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authorDoKM <mcazzyman@gmail.com>2021-09-11 21:41:53 +0200
committerDoKM <mcazzyman@gmail.com>2021-09-11 21:41:53 +0200
commit1b90e10f5777645bad023030bb4c9c139b308334 (patch)
treebd8a470375db7afa865ab751e1dec8467224fc9d
parent42e887bfedd711a817ad8c4e1d03088d5929062c (diff)
parentf92d9b4d2371f430bbeb3d4d02ed7d00ad3bc3e5 (diff)
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Merge remote-tracking branch 'origin/master'
-rw-r--r--Update Notes/2.0-Pre31-Release.md30
-rw-r--r--src/main/java/io/github/moulberry/notenoughupdates/NEUEventListener.java4
-rw-r--r--src/main/java/io/github/moulberry/notenoughupdates/core/util/render/RenderUtils.java169
-rw-r--r--src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java114
-rw-r--r--src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/FairySouls.java123
5 files changed, 284 insertions, 156 deletions
diff --git a/Update Notes/2.0-Pre31-Release.md b/Update Notes/2.0-Pre31-Release.md
new file mode 100644
index 00000000..2ebf1d8c
--- /dev/null
+++ b/Update Notes/2.0-Pre31-Release.md
@@ -0,0 +1,30 @@
+# These are the change notes for PRE31-Release
+
+### **Major Changes**
+- Changes to the metal detector (https://github.com/DoKM/NotEnoughUpdates/pull/32) (Keebler408)
+
+
+### **Minor Changes:**
+- Added a check to see if the storagegui is on before yelling at you for having fastrender on.
+- Added toggle to disable showing the treecap cooldown in item durability. (Lulonaut)
+
+
+### **Bug Fixes**
+- Fixed a nullpointer exception in dwarven textures (not fully tested).
+- Fixed neuec not parsing correctly.
+- Fixed crashing when you copy text while in the neuec/neu buttons editor menu.
+- Fixed crash when collecting supper pairs (nullpointer).
+- Fixed accessory bag overlay not counting stats with a %.
+- Fixed golden goblin not having a icon.
+
+
+### **Other**
+- Enabled help button by default
+
+
+### **Notes for texturepack creators**
+
+
+### **Previous change log**
+https://github.com/DoKM/NotEnoughUpdates/blob/master/Update%20Notes/2.0-Pre31.md
+
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/NEUEventListener.java b/src/main/java/io/github/moulberry/notenoughupdates/NEUEventListener.java
index 38775ee7..d2603651 100644
--- a/src/main/java/io/github/moulberry/notenoughupdates/NEUEventListener.java
+++ b/src/main/java/io/github/moulberry/notenoughupdates/NEUEventListener.java
@@ -166,7 +166,7 @@ public class NEUEventListener {
@SubscribeEvent
public void onWorldLoad(WorldEvent.Unload event) {
NotEnoughUpdates.INSTANCE.saveConfig();
- CrystalMetalDetectorSolver.reset();
+ CrystalMetalDetectorSolver.reset(false);
}
private static long notificationDisplayMillis = 0;
@@ -862,7 +862,7 @@ public class NEUEventListener {
}
}
if (unformatted.startsWith("You found ") && SBInfo.getInstance().getLocation() != null && SBInfo.getInstance().getLocation().equals("crystal_hollows")){
- CrystalMetalDetectorSolver.reset();
+ CrystalMetalDetectorSolver.reset(true);
}
if(unformatted.startsWith("[NPC] Keeper of ") | unformatted.startsWith("[NPC] Professor Robot: ") || unformatted.startsWith(" ") || unformatted.startsWith("✦") ||
unformatted.equals(" You've earned a Crystal Loot Bundle!"))
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/core/util/render/RenderUtils.java b/src/main/java/io/github/moulberry/notenoughupdates/core/util/render/RenderUtils.java
index b63831ac..5f0ad94f 100644
--- a/src/main/java/io/github/moulberry/notenoughupdates/core/util/render/RenderUtils.java
+++ b/src/main/java/io/github/moulberry/notenoughupdates/core/util/render/RenderUtils.java
@@ -1,6 +1,8 @@
package io.github.moulberry.notenoughupdates.core.util.render;
import io.github.moulberry.notenoughupdates.core.BackgroundBlur;
+import io.github.moulberry.notenoughupdates.miscfeatures.CustomItemEffects;
+import io.github.moulberry.notenoughupdates.util.SpecialColour;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.Gui;
@@ -11,8 +13,7 @@ import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
-import net.minecraft.util.BlockPos;
-import net.minecraft.util.EnumChatFormatting;
+import net.minecraft.util.*;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;
import org.lwjgl.util.vector.Vector3f;
@@ -146,9 +147,173 @@ public class RenderUtils {
GlStateManager.enableTexture2D();
}
+ private static final ResourceLocation beaconBeam = new ResourceLocation("textures/entity/beacon_beam.png");
+
+ private static void renderBeaconBeam(double x, double y, double z, int rgb, float alphaMult,
+ float partialTicks, Boolean disableDepth) {
+ int height = 300;
+ int bottomOffset = 0;
+ int topOffset = bottomOffset + height;
+
+ Tessellator tessellator = Tessellator.getInstance();
+ WorldRenderer worldrenderer = tessellator.getWorldRenderer();
+
+ if (disableDepth) {
+ GlStateManager.disableDepth();
+ }
+
+ Minecraft.getMinecraft().getTextureManager().bindTexture(beaconBeam);
+ GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
+ GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
+ GlStateManager.disableLighting();
+ GlStateManager.enableCull();
+ GlStateManager.enableTexture2D();
+ GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO);
+ GlStateManager.enableBlend();
+ GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
+
+ double time = Minecraft.getMinecraft().theWorld.getTotalWorldTime() + (double)partialTicks;
+ double d1 = MathHelper.func_181162_h(-time * 0.2D - (double)MathHelper.floor_double(-time * 0.1D));
+
+ float r = ((rgb >> 16) & 0xFF) / 255f;
+ float g = ((rgb >> 8) & 0xFF) / 255f;
+ float b = (rgb & 0xFF) / 255f;
+ double d2 = time * 0.025D * -1.5D;
+ double d4 = 0.5D + Math.cos(d2 + 2.356194490192345D) * 0.2D;
+ double d5 = 0.5D + Math.sin(d2 + 2.356194490192345D) * 0.2D;
+ double d6 = 0.5D + Math.cos(d2 + (Math.PI / 4D)) * 0.2D;
+ double d7 = 0.5D + Math.sin(d2 + (Math.PI / 4D)) * 0.2D;
+ double d8 = 0.5D + Math.cos(d2 + 3.9269908169872414D) * 0.2D;
+ double d9 = 0.5D + Math.sin(d2 + 3.9269908169872414D) * 0.2D;
+ double d10 = 0.5D + Math.cos(d2 + 5.497787143782138D) * 0.2D;
+ double d11 = 0.5D + Math.sin(d2 + 5.497787143782138D) * 0.2D;
+ double d14 = -1.0D + d1;
+ double d15 = (double)(height) * 2.5D + d14;
+ worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
+ worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
+ worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
+ worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
+ worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
+ worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
+ worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
+ worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
+ worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
+ worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
+ worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
+ worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
+ worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
+ worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
+ worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
+ worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
+ worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
+ tessellator.draw();
+
+ GlStateManager.disableCull();
+ double d12 = -1.0D + d1;
+ double d13 = height + d12;
+
+ worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
+ worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.2D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
+ worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.2D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
+ worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.2D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
+ worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.2D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
+ worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.8D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
+ worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.8D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
+ worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.8D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
+ worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.8D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
+ worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.2D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
+ worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.2D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
+ worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.8D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
+ worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.8D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
+ worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.8D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
+ worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.8D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
+ worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.2D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
+ worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.2D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
+ tessellator.draw();
+
+ GlStateManager.disableLighting();
+ GlStateManager.enableTexture2D();
+ if (disableDepth) {
+ GlStateManager.enableDepth();
+ }
+ }
+
+ private static void renderBoundingBox(double x, double y, double z, int rgb, float alphaMult, float partialTicks) {
+ AxisAlignedBB bb = new AxisAlignedBB(x, y, z, x+1, y+1, z+1);
+
+ GlStateManager.disableDepth();
+ GlStateManager.disableCull();
+ GlStateManager.disableTexture2D();
+ CustomItemEffects.drawFilledBoundingBox(bb, 1f, SpecialColour.special(0, 100, rgb));
+ GlStateManager.enableTexture2D();
+ GlStateManager.enableCull();
+ GlStateManager.enableDepth();
+ }
+
+ public static void renderBeaconBeam(BlockPos block, int rgb, float alphaMult, float partialTicks) {
+ double viewerX;
+ double viewerY;
+ double viewerZ;
+
+ Vector3f aoteInterpPos = CustomItemEffects.INSTANCE.getCurrentPosition();
+ if(aoteInterpPos != null) {
+ viewerX = aoteInterpPos.x;
+ viewerY = aoteInterpPos.y;
+ viewerZ = aoteInterpPos.z;
+ } else {
+ Entity viewer = Minecraft.getMinecraft().getRenderViewEntity();
+ viewerX = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * partialTicks;
+ viewerY = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * partialTicks;
+ viewerZ = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * partialTicks;
+ }
+
+ double x = block.getX() - viewerX;
+ double y = block.getY() - viewerY;
+ double z = block.getZ() - viewerZ;
+
+ double distSq = x*x + y*y + z*z;
+
+ if(distSq > 10*10) {
+ RenderUtils.renderBeaconBeam(x, y, z, rgb, 1.0f, partialTicks, true);
+ } else {
+ RenderUtils.renderBeaconBeam(x, y, z, rgb, 1.0f, partialTicks, false);
+ }
+ }
+
+ public static void renderBeaconBeamOrBoundingBox(BlockPos block, int rgb, float alphaMult, float partialTicks) {
+ double viewerX;
+ double viewerY;
+ double viewerZ;
+
+ Vector3f aoteInterpPos = CustomItemEffects.INSTANCE.getCurrentPosition();
+ if(aoteInterpPos != null) {
+ viewerX = aoteInterpPos.x;
+ viewerY = aoteInterpPos.y;
+ viewerZ = aoteInterpPos.z;
+ } else {
+ Entity viewer = Minecraft.getMinecraft().getRenderViewEntity();
+ viewerX = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * partialTicks;
+ viewerY = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * partialTicks;
+ viewerZ = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * partialTicks;
+ }
+
+ double x = block.getX() - viewerX;
+ double y = block.getY() - viewerY;
+ double z = block.getZ() - viewerZ;
+
+ double distSq = x*x + y*y + z*z;
+
+ if(distSq > 10*10) {
+ RenderUtils.renderBeaconBeam(x, y, z, rgb, 1.0f, partialTicks, true);
+ } else {
+ RenderUtils.renderBoundingBox(x, y, z, rgb, 1.0f, partialTicks);
+ }
+ }
+
public static void renderWayPoint(String str, BlockPos loc, float partialTicks) {
renderWayPoint(str, new Vector3f(loc.getX(), loc.getY(), loc.getZ()), partialTicks);
}
+
public static void renderWayPoint(String str, Vector3f loc, float partialTicks) {
GlStateManager.alphaFunc(516, 0.1F);
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java
index 73e2b412..5e9c59ac 100644
--- a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java
+++ b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java
@@ -11,82 +11,113 @@ import java.util.List;
public class CrystalMetalDetectorSolver {
private static final Minecraft mc = Minecraft.getMinecraft();
- private static BlockPos prevPos;
- private static double prevDist = 0;
+ private static BlockPos prevPlayerPos;
+ private static double prevDistToTreasure = 0;
private static List<BlockPos> possibleBlocks = new ArrayList<>();
private static final List<BlockPos> locations = new ArrayList<>();
+ private static Boolean chestRecentlyFound = false;
+ private static long chestLastFoundMillis = 0;
+
public static void process(IChatComponent message) {
+ // Delay to keep old chest location from being treated as the new chest location
+ if (chestRecentlyFound) {
+ long currentTimeMillis = System.currentTimeMillis();
+ if (chestLastFoundMillis == 0) {
+ chestLastFoundMillis = currentTimeMillis;
+ return;
+ } else if(currentTimeMillis - chestLastFoundMillis < 1000) {
+ return;
+ }
+
+ chestLastFoundMillis = 0;
+ chestRecentlyFound = false;
+ }
+
if (SBInfo.getInstance().getLocation() != null && SBInfo.getInstance().getLocation().equals("crystal_hollows")
&& message.getUnformattedText().contains("TREASURE: ")) {
- double dist = Double.parseDouble(message.getUnformattedText().split("TREASURE: ")[1].split("m")[0].replaceAll("(?!\\.)\\D", ""));
- if (NotEnoughUpdates.INSTANCE.config.mining.metalDetectorEnabled && prevDist == dist && prevPos.getX() == mc.thePlayer.getPosition().getX() &&
- prevPos.getY() == mc.thePlayer.getPosition().getY() &&
- prevPos.getZ() == mc.thePlayer.getPosition().getZ() && !locations.contains(mc.thePlayer.getPosition())) {
+ double distToTreasure = Double.parseDouble(message.getUnformattedText().split("TREASURE: ")[1].split("m")[0].replaceAll("(?!\\.)\\D", ""));
+ if (NotEnoughUpdates.INSTANCE.config.mining.metalDetectorEnabled && prevDistToTreasure == distToTreasure &&
+ prevPlayerPos.getX() == mc.thePlayer.getPosition().getX() &&
+ prevPlayerPos.getY() == mc.thePlayer.getPosition().getY() &&
+ prevPlayerPos.getZ() == mc.thePlayer.getPosition().getZ() && !locations.contains(mc.thePlayer.getPosition())) {
if (possibleBlocks.size() == 0) {
locations.add(mc.thePlayer.getPosition());
- for (int zOffset = (int) Math.floor(-dist); zOffset <= Math.ceil(dist); zOffset++) {
+ for (int zOffset = (int) Math.floor(-distToTreasure); zOffset <= Math.ceil(distToTreasure); zOffset++) {
for (int y = 65; y <= 75; y++) {
double calculatedDist = 0;
int xOffset = 0;
- while (calculatedDist < dist) {
+ while (calculatedDist < distToTreasure) {
BlockPos pos = new BlockPos(Math.floor(mc.thePlayer.posX) + xOffset,
y, Math.floor(mc.thePlayer.posZ) + zOffset);
- BlockPos above = new BlockPos(Math.floor(mc.thePlayer.posX) + xOffset,
- y + 1, Math.floor(mc.thePlayer.posZ) + zOffset);
calculatedDist = getPlayerPos().distanceTo(new Vec3(pos).addVector(0D, 1D, 0D));
- if (round(calculatedDist, 1) == dist && treasureAllowed(pos) && !possibleBlocks.contains(pos) &&
- mc.theWorld.getBlockState(above).getBlock().getRegistryName().equals("minecraft:air")) {
+ if (round(calculatedDist, 1) == distToTreasure && !possibleBlocks.contains(pos)) {
possibleBlocks.add(pos);
}
xOffset++;
}
xOffset = 0;
calculatedDist = 0;
- while (calculatedDist < dist) {
+ while (calculatedDist < distToTreasure) {
BlockPos pos = new BlockPos(Math.floor(mc.thePlayer.posX) - xOffset,
y, Math.floor(mc.thePlayer.posZ) + zOffset);
- BlockPos above = new BlockPos(Math.floor(mc.thePlayer.posX) - xOffset,
- y + 1, Math.floor(mc.thePlayer.posZ) + zOffset);
calculatedDist = getPlayerPos().distanceTo(new Vec3(pos).addVector(0D, 1D, 0D));
- if (round(calculatedDist, 1) == dist && treasureAllowed(pos) && !possibleBlocks.contains(pos) &&
- mc.theWorld.getBlockState(above).getBlock().getRegistryName().equals("minecraft:air")) {
+ if (round(calculatedDist, 1) == distToTreasure && !possibleBlocks.contains(pos)) {
possibleBlocks.add(pos);
}
xOffset++;
}
}
}
+ removeDuplicates();
sendMessage();
} else if (possibleBlocks.size() != 1) {
locations.add(mc.thePlayer.getPosition());
List<BlockPos> temp = new ArrayList<>();
for (BlockPos pos : possibleBlocks) {
- if (round(getPlayerPos().distanceTo(new Vec3(pos).addVector(0D, 1D, 0D)), 1) == dist) {
+ if (round(getPlayerPos().distanceTo(new Vec3(pos).addVector(0D, 1D, 0D)), 1) == distToTreasure) {
temp.add(pos);
}
}
possibleBlocks = temp;
+ removeDuplicates();
sendMessage();
+ } else if (possibleBlocks.size() == 1) {
+ BlockPos pos = possibleBlocks.get(0);
+ if (distToTreasure > (5 + getPlayerPos().distanceTo(new Vec3(pos)))) {
+ mc.thePlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.RED + "[NEU] Previous solution is invalid."));
+ reset(false);
+ }
}
+
}
- prevPos = mc.thePlayer.getPosition();
- prevDist = dist;
+
+ prevPlayerPos = mc.thePlayer.getPosition();
+ prevDistToTreasure = distToTreasure;
}
}
- public static void reset() {
+ public static void reset(Boolean chestFound) {
+ chestRecentlyFound = chestFound;
possibleBlocks.clear();
locations.clear();
}
public static void render(float partialTicks) {
+ int beaconRGB = 0xa839ce;
+
if (SBInfo.getInstance().getLocation() != null && SBInfo.getInstance().getLocation().equals("crystal_hollows") &&
SBInfo.getInstance().location.equals("Mines of Divan")) {
+
if (possibleBlocks.size() == 1) {
+ BlockPos block = possibleBlocks.get(0);
+
+ RenderUtils.renderBeaconBeam(block, beaconRGB, 1.0f, partialTicks);
RenderUtils.renderWayPoint("Treasure", possibleBlocks.get(0).add(0, 2.5, 0), partialTicks);
- } else if (possibleBlocks.size() > 1 && NotEnoughUpdates.INSTANCE.config.mining.metalDetectorShowPossible) {
+ } else if (possibleBlocks.size() > 1 && (locations.size() > 1 || possibleBlocks.size() < 10) &&
+ NotEnoughUpdates.INSTANCE.config.mining.metalDetectorShowPossible) {
for (BlockPos block : possibleBlocks) {
+ RenderUtils.renderBeaconBeam(block, beaconRGB, 1.0f, partialTicks);
RenderUtils.renderWayPoint("Possible Treasure Location", block.add(0, 2.5, 0), partialTicks);
}
}
@@ -98,14 +129,35 @@ public class CrystalMetalDetectorSolver {
return (double) Math.round(value * scale) / scale;
}
- private static boolean treasureAllowed(BlockPos pos) {
- return mc.theWorld.getBlockState(pos).getBlock().getRegistryName().equals("minecraft:gold_block") ||
- mc.theWorld.getBlockState(pos).getBlock().getRegistryName().equals("minecraft:prismarine") ||
- mc.theWorld.getBlockState(pos).getBlock().getRegistryName().equals("minecraft:chest") ||
- mc.theWorld.getBlockState(pos).getBlock().getRegistryName().equals("minecraft:stained_glass") ||
- mc.theWorld.getBlockState(pos).getBlock().getRegistryName().equals("minecraft:stained_glass_pane") ||
- mc.theWorld.getBlockState(pos).getBlock().getRegistryName().equals("minecraft:wool") ||
- mc.theWorld.getBlockState(pos).getBlock().getRegistryName().equals("minecraft:stained_hardened_clay");
+ private static void removeDuplicates() {
+ if (possibleBlocks.size() > 1 && possibleBlocks.size() < 10) {
+ Vec3 firstBlockVec = new Vec3( possibleBlocks.get(0).getX(), 0, possibleBlocks.get(0).getZ());
+ Boolean allBlocksAreClose = true;
+
+ double lowestY = possibleBlocks.get(0).getY();
+ int lowestYIndex = 0;
+
+ for (int i = 1; i < possibleBlocks.size(); i++) {
+ BlockPos blockPos = possibleBlocks.get(i);
+ Vec3 blockVec = new Vec3(blockPos.getX(), 0, blockPos.getZ());
+
+ if (firstBlockVec.distanceTo(blockVec) > 3) {
+ allBlocksAreClose = false;
+ break;
+ }
+
+ if (blockPos.getY() < lowestY) {
+ lowestY = blockPos.getY();
+ lowestYIndex = i;
+ }
+ }
+
+ if (allBlocksAreClose) {
+ List<BlockPos> temp = new ArrayList<>();
+ temp.add(possibleBlocks.get(lowestYIndex));
+ possibleBlocks = temp;
+ }
+ }
}
private static void sendMessage() {
@@ -114,7 +166,7 @@ public class CrystalMetalDetectorSolver {
+ possibleBlocks.size()));
} else if (possibleBlocks.size() == 0) {
mc.thePlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.RED + "[NEU] Failed to find solution."));
- reset();
+ reset(false);
} else {
mc.thePlayer.addChatMessage(new ChatComponentText(EnumChatFormatting.YELLOW + "[NEU] Found solution."));
}
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/FairySouls.java b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/FairySouls.java
index 05591e81..ac1d2fd9 100644
--- a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/FairySouls.java
+++ b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/FairySouls.java
@@ -5,26 +5,18 @@ import com.google.gson.JsonArray;
import com.google.gson.JsonObject;
import io.github.moulberry.notenoughupdates.NotEnoughUpdates;
import io.github.moulberry.notenoughupdates.commands.SimpleCommand;
-import io.github.moulberry.notenoughupdates.options.NEUConfig;
+import io.github.moulberry.notenoughupdates.core.util.render.RenderUtils;
import io.github.moulberry.notenoughupdates.util.Constants;
import io.github.moulberry.notenoughupdates.util.SBInfo;
import io.github.moulberry.notenoughupdates.util.SpecialColour;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
-import net.minecraft.client.renderer.Tessellator;
-import net.minecraft.client.renderer.WorldRenderer;
-import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.command.ICommandSender;
-import net.minecraft.entity.Entity;
import net.minecraft.util.*;
-import net.minecraftforge.client.ClientCommandHandler;
import net.minecraftforge.client.event.ClientChatReceivedEvent;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
-import net.minecraftforge.fml.common.gameevent.TickEvent;
-import org.lwjgl.opengl.GL11;
-import org.lwjgl.util.vector.Vector3f;
import java.io.*;
import java.nio.charset.StandardCharsets;
@@ -166,86 +158,6 @@ public class FairySouls {
}
}
- private static final ResourceLocation beaconBeam = new ResourceLocation("textures/entity/beacon_beam.png");
-
- private static void renderBeaconBeam(double x, double y, double z, int rgb, float alphaMult, float partialTicks) {
- int height = 300;
- int bottomOffset = 0;
- int topOffset = bottomOffset + height;
-
- Tessellator tessellator = Tessellator.getInstance();
- WorldRenderer worldrenderer = tessellator.getWorldRenderer();
-
- Minecraft.getMinecraft().getTextureManager().bindTexture(beaconBeam);
- GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
- GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
- GlStateManager.disableLighting();
- GlStateManager.enableCull();
- GlStateManager.enableTexture2D();
- GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0);
- GlStateManager.enableBlend();
- GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
-
- double time = Minecraft.getMinecraft().theWorld.getTotalWorldTime() + (double)partialTicks;
- double d1 = MathHelper.func_181162_h(-time * 0.2D - (double)MathHelper.floor_double(-time * 0.1D));
-
- float r = ((rgb >> 16) & 0xFF) / 255f;
- float g = ((rgb >> 8) & 0xFF) / 255f;
- float b = (rgb & 0xFF) / 255f;
- double d2 = time * 0.025D * -1.5D;
- double d4 = 0.5D + Math.cos(d2 + 2.356194490192345D) * 0.2D;
- double d5 = 0.5D + Math.sin(d2 + 2.356194490192345D) * 0.2D;
- double d6 = 0.5D + Math.cos(d2 + (Math.PI / 4D)) * 0.2D;
- double d7 = 0.5D + Math.sin(d2 + (Math.PI / 4D)) * 0.2D;
- double d8 = 0.5D + Math.cos(d2 + 3.9269908169872414D) * 0.2D;
- double d9 = 0.5D + Math.sin(d2 + 3.9269908169872414D) * 0.2D;
- double d10 = 0.5D + Math.cos(d2 + 5.497787143782138D) * 0.2D;
- double d11 = 0.5D + Math.sin(d2 + 5.497787143782138D) * 0.2D;
- double d14 = -1.0D + d1;
- double d15 = (double)(height) * 2.5D + d14;
- worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
- worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
- worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
- worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
- worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
- worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
- worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
- worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
- worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
- worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
- worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
- worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
- worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
- worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
- worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex();
- worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex();
- worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex();
- tessellator.draw();
-
- GlStateManager.disableCull();
- double d12 = -1.0D + d1;
- double d13 = height + d12;
-
- worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
- worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.2D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
- worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.2D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
- worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.2D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
- worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.2D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
- worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.8D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
- worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.8D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
- worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.8D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
- worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.8D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
- worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.2D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
- worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.2D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
- worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.8D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
- worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.8D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
- worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.8D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
- worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.8D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex();
- worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.2D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex();
- worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.2D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex();
- tessellator.draw();
- }
-
@SubscribeEvent
public void onRenderLast(RenderWorldLastEvent event) {
if(!enabled) return;
@@ -254,44 +166,13 @@ public class FairySouls {
if(location == null) return;
if(currentSoulList == null || currentSoulList.isEmpty()) return;
- Entity viewer = Minecraft.getMinecraft().getRenderViewEntity();
- double viewerX = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * event.partialTicks;
- double viewerY = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * event.partialTicks;
- double viewerZ = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * event.partialTicks;
-
- Vector3f aoteInterpPos = CustomItemEffects.INSTANCE.getCurrentPosition();
- if(aoteInterpPos != null) {
- viewerX = aoteInterpPos.x;
- viewerY = aoteInterpPos.y;
- viewerZ = aoteInterpPos.z;
- }
-
Set<Integer> found = foundSouls.computeIfAbsent(location, k -> new HashSet<>());
int rgb = 0xa839ce;
for(int i=0; i<currentSoulListClose.size(); i++) {
BlockPos currentSoul = currentSoulListClose.get(i);
- double x = currentSoul.getX() - viewerX;
- double y = currentSoul.getY() - viewerY;
- double z = currentSoul.getZ() - viewerZ;
-
- double distSq = x*x + y*y + z*z;
-
- AxisAlignedBB bb = new AxisAlignedBB(x, y, z, x+1, y+1, z+1);
-
- GlStateManager.disableDepth();
- GlStateManager.disableCull();
- GlStateManager.disableTexture2D();
- CustomItemEffects.drawFilledBoundingBox(bb, 1f, SpecialColour.special(0, 100, rgb));
-
- if(distSq > 10*10) {
- renderBeaconBeam(x, y, z, rgb, 1.0f, event.partialTicks);
- }
+ RenderUtils.renderBeaconBeamOrBoundingBox(currentSoul, rgb, 1.0f, event.partialTicks);
}
-
- GlStateManager.disableLighting();
- GlStateManager.enableTexture2D();
- GlStateManager.enableDepth();
}
public static class FairySoulsCommandAlt extends SimpleCommand {