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authorNopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>2023-04-05 04:20:35 +1000
committerGitHub <noreply@github.com>2023-04-04 20:20:35 +0200
commit42a7f35c7e1ed7b771f93e69e6bbd2a674a4f569 (patch)
treeb8a08f1aa93de6a8a83e4a6df9395e2106b23b6b /src
parenta278e49969e073be5abc7e46514b73b0d5073a11 (diff)
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Move overlays back behind other stuff v2 (#651)
Fix overlays not rendering over tab and stuff like on 2.0
Diffstat (limited to 'src')
-rw-r--r--src/main/java/io/github/moulberry/notenoughupdates/listener/RenderListener.java2
-rw-r--r--src/main/java/io/github/moulberry/notenoughupdates/overlays/TextOverlay.java9
2 files changed, 3 insertions, 8 deletions
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/listener/RenderListener.java b/src/main/java/io/github/moulberry/notenoughupdates/listener/RenderListener.java
index 54ffe35e..d4b9a60d 100644
--- a/src/main/java/io/github/moulberry/notenoughupdates/listener/RenderListener.java
+++ b/src/main/java/io/github/moulberry/notenoughupdates/listener/RenderListener.java
@@ -159,6 +159,7 @@ public class RenderListener {
if (neu.hasSkyblockScoreboard() && event.type.equals(RenderGameOverlayEvent.ElementType.ALL)) {
DungeonWin.render(event.partialTicks);
GlStateManager.pushMatrix();
+ Utils.pushGuiScale(NotEnoughUpdates.INSTANCE.config.locationedit.guiScale);
GlStateManager.translate(0, 0, -200);
label:
for (TextOverlay overlay : OverlayManager.textOverlays) {
@@ -173,6 +174,7 @@ public class RenderListener {
GlStateManager.enableDepth();
overlay.render();
}
+ Utils.pushGuiScale(0);
GlStateManager.popMatrix();
OverlayManager.dontRenderOverlay = new ArrayList<>();
}
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/overlays/TextOverlay.java b/src/main/java/io/github/moulberry/notenoughupdates/overlays/TextOverlay.java
index 2fbbe27d..28a6bcaa 100644
--- a/src/main/java/io/github/moulberry/notenoughupdates/overlays/TextOverlay.java
+++ b/src/main/java/io/github/moulberry/notenoughupdates/overlays/TextOverlay.java
@@ -142,10 +142,7 @@ public abstract class TextOverlay {
private void render(List<String> strings, boolean dummy) {
if (strings == null) return;
- if (!dummy) {
- GlStateManager.pushMatrix();
- Utils.pushGuiScale(NotEnoughUpdates.INSTANCE.config.locationedit.guiScale);
- }
+
Vector2f size = getSize(strings);
overlayHeight = (int) size.y;
overlayWidth = (int) size.x;
@@ -210,9 +207,5 @@ public abstract class TextOverlay {
}
}
}
- if (!dummy) {
- Utils.pushGuiScale(0);
- GlStateManager.popMatrix();
- }
}
}