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-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.frag54
-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.vert6
-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/program/blur.json100
-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json61
-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/program/grayscale.json42
-rw-r--r--src/main/resources/assets/notenoughupdates/shaders/program/setrgbtoalpha.json42
6 files changed, 273 insertions, 32 deletions
diff --git a/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.frag b/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.frag
new file mode 100644
index 00000000..8985e717
--- /dev/null
+++ b/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.frag
@@ -0,0 +1,54 @@
+#version 130
+
+uniform sampler2D textureIn;
+uniform int something;
+uniform vec2 dvdPosition;
+
+//Algorithm by sam hocevar
+vec3 rgb2hsv(vec3 c) {
+ vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
+ vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
+ vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
+
+ float d = q.x - min(q.w, q.y);
+ float e = 1.0e-10;
+ return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
+}
+
+//Algorithm by hughsk
+vec3 hsv2rgb(vec3 c) {
+ vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
+ vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
+ return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
+}
+void main() {
+ vec2 diskUv = vec2(1, 634) / 1024;
+ vec2 diskSize = vec2(162, 78) / 1024;
+ float renderScale = 0.5;
+ vec2 renderSize = diskSize * renderScale;
+ vec2 positionTopLeft = dvdPosition / 1024;
+ vec2 positionBottomRight = positionTopLeft + renderSize;
+ vec4 texture = texture2D(textureIn, gl_TexCoord[0].st);
+ // vec4 texture = vec4(1.0, 0.0, 1.0, 1.0);
+ vec2 offset = gl_TexCoord[0].st - positionTopLeft;
+
+ if (0 <= offset.x && offset.x < renderSize.x && 0 <= offset.y && offset.y < renderSize.y) {
+ vec4 diskTexture = texture2D(textureIn, diskUv + offset / renderScale);
+ // vec4 diskTexture = vec4(1.0, 0.0, 0.0, 1.0);
+ if (diskTexture.w > 0.5) {
+ vec3 hehe = rgb2hsv(diskTexture.xyz);
+
+ float otherHue = float(something) / 255.0;
+ if (otherHue > 1){
+ hehe.x = 1;
+ } else if (otherHue < 0){
+ hehe.x = 0;
+ } else {
+ hehe.x = otherHue;
+ }
+
+ texture = vec4(hsv2rgb(hehe), 1.0);
+ }
+ }
+ gl_FragColor = texture;
+}
diff --git a/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.vert b/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.vert
new file mode 100644
index 00000000..d2bc8e19
--- /dev/null
+++ b/src/main/resources/assets/notenoughupdates/shaders/capes/screensaver/screensaver.vert
@@ -0,0 +1,6 @@
+#version 120
+
+void main() {
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+}
diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/blur.json b/src/main/resources/assets/notenoughupdates/shaders/program/blur.json
index 9da3c2e8..01c0578d 100644
--- a/src/main/resources/assets/notenoughupdates/shaders/program/blur.json
+++ b/src/main/resources/assets/notenoughupdates/shaders/program/blur.json
@@ -1,21 +1,85 @@
{
- "blend": {
- "func": "add",
- "srcrgb": "srcalpha",
- "dstrgb": "1-srcalpha"
+ "blend": {
+ "func": "add",
+ "srcrgb": "srcalpha",
+ "dstrgb": "1-srcalpha"
+ },
+ "vertex": "sobel",
+ "fragment": "blur2",
+ "attributes": [
+ "Position"
+ ],
+ "samplers": [
+ {
+ "name": "DiffuseSampler"
+ }
+ ],
+ "uniforms": [
+ {
+ "name": "ProjMat",
+ "type": "matrix4x4",
+ "count": 16,
+ "values": [
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0
+ ]
},
- "vertex": "sobel",
- "fragment": "blur2",
- "attributes": [ "Position" ],
- "samplers": [
- { "name": "DiffuseSampler" }
- ],
- "uniforms": [
- { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
- { "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
- { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
- { "name": "BlurDir", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
- { "name": "Radius", "type": "float", "count": 1, "values": [ 5.0 ] },
- { "name": "AlphaMult", "type": "float", "count": 1, "values": [ 1.0 ] }
- ]
+ {
+ "name": "InSize",
+ "type": "float",
+ "count": 2,
+ "values": [
+ 1.0,
+ 1.0
+ ]
+ },
+ {
+ "name": "OutSize",
+ "type": "float",
+ "count": 2,
+ "values": [
+ 1.0,
+ 1.0
+ ]
+ },
+ {
+ "name": "BlurDir",
+ "type": "float",
+ "count": 2,
+ "values": [
+ 1.0,
+ 1.0
+ ]
+ },
+ {
+ "name": "Radius",
+ "type": "float",
+ "count": 1,
+ "values": [
+ 5.0
+ ]
+ },
+ {
+ "name": "AlphaMult",
+ "type": "float",
+ "count": 1,
+ "values": [
+ 1.0
+ ]
+ }
+ ]
}
diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json
index bb41ffd5..a8a3fc79 100644
--- a/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json
+++ b/src/main/resources/assets/notenoughupdates/shaders/program/dungeonmap.json
@@ -6,14 +6,63 @@
},
"vertex": "dungeonmap",
"fragment": "dungeonmap",
- "attributes": [ "Position" ],
+ "attributes": [
+ "Position"
+ ],
"samplers": [
- { "name": "DiffuseSampler" }
+ {
+ "name": "DiffuseSampler"
+ }
],
"uniforms": [
- { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
- { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
- { "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
- { "name": "radiusSq", "type": "float", "count": 1, "values": [ 1.0 ] }
+ {
+ "name": "ProjMat",
+ "type": "matrix4x4",
+ "count": 16,
+ "values": [
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0
+ ]
+ },
+ {
+ "name": "OutSize",
+ "type": "float",
+ "count": 2,
+ "values": [
+ 1.0,
+ 1.0
+ ]
+ },
+ {
+ "name": "InSize",
+ "type": "float",
+ "count": 2,
+ "values": [
+ 1.0,
+ 1.0
+ ]
+ },
+ {
+ "name": "radiusSq",
+ "type": "float",
+ "count": 1,
+ "values": [
+ 1.0
+ ]
+ }
]
}
diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/grayscale.json b/src/main/resources/assets/notenoughupdates/shaders/program/grayscale.json
index 048ceb9f..2878f3ed 100644
--- a/src/main/resources/assets/notenoughupdates/shaders/program/grayscale.json
+++ b/src/main/resources/assets/notenoughupdates/shaders/program/grayscale.json
@@ -6,12 +6,46 @@
},
"vertex": "blit",
"fragment": "grayscale",
- "attributes": [ "Position" ],
+ "attributes": [
+ "Position"
+ ],
"samplers": [
- { "name": "DiffuseSampler" }
+ {
+ "name": "DiffuseSampler"
+ }
],
"uniforms": [
- { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
- { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }
+ {
+ "name": "ProjMat",
+ "type": "matrix4x4",
+ "count": 16,
+ "values": [
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0
+ ]
+ },
+ {
+ "name": "OutSize",
+ "type": "float",
+ "count": 2,
+ "values": [
+ 1.0,
+ 1.0
+ ]
+ }
]
}
diff --git a/src/main/resources/assets/notenoughupdates/shaders/program/setrgbtoalpha.json b/src/main/resources/assets/notenoughupdates/shaders/program/setrgbtoalpha.json
index 653764fb..3bd50d8b 100644
--- a/src/main/resources/assets/notenoughupdates/shaders/program/setrgbtoalpha.json
+++ b/src/main/resources/assets/notenoughupdates/shaders/program/setrgbtoalpha.json
@@ -6,12 +6,46 @@
},
"vertex": "blit",
"fragment": "setrgbtoalpha",
- "attributes": [ "Position" ],
+ "attributes": [
+ "Position"
+ ],
"samplers": [
- { "name": "DiffuseSampler" }
+ {
+ "name": "DiffuseSampler"
+ }
],
"uniforms": [
- { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
- { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }
+ {
+ "name": "ProjMat",
+ "type": "matrix4x4",
+ "count": 16,
+ "values": [
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ 1.0
+ ]
+ },
+ {
+ "name": "OutSize",
+ "type": "float",
+ "count": 2,
+ "values": [
+ 1.0,
+ 1.0
+ ]
+ }
]
}