<id>b0b0b7567ec0656c60f2f3e4730c0edace353fb7</id>
<content type='text'>
* Foundations for support of different crafting recipe types.

NeuRecipe is now a base class for a recipe which provides common
concepts, such as inputs, outputs and a rendering task.

GuiItemRecipe has been reworked to work with this new NeuRecipe.

NeuManager now parses said recipes. This should be reworked to be a two
step process (first register items, then register recipes).

To keep compatibility with older repo versions, NeuRecipes are parse
lenient and default to a crafting recipe. New recipes should be added in
the `recipes` json field which is an array of json dictionaries, which
have a `type` and other fields depending on the `type` of that recipe.

This also adds support for having multiple recipes for a single item
(e.g. uncrafting storage blocks).

* Remove references in existing code

* Recipe Generation

* ring recipes

* recipe generator v2

* quick forge

* bugfixes and performance improvements

* fix raw craft cost

* reload hotm if you open the hotm tree inv

* add myself to the changelog

* replace quickforge formular with lookup table

* do not crash anymore when opening recipes outside of skyblock

* format coins differently

* remove debug logs

* change recipe generator so that it doesnt crash old versions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Foundations for support of different crafting recipe types.

NeuRecipe is now a base class for a recipe which provides common
concepts, such as inputs, outputs and a rendering task.

GuiItemRecipe has been reworked to work with this new NeuRecipe.

NeuManager now parses said recipes. This should be reworked to be a two
step process (first register items, then register recipes).

To keep compatibility with older repo versions, NeuRecipes are parse
lenient and default to a crafting recipe. New recipes should be added in
the `recipes` json field which is an array of json dictionaries, which
have a `type` and other fields depending on the `type` of that recipe.

This also adds support for having multiple recipes for a single item
(e.g. uncrafting storage blocks).

* Remove references in existing code

* Recipe Generation

* ring recipes

* recipe generator v2

* quick forge

* bugfixes and performance improvements

* fix raw craft cost

* reload hotm if you open the hotm tree inv

* add myself to the changelog

* replace quickforge formular with lookup table

* do not crash anymore when opening recipes outside of skyblock

* format coins differently

* remove debug logs

* change recipe generator so that it doesnt crash old versions</pre>
</div>
</content>
</entry>
</feed>
