diff options
Diffstat (limited to 'src/main/resources/assets/notenoughupdates/shaders')
6 files changed, 273 insertions, 32 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.frag b/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.frag new file mode 100644 index 00000000..8985e717 --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.frag @@ -0,0 +1,54 @@ +#version 130 + +uniform sampler2D textureIn; +uniform int something; +uniform vec2 dvdPosition; + +//Algorithm by sam hocevar +vec3 rgb2hsv(vec3 c) { + vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); + vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); + vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); + + float d = q.x - min(q.w, q.y); + float e = 1.0e-10; + return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); +} + +//Algorithm by hughsk +vec3 hsv2rgb(vec3 c) { + vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); + vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); + return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); +} +void main() { + vec2 diskUv = vec2(1, 634) / 1024; + vec2 diskSize = vec2(162, 78) / 1024; + float renderScale = 0.5; + vec2 renderSize = diskSize * renderScale; + vec2 positionTopLeft = dvdPosition / 1024; + vec2 positionBottomRight = positionTopLeft + renderSize; + vec4 texture = texture2D(textureIn, gl_TexCoord[0].st); + // vec4 texture = vec4(1.0, 0.0, 1.0, 1.0); + vec2 offset = gl_TexCoord[0].st - positionTopLeft; + + if (0 <= offset.x && offset.x < renderSize.x && 0 <= offset.y && offset.y < renderSize.y) { + vec4 diskTexture = texture2D(textureIn, diskUv + offset / renderScale); + // vec4 diskTexture = vec4(1.0, 0.0, 0.0, 1.0); + if (diskTexture.w > 0.5) { + vec3 hehe = rgb2hsv(diskTexture.xyz); + + float otherHue = float(something) / 255.0; + if (otherHue > 1){ + hehe.x = 1; + } else if (otherHue < 0){ + hehe.x = 0; + } else { + hehe.x = otherHue; + } + + texture = vec4(hsv2rgb(hehe), 1.0); + } + } + gl_FragColor = texture; +} diff --git a/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.vert b/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.vert new file mode 100644 index 00000000..d2bc8e19 --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.vert @@ -0,0 +1,6 @@ +#version 120 + +void main() { + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_MultiTexCoord0; +} diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/blur.json b/src/main/resources/assets/notenoughupdates/shaders/program/blur.json index 9da3c2e8..01c0578d 100644 --- a/src/main/resources/assets/notenoughupdates/shaders/program/blur.json +++ b/src/main/resources/assets/notenoughupdates/shaders/program/blur.json @@ -1,21 +1,85 @@ { - "blend": { - "func": "add", - "srcrgb": "srcalpha", - "dstrgb": "1-srcalpha" + "blend": { + "func": "add", + "srcrgb": "srcalpha", + "dstrgb": "1-srcalpha" + }, + "vertex": "sobel", + "fragment": "blur2", + "attributes": [ + "Position" + ], + "samplers": [ + { + "name": "DiffuseSampler" + } + ], + "uniforms": [ + { + "name": "ProjMat", + "type": "matrix4x4", + "count": 16, + "values": [ + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0 + ] }, - "vertex": "sobel", - "fragment": "blur2", - "attributes": [ "Position" ], - "samplers": [ - { "name": "DiffuseSampler" } - ], - "uniforms": [ - { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] }, - { "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, - { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, - { "name": "BlurDir", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, - { "name": "Radius", "type": "float", "count": 1, "values": [ 5.0 ] }, - { "name": "AlphaMult", "type": "float", "count": 1, "values": [ 1.0 ] } - ] + { + "name": "InSize", + "type": "float", + "count": 2, + "values": [ + 1.0, + 1.0 + ] + }, + { + "name": "OutSize", + "type": "float", + "count": 2, + "values": [ + 1.0, + 1.0 + ] + }, + { + "name": "BlurDir", + "type": "float", + "count": 2, + "values": [ + 1.0, + 1.0 + ] + }, + { + "name": "Radius", + "type": "float", + "count": 1, + "values": [ + 5.0 + ] + }, + { + "name": "AlphaMult", + "type": "float", + "count": 1, + "values": [ + 1.0 + ] + } + ] } diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json index bb41ffd5..a8a3fc79 100644 --- a/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json +++ b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json @@ -6,14 +6,63 @@ }, "vertex": "dungeonmap", "fragment": "dungeonmap", - "attributes": [ "Position" ], + "attributes": [ + "Position" + ], "samplers": [ - { "name": "DiffuseSampler" } + { + "name": "DiffuseSampler" + } ], "uniforms": [ - { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] }, - { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, - { "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, - { "name": "radiusSq", "type": "float", "count": 1, "values": [ 1.0 ] } + { + "name": "ProjMat", + "type": "matrix4x4", + "count": 16, + "values": [ + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0 + ] + }, + { + "name": "OutSize", + "type": "float", + "count": 2, + "values": [ + 1.0, + 1.0 + ] + }, + { + "name": "InSize", + "type": "float", + "count": 2, + "values": [ + 1.0, + 1.0 + ] + }, + { + "name": "radiusSq", + "type": "float", + "count": 1, + "values": [ + 1.0 + ] + } ] } diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/grayscale.json b/src/main/resources/assets/notenoughupdates/shaders/program/grayscale.json index 048ceb9f..2878f3ed 100644 --- a/src/main/resources/assets/notenoughupdates/shaders/program/grayscale.json +++ b/src/main/resources/assets/notenoughupdates/shaders/program/grayscale.json @@ -6,12 +6,46 @@ }, "vertex": "blit", "fragment": "grayscale", - "attributes": [ "Position" ], + "attributes": [ + "Position" + ], "samplers": [ - { "name": "DiffuseSampler" } + { + "name": "DiffuseSampler" + } ], "uniforms": [ - { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] }, - { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] } + { + "name": "ProjMat", + "type": "matrix4x4", + "count": 16, + "values": [ + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0 + ] + }, + { + "name": "OutSize", + "type": "float", + "count": 2, + "values": [ + 1.0, + 1.0 + ] + } ] } diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/setrgbtoalpha.json b/src/main/resources/assets/notenoughupdates/shaders/program/setrgbtoalpha.json index 653764fb..3bd50d8b 100644 --- a/src/main/resources/assets/notenoughupdates/shaders/program/setrgbtoalpha.json +++ b/src/main/resources/assets/notenoughupdates/shaders/program/setrgbtoalpha.json @@ -6,12 +6,46 @@ }, "vertex": "blit", "fragment": "setrgbtoalpha", - "attributes": [ "Position" ], + "attributes": [ + "Position" + ], "samplers": [ - { "name": "DiffuseSampler" } + { + "name": "DiffuseSampler" + } ], "uniforms": [ - { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] }, - { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] } + { + "name": "ProjMat", + "type": "matrix4x4", + "count": 16, + "values": [ + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0 + ] + }, + { + "name": "OutSize", + "type": "float", + "count": 2, + "values": [ + 1.0, + 1.0 + ] + } ] } |