diff options
Diffstat (limited to 'src/main/java')
-rw-r--r-- | src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java | 41 |
1 files changed, 21 insertions, 20 deletions
diff --git a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java index b95675bc..c6ad2ef1 100644 --- a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java +++ b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java @@ -12,30 +12,30 @@ import java.util.List; public class CrystalMetalDetectorSolver { private static final Minecraft mc = Minecraft.getMinecraft(); private static BlockPos prevPos; - private static float prevDist = 0; + private static double prevDist = 0; private static List<BlockPos> possibleBlocks = new ArrayList<>(); private static final List<BlockPos> locations = new ArrayList<>(); public static void process(IChatComponent message) { if (SBInfo.getInstance().getLocation() != null && SBInfo.getInstance().getLocation().equals("crystal_hollows") && message.getUnformattedText().contains("TREASURE: ")) { - float dist = Float.parseFloat(message.getUnformattedText().split("TREASURE: ")[1].split("m")[0].replaceAll("(?!\\.)\\D", "")); + double dist = Double.parseDouble(message.getUnformattedText().split("TREASURE: ")[1].split("m")[0].replaceAll("(?!\\.)\\D", "")); if (NotEnoughUpdates.INSTANCE.config.mining.metalDetectorEnabled && prevDist == dist && prevPos.getX() == mc.thePlayer.getPosition().getX() && prevPos.getY() == mc.thePlayer.getPosition().getY() && prevPos.getZ() == mc.thePlayer.getPosition().getZ() && !locations.contains(mc.thePlayer.getPosition())) { if (possibleBlocks.size() == 0) { locations.add(mc.thePlayer.getPosition()); for (int zOffset = (int) Math.floor(-dist); zOffset <= Math.ceil(dist); zOffset++) { - for (int yOffset = 65; yOffset <= 75; yOffset++) { - float calculatedDist = 0; + for (int y = 65; y <= 75; y++) { + double calculatedDist = 0; int xOffset = 0; while (calculatedDist < dist) { BlockPos pos = new BlockPos(Math.floor(mc.thePlayer.posX) + xOffset, - yOffset, Math.floor(mc.thePlayer.posZ) + zOffset); + y, Math.floor(mc.thePlayer.posZ) + zOffset); BlockPos above = new BlockPos(Math.floor(mc.thePlayer.posX) + xOffset, - yOffset + 1, Math.floor(mc.thePlayer.posZ) + zOffset); + y + 1, Math.floor(mc.thePlayer.posZ) + zOffset); xOffset++; - calculatedDist = calculateDistance(new Vec3(pos).addVector(0, 1d, 0), new Vec3(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ)); + calculatedDist = getPlayerPos().distanceTo(new Vec3(pos).addVector(0D,1D,0D)); if (inRange(calculatedDist, dist) && treasureAllowed(pos) && !possibleBlocks.contains(pos) && mc.theWorld.getBlockState(above).getBlock().getRegistryName().equals("minecraft:air")) { possibleBlocks.add(pos); @@ -46,10 +46,10 @@ public class CrystalMetalDetectorSolver { calculatedDist = 0; while (calculatedDist < dist) { BlockPos pos = new BlockPos(Math.floor(mc.thePlayer.posX) - xOffset, - yOffset, Math.floor(mc.thePlayer.posZ) + zOffset); + y, Math.floor(mc.thePlayer.posZ) + zOffset); BlockPos above = new BlockPos(Math.floor(mc.thePlayer.posX) - xOffset, - yOffset + 1, Math.floor(mc.thePlayer.posZ) + zOffset); - calculatedDist = calculateDistance(new Vec3(pos).addVector(0, 1d, 0), new Vec3(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ)); + y + 1, Math.floor(mc.thePlayer.posZ) + zOffset); + calculatedDist = getPlayerPos().distanceTo(new Vec3(pos).addVector(0D,1D,0D)); if (inRange(calculatedDist, dist) && treasureAllowed(pos) && !possibleBlocks.contains(pos) && mc.theWorld.getBlockState(above).getBlock().getRegistryName().equals("minecraft:air")) { possibleBlocks.add(pos); @@ -63,14 +63,14 @@ public class CrystalMetalDetectorSolver { locations.add(mc.thePlayer.getPosition()); List<BlockPos> temp = new ArrayList<>(); for (BlockPos pos : possibleBlocks) { - if (round(calculateDistance(new Vec3(pos).addVector(0, 1d, 0), new Vec3(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ)), 1) + if (round(getPlayerPos().distanceTo(new Vec3(pos).addVector(0D,1D,0D)), 1) == dist) { temp.add(pos); } } - if(temp.size() == 0) { + if (temp.size() == 0) { for (BlockPos pos : possibleBlocks) { - if (inRange(calculateDistance(new Vec3(pos).addVector(0, 1d, 0), new Vec3(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ)), dist)) { + if (inRange(getPlayerPos().distanceTo(new Vec3(pos).addVector(0D,1D,0D)), dist)) { temp.add(pos); } } @@ -93,7 +93,7 @@ public class CrystalMetalDetectorSolver { if (SBInfo.getInstance().getLocation() != null && SBInfo.getInstance().getLocation().equals("crystal_hollows")) { if (possibleBlocks.size() == 1) { RenderUtils.renderWayPoint("Treasure", possibleBlocks.get(0).add(0, 2.5, 0), partialTicks); - } else if(possibleBlocks.size() > 1 && NotEnoughUpdates.INSTANCE.config.mining.metalDetectorShowPossible) { + } else if (possibleBlocks.size() > 1 && NotEnoughUpdates.INSTANCE.config.mining.metalDetectorShowPossible) { for (BlockPos block : possibleBlocks) { RenderUtils.renderWayPoint("Possible Treasure Location", block.add(0, 2.5, 0), partialTicks); } @@ -101,9 +101,9 @@ public class CrystalMetalDetectorSolver { } } - private static float round(double value, int precision) { + private static double round(double value, int precision) { int scale = (int) Math.pow(10, precision); - return (float) Math.round(value * scale) / scale; + return (double) Math.round(value * scale) / scale; } private static boolean treasureAllowed(BlockPos pos) { @@ -128,11 +128,12 @@ public class CrystalMetalDetectorSolver { } } - private static float calculateDistance(Vec3 pos1, Vec3 pos2) { - return (float) Math.sqrt(Math.pow(pos2.xCoord - pos1.xCoord, 2) + Math.pow(pos2.yCoord - pos1.yCoord, 2) + Math.pow(pos2.zCoord - pos1.zCoord, 2)); + + private static boolean inRange(double number, double dist) { + return dist + 0.1D >= number && dist - 0.1D <= number; } - private static boolean inRange(float number, float dist) { - return dist + 0.15D >= number && dist - 0.15D <= number; + private static Vec3 getPlayerPos() { + return new Vec3(mc.thePlayer.posX, mc.thePlayer.posY + (mc.thePlayer.getEyeHeight() - mc.thePlayer.getDefaultEyeHeight()), mc.thePlayer.posZ); } } |