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author | Moulberry <james.jenour@student.scotch.wa.edu.au> | 2020-10-31 21:49:14 +1100 |
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committer | Moulberry <james.jenour@student.scotch.wa.edu.au> | 2020-10-31 21:49:14 +1100 |
commit | 431d4a5eca207aa6f86a90e3c4e1912885f115eb (patch) | |
tree | 8d3bd19ad3d40da034aaca8e2766dadb627bfaf1 /src/main/resources/assets/notenoughupdates/shaders/program | |
parent | 2397734d98c30a05db58bc6ef67607078889a386 (diff) | |
download | NotEnoughUpdates-431d4a5eca207aa6f86a90e3c4e1912885f115eb.tar.gz NotEnoughUpdates-431d4a5eca207aa6f86a90e3c4e1912885f115eb.tar.bz2 NotEnoughUpdates-431d4a5eca207aa6f86a90e3c4e1912885f115eb.zip |
1.4.9
Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders/program')
3 files changed, 67 insertions, 0 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh new file mode 100644 index 00000000..c7bcfb0f --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.fsh @@ -0,0 +1,32 @@ +#version 120 + +uniform sampler2D DiffuseSampler; + +uniform float radiusSq = 0.5f; + +uniform vec2 InSize; +uniform vec2 OutSize; + +varying vec2 texCoord; + +void main() { + if(radiusSq < 0.5 && (texCoord.s-0.5)*(texCoord.s-0.5)+(texCoord.t-0.5)*(texCoord.t-0.5) > radiusSq) { + discard; + } + + /*float totalAlpha = 0.0f; + vec3 accum = vec3(0.0); + + for(int x = -1; x<3; x++) { + for(int y = -1; y<3; y++) { + vec4 pixel = texture2D(DiffuseSampler, texCoord+vec2(x, y)/InSize); + + accum += pixel.rgb * pixel.a; + totalAlpha += pixel.a; + } + } + gl_FragColor.a = totalAlpha/4*4; + gl_FragColor.rgb = accum/4*4;*/ + + gl_FragColor = texture2D(DiffuseSampler, texCoord); +}
\ No newline at end of file diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json new file mode 100644 index 00000000..bb41ffd5 --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json @@ -0,0 +1,19 @@ +{ + "blend": { + "func": "add", + "srcrgb": "srcalpha", + "dstrgb": "1-srcalpha" + }, + "vertex": "dungeonmap", + "fragment": "dungeonmap", + "attributes": [ "Position" ], + "samplers": [ + { "name": "DiffuseSampler" } + ], + "uniforms": [ + { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] }, + { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, + { "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, + { "name": "radiusSq", "type": "float", "count": 1, "values": [ 1.0 ] } + ] +} diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.vsh b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.vsh new file mode 100644 index 00000000..01a16db5 --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.vsh @@ -0,0 +1,16 @@ +#version 120 + +attribute vec4 Position; + +uniform mat4 ProjMat; +uniform vec2 OutSize; + +varying vec2 texCoord; + +void main(){ + vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0); + gl_Position = vec4(outPos.xy, 0.2, 1.0); + + texCoord = Position.xy / OutSize; + texCoord.y = 1.0 - texCoord.y; +} |