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author | David Mills <85420839+Keebler408@users.noreply.github.com> | 2021-09-09 03:48:32 -0500 |
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committer | David Mills <85420839+Keebler408@users.noreply.github.com> | 2021-09-09 03:48:32 -0500 |
commit | fdd335dbf42c792e95cb3cafc1b91821fa2ca00f (patch) | |
tree | 612b307be1f6aaffac53f533d0e5282bb2898519 /src/main/resources/assets/notenoughupdates/pv_elements.png | |
parent | 5fd6051b3f577b8ea802bd043fda6be47cf1453d (diff) | |
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Metal detector solver updates
- Move beacon beam rendering related code into RenderUtils
- Show beacons and labels for metal detector locations
- Replace code that Hypixel would likely ban as X-Ray with code based on
eliminating duplicate Y values. The number of unique locations for the
new code to work is still 2-3, but results in odd locations being
treated as valid (mid-air, outside Mines, blocks not exposed to air).
This could be made better by detecting the NPCs coordinates to filter
valid coordinates.
- Add a TODO in reset to add a delay after a chest is found
Diffstat (limited to 'src/main/resources/assets/notenoughupdates/pv_elements.png')
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