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authorDavid Mills <85420839+Keebler408@users.noreply.github.com>2021-09-09 03:48:32 -0500
committerDavid Mills <85420839+Keebler408@users.noreply.github.com>2021-09-09 03:48:32 -0500
commitfdd335dbf42c792e95cb3cafc1b91821fa2ca00f (patch)
tree612b307be1f6aaffac53f533d0e5282bb2898519 /src/main/resources/notenoughupdates_at.cfg
parent5fd6051b3f577b8ea802bd043fda6be47cf1453d (diff)
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Metal detector solver updates
- Move beacon beam rendering related code into RenderUtils - Show beacons and labels for metal detector locations - Replace code that Hypixel would likely ban as X-Ray with code based on eliminating duplicate Y values. The number of unique locations for the new code to work is still 2-3, but results in odd locations being treated as valid (mid-air, outside Mines, blocks not exposed to air). This could be made better by detecting the NPCs coordinates to filter valid coordinates. - Add a TODO in reset to add a delay after a chest is found
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