<feed xmlns='http://www.w3.org/2005/Atom'>
<title>github/NotEnoughUpdates.git/src/main/resources, branch fix/lava-fishing</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/'/>
<entry>
<title>Mob loot recipe PR (#81)</title>
<updated>2022-04-18T15:33:32+00:00</updated>
<author>
<name>Roman / Nea</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2022-04-18T15:33:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=2692193e54e4dd6c0117dcdb85368dc83bb04f1a'/>
<id>2692193e54e4dd6c0117dcdb85368dc83bb04f1a</id>
<content type='text'>
* entity renderer (somewhat functionaL)

* more modifiers and entities

* Fix cookie fuckup

* add neu repo as resource pack, cause why not at this point

* add tabs, because i can

* add extra skin parts and make less tabs

* hot tall men

* fix texture offsets and also parts:true

* some untested changes

* still broken, but better (just like me (stop being edgy nea ( no u ))))

* stuff (with er skeletons

* niceities

* skytils interop

* horseys

* horseys ouch

* panos

* stupid tests :angery:

* NPE

* add drop chance

* colored leather armo

* finish off

* move shit into hover cause items look pretty terrible

* Update 2.1.md

* better recipe display name

* always show mobs toggle

* moving parts</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* entity renderer (somewhat functionaL)

* more modifiers and entities

* Fix cookie fuckup

* add neu repo as resource pack, cause why not at this point

* add tabs, because i can

* add extra skin parts and make less tabs

* hot tall men

* fix texture offsets and also parts:true

* some untested changes

* still broken, but better (just like me (stop being edgy nea ( no u ))))

* stuff (with er skeletons

* niceities

* skytils interop

* horseys

* horseys ouch

* panos

* stupid tests :angery:

* NPE

* add drop chance

* colored leather armo

* finish off

* move shit into hover cause items look pretty terrible

* Update 2.1.md

* better recipe display name

* always show mobs toggle

* moving parts</pre>
</div>
</content>
</entry>
<entry>
<title>New wiki in wiki renderer (#97)</title>
<updated>2022-03-27T17:12:44+00:00</updated>
<author>
<name>DeDiamondPro</name>
<email>67508414+DeDiamondPro@users.noreply.github.com</email>
</author>
<published>2022-03-27T17:12:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=47efdd4f84cc9a29738fe16d631eb33ee716db61'/>
<id>47efdd4f84cc9a29738fe16d631eb33ee716db61</id>
<content type='text'>
* partly working and pushing cuz jani

* way better rendering stuff but still not perfect

* finish most of wiki renderer for new wiki

* JANI MY FRIEND PLEASE TEST

* Windows time :sad:

* fix wiki renderer

* Some things I forgor

* changelog

* Better corrupted file handling in graph and added check for crash that I have no idea how it happened.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* partly working and pushing cuz jani

* way better rendering stuff but still not perfect

* finish most of wiki renderer for new wiki

* JANI MY FRIEND PLEASE TEST

* Windows time :sad:

* fix wiki renderer

* Some things I forgor

* changelog

* Better corrupted file handling in graph and added check for crash that I have no idea how it happened.</pre>
</div>
</content>
</entry>
<entry>
<title>dungeons and pv bingo tab (#93)</title>
<updated>2022-03-20T07:47:29+00:00</updated>
<author>
<name>Lulonaut</name>
<email>67191924+Lulonaut@users.noreply.github.com</email>
</author>
<published>2022-03-20T07:47:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=f29ebcc6cdf202a69f267a4dbdbfc9239929fd8a'/>
<id>f29ebcc6cdf202a69f267a4dbdbfc9239929fd8a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Dream skin (#80)</title>
<updated>2022-02-12T12:53:01+00:00</updated>
<author>
<name>Roman / Nea</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2022-02-12T12:53:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=f11f6953a207606ae920ede9e713467a47cfc018'/>
<id>f11f6953a207606ae920ede9e713467a47cfc018</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Added patreon back and made so settings look better (#72)</title>
<updated>2022-01-30T13:21:24+00:00</updated>
<author>
<name>jani270</name>
<email>69345714+jani270@users.noreply.github.com</email>
</author>
<published>2022-01-30T13:21:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=593b2c8c1078d0bf40d08d3f100afb8f947da422'/>
<id>593b2c8c1078d0bf40d08d3f100afb8f947da422</id>
<content type='text'>
* Added patreon back

* Make settings look better</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Added patreon back

* Make settings look better</pre>
</div>
</content>
</entry>
<entry>
<title>Add sounds and rework the existing textures to custom Dwarven Mines /…  (#51)</title>
<updated>2022-01-16T00:03:04+00:00</updated>
<author>
<name>Roman / Nea</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2022-01-16T00:03:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=c81b6a34ae7bbb70a11f23f49422f2fceffa689c'/>
<id>c81b6a34ae7bbb70a11f23f49422f2fceffa689c</id>
<content type='text'>
* Pre Work of custom biomes

* Work on auto chunk update, Add Debug command

* Added 6 new biomes that are used in crystal hollows

* Made it so the biomes are registered in the main class so it loads properly

* Add sounds and rework the existing textures to custom Dwarven Mines / CH blocks

* Config fixups

* make titanium sounds work

* Added sounds per gemstone type

* fix dwarven mines sounds

* stop spamming sound effects with config

* Changelog for CH custom blocks

* add all the files

* Update src/main/resources/assets/notenoughupdates/sounds/titaniumbreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/mithrilbreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstonetopazbreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstonerubybreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstonesapphirebreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstonejasperbreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstoneamethystbreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstonejadebreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstoneamberbreak.json

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

Co-authored-by: DoKM &lt;mcazzyman@gmail.com&gt;
Co-authored-by: nopothegamer &lt;40329022+nopothegamer@users.noreply.github.com&gt;
Co-authored-by: IRONM00N &lt;64110067+IRONM00N@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Pre Work of custom biomes

* Work on auto chunk update, Add Debug command

* Added 6 new biomes that are used in crystal hollows

* Made it so the biomes are registered in the main class so it loads properly

* Add sounds and rework the existing textures to custom Dwarven Mines / CH blocks

* Config fixups

* make titanium sounds work

* Added sounds per gemstone type

* fix dwarven mines sounds

* stop spamming sound effects with config

* Changelog for CH custom blocks

* add all the files

* Update src/main/resources/assets/notenoughupdates/sounds/titaniumbreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/mithrilbreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstonetopazbreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstonerubybreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstonesapphirebreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstonejasperbreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstoneamethystbreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstonejadebreak.json

* Update src/main/resources/assets/notenoughupdates/sounds/gemstoneamberbreak.json

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java

Co-authored-by: DoKM &lt;mcazzyman@gmail.com&gt;
Co-authored-by: nopothegamer &lt;40329022+nopothegamer@users.noreply.github.com&gt;
Co-authored-by: IRONM00N &lt;64110067+IRONM00N@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>add crystal hollows + dwarven mines panos (#62)</title>
<updated>2022-01-15T01:22:25+00:00</updated>
<author>
<name>Erymanthus[#5074] | (u/)RayDeeUx</name>
<email>51521765+RayDeeUx@users.noreply.github.com</email>
</author>
<published>2022-01-15T01:22:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=1cf4a3bc76fa52cd847b3da8022e9820de5862c2'/>
<id>1cf4a3bc76fa52cd847b3da8022e9820de5862c2</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Added custom wardrobe display for the new stuff they have put on the alpha (#36)</title>
<updated>2022-01-01T22:07:24+00:00</updated>
<author>
<name>NopoTheGamer</name>
<email>40329022+NopoTheGamer@users.noreply.github.com</email>
</author>
<published>2022-01-01T22:07:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=0f3cfc259f89c22840b761931e238d699f17acc7'/>
<id>0f3cfc259f89c22840b761931e238d699f17acc7</id>
<content type='text'>
* istg if you give me 170 commits i will end someone(added stranded pv icon + added an icon for gamemodes that neu doesnt know about)

* Change the mines of divan waypoints to blue because it was hard to see the gold waypoint gold blocks everywhere

* Added a custom armor stuff for the alpha content

* Made it so it doesnt show if you dont have hide potion effects on

* very cool and epic armor display (dont look at the code its bad) ((not finished))

* hello yes please test armor hud (finished but i will clean it up a lil)

* clean up code + show thingy when no items cached + fix neu buttons placement + fixed crash

* fixed neubutton placment but the fix works (i hope)

* i see no reason for this to work outside skyblock soo

* ery wanted it to be possible for an on texture to be different to an off texture in /neu

* Added "Has Advanced Tab" to /neustats

* Added "Has Advanced Tab" to /neustats

* https://cdn.discordapp.com/attachments/896407218151366687/924981162714234900/unknown.png https://cdn.discordapp.com/attachments/896407218151366687/924981203319263232/unknown.png
(fixed storage menu if you have new tab off)

* tried to fix the gui being offset

* Add a pet display for your inventory

* tries to show your pet stats in the inv display

* skyblock check

* Fix texture

* try to lower file size by unused assets

* patch notes !

* remove some random code that wasnt doing anything

* added a repo check to see if the wardrobe stuff has come out yet

* fixed it showing wrong pet

* fixed caching</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* istg if you give me 170 commits i will end someone(added stranded pv icon + added an icon for gamemodes that neu doesnt know about)

* Change the mines of divan waypoints to blue because it was hard to see the gold waypoint gold blocks everywhere

* Added a custom armor stuff for the alpha content

* Made it so it doesnt show if you dont have hide potion effects on

* very cool and epic armor display (dont look at the code its bad) ((not finished))

* hello yes please test armor hud (finished but i will clean it up a lil)

* clean up code + show thingy when no items cached + fix neu buttons placement + fixed crash

* fixed neubutton placment but the fix works (i hope)

* i see no reason for this to work outside skyblock soo

* ery wanted it to be possible for an on texture to be different to an off texture in /neu

* Added "Has Advanced Tab" to /neustats

* Added "Has Advanced Tab" to /neustats

* https://cdn.discordapp.com/attachments/896407218151366687/924981162714234900/unknown.png https://cdn.discordapp.com/attachments/896407218151366687/924981203319263232/unknown.png
(fixed storage menu if you have new tab off)

* tried to fix the gui being offset

* Add a pet display for your inventory

* tries to show your pet stats in the inv display

* skyblock check

* Fix texture

* try to lower file size by unused assets

* patch notes !

* remove some random code that wasnt doing anything

* added a repo check to see if the wardrobe stuff has come out yet

* fixed it showing wrong pet

* fixed caching</pre>
</div>
</content>
</entry>
<entry>
<title>Adding support for more recipe types and forge recipes (#40)</title>
<updated>2021-12-30T13:37:02+00:00</updated>
<author>
<name>Roman / Nea</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2021-12-30T13:37:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=b0b0b7567ec0656c60f2f3e4730c0edace353fb7'/>
<id>b0b0b7567ec0656c60f2f3e4730c0edace353fb7</id>
<content type='text'>
* Foundations for support of different crafting recipe types.

NeuRecipe is now a base class for a recipe which provides common
concepts, such as inputs, outputs and a rendering task.

GuiItemRecipe has been reworked to work with this new NeuRecipe.

NeuManager now parses said recipes. This should be reworked to be a two
step process (first register items, then register recipes).

To keep compatibility with older repo versions, NeuRecipes are parse
lenient and default to a crafting recipe. New recipes should be added in
the `recipes` json field which is an array of json dictionaries, which
have a `type` and other fields depending on the `type` of that recipe.

This also adds support for having multiple recipes for a single item
(e.g. uncrafting storage blocks).

* Remove references in existing code

* Recipe Generation

* ring recipes

* recipe generator v2

* quick forge

* bugfixes and performance improvements

* fix raw craft cost

* reload hotm if you open the hotm tree inv

* add myself to the changelog

* replace quickforge formular with lookup table

* do not crash anymore when opening recipes outside of skyblock

* format coins differently

* remove debug logs

* change recipe generator so that it doesnt crash old versions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Foundations for support of different crafting recipe types.

NeuRecipe is now a base class for a recipe which provides common
concepts, such as inputs, outputs and a rendering task.

GuiItemRecipe has been reworked to work with this new NeuRecipe.

NeuManager now parses said recipes. This should be reworked to be a two
step process (first register items, then register recipes).

To keep compatibility with older repo versions, NeuRecipes are parse
lenient and default to a crafting recipe. New recipes should be added in
the `recipes` json field which is an array of json dictionaries, which
have a `type` and other fields depending on the `type` of that recipe.

This also adds support for having multiple recipes for a single item
(e.g. uncrafting storage blocks).

* Remove references in existing code

* Recipe Generation

* ring recipes

* recipe generator v2

* quick forge

* bugfixes and performance improvements

* fix raw craft cost

* reload hotm if you open the hotm tree inv

* add myself to the changelog

* replace quickforge formular with lookup table

* do not crash anymore when opening recipes outside of skyblock

* format coins differently

* remove debug logs

* change recipe generator so that it doesnt crash old versions</pre>
</div>
</content>
</entry>
<entry>
<title>Add price graph (#43)</title>
<updated>2021-12-29T14:26:46+00:00</updated>
<author>
<name>DeDiamondPro</name>
<email>67508414+DeDiamondPro@users.noreply.github.com</email>
</author>
<published>2021-12-29T14:26:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/NotEnoughUpdates.git/commit/?id=98436ad0cf75c9a4bacbfb35a63948cc61c543f9'/>
<id>98436ad0cf75c9a4bacbfb35a63948cc61c543f9</id>
<content type='text'>
* graph thingy

* styles

* cool stuff

* move enabled to top

* no pretty printing so smaller files

* general improvements to how data is visualised

* small oopsie

* bazaar support (delete old price data or crash)

* Update AHGraph.java

* remove 1 line so iron doesn't have to

* Update GuiPriceGraph.java

* happy now jani?

* there ironmoon

Co-authored-by: nopothegamer &lt;40329022+nopothegamer@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* graph thingy

* styles

* cool stuff

* move enabled to top

* no pretty printing so smaller files

* general improvements to how data is visualised

* small oopsie

* bazaar support (delete old price data or crash)

* Update AHGraph.java

* remove 1 line so iron doesn't have to

* Update GuiPriceGraph.java

* happy now jani?

* there ironmoon

Co-authored-by: nopothegamer &lt;40329022+nopothegamer@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
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