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-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/cape.frag16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/cape.frag b/src/main/resources/assets/notenoughupdates/shaders/cape.frag
deleted file mode 100644
index bfc089bb..00000000
--- a/src/main/resources/assets/notenoughupdates/shaders/cape.frag
+++ /dev/null
@@ -1,16 +0,0 @@
-#version 120
-
-varying vec4 passColour;
-varying vec3 passNormal;
-uniform sampler2D textureIn;
-
-void main() {
- vec4 texture = texture2D(textureIn, gl_TexCoord[0].st);
- gl_FragColor = texture * passColour;
-
- vec3 fakeSunNormal = normalize(vec3(0.2f,1.0f,-0.2f));
- vec3 normNormal = normalize(passNormal);
- float shading = max(0.6f, dot(fakeSunNormal, normNormal));
-
- gl_FragColor = vec4(gl_FragColor.rgb*shading, gl_FragColor.a);
-} \ No newline at end of file