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author | BuildTools <james.jenour@protonmail.com> | 2020-12-31 01:26:26 +0800 |
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committer | BuildTools <james.jenour@protonmail.com> | 2020-12-31 01:26:26 +0800 |
commit | 9ae63509ab33c4d3f0ee19bc618ef4e4c654ef46 (patch) | |
tree | b5d9120c9211ec989c05f0fb7d02d6497e49f8d0 /src/main/resources/assets/notenoughupdates/shaders/negative.vert | |
parent | 38bfc81ad013925463cd382bf99807d15b4fc53e (diff) | |
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1.8-PRE1
Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders/negative.vert')
-rw-r--r-- | src/main/resources/assets/notenoughupdates/shaders/negative.vert | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/negative.vert b/src/main/resources/assets/notenoughupdates/shaders/negative.vert new file mode 100644 index 00000000..9ccbcd6f --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/negative.vert @@ -0,0 +1,15 @@ +#version 120 + +varying vec4 passColour; +varying vec3 passNormal; +varying vec4 passPosition; +uniform vec2 screensize; + +void main() { + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_MultiTexCoord0; + + passColour = gl_Color; + passNormal = normalize(gl_Normal); + passPosition = gl_Position; +}
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