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author | appable <enzospiacitelli@gmail.com> | 2023-04-30 10:54:28 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-30 19:54:28 +0200 |
commit | ae9d6aa3227dd9a35d87ebfbe99a949aae8bbfc2 (patch) | |
tree | fbd1e26ec87c308a7cd7a6e0a43cb1f8a7b43e93 | |
parent | e7194adb19102fe2d5ada5f89534f1fc9d115165 (diff) | |
download | NotEnoughUpdates-ae9d6aa3227dd9a35d87ebfbe99a949aae8bbfc2.tar.gz NotEnoughUpdates-ae9d6aa3227dd9a35d87ebfbe99a949aae8bbfc2.tar.bz2 NotEnoughUpdates-ae9d6aa3227dd9a35d87ebfbe99a949aae8bbfc2.zip |
Metal detector solution speed improvements (#690)
-rw-r--r-- | src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java index 23115c36..76f56fac 100644 --- a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java +++ b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java @@ -148,14 +148,8 @@ public class CrystalMetalDetectorSolver { // Delay to keep old chest location from being treated as the new chest location if (chestRecentlyFound) { long currentTimeMillis = System.currentTimeMillis(); - if (chestLastFoundMillis == 0) { - chestLastFoundMillis = currentTimeMillis; - return; - } else if (currentTimeMillis - chestLastFoundMillis < 1000 && distToTreasure < 5.0) { - return; - } - - chestLastFoundMillis = 0; + if (currentTimeMillis - chestLastFoundMillis < 1000 && distToTreasure < 5.0) return; + chestLastFoundMillis = currentTimeMillis; chestRecentlyFound = false; } @@ -204,7 +198,8 @@ public class CrystalMetalDetectorSolver { } static void findPossibleSolutions(double distToTreasure, Vec3Comparable playerPos, boolean centerNewlyDiscovered) { - if (prevDistToTreasure == distToTreasure && prevPlayerPos.equals(playerPos) && + if (Math.abs(prevDistToTreasure - distToTreasure) < 0.2 && + prevPlayerPos.distanceTo(playerPos) <= 0.1 && !evaluatedPlayerPositions.containsKey(playerPos)) { evaluatedPlayerPositions.put(playerPos, distToTreasure); if (possibleBlocks.size() == 0) { |