Age | Commit message (Collapse) | Author |
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* made equipment overlay own class
lmk if there's any bugs
* fix infer (i think)
* fuck infer
* First refactoringering
* Fix more stuff
* itemlisting
* NEU 3.0 release notes
* fixed nea bug
https://imgur.com/a/Sg3iw74
* whitespace
* fixed equipment overlay
not working ? and caching
* nopoing
idk what im doing
* FHJNX GHD
trwsmokürtsew tze jiozterdgjjiüzetr jipztr
* Revert "FHJNX GHD"
This reverts commit 24eceba3db5e500be296f5a96412bd8b95647a22.
* Revert "nopoing"
This reverts commit bee07cb98f8b9672c2e1bc192c6c3e5ae8b02b95.
* Revert "fixed equipment overlay"
This reverts commit b15376f934a738900e2dd98efdb0d4a7ec131dfa.
* idk i think this works
maybe
* ???
?????????
* no more black lines
* equipment cache
* Fix lag with optifine and removal of unused field.
Removed onMouseClick as it was triggered more than once per tick when optifine is installed.
Removed tooltipsToDisplay field (as it was replaced by a local variable).
* this should be true by default to keep old behaviour
* itemList now doesn't close when clicking the searchbar
itemList will now only close when searchMode is triggered.
* Infer moment
hoping this doesn't trigger it.
Co-authored-by: nea <romangraef@gmail.com>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: Ascynx <78341107+Ascynx@users.noreply.github.com>
Co-authored-by: nopo <noahogno@gmail.com>
Co-authored-by: Ascynx <miaoum2128@gmail.com>
Co-authored-by: Roman / Linnea Gräf <roman.graef@gmail.com>
Co-authored-by: Lorenz <lo.scherf@gmail.com>
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Co-authored-by: nopo <noahogno@gmail.com>
Co-authored-by: jani270 <69345714+jani270@users.noreply.github.com>
Co-authored-by: Ascynx <78341107+Ascynx@users.noreply.github.com>
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
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* Add item ids to Books in more places
Add item ids to Enchanted Books in the Bazaar and in the Experimentation
Table.
Add ItemResolutionQuery as a new way to query items and item ids.
Co-authored-by: romangraef <roman.graef@gmail.com>
* Update 2.1.md
* Infer found a bug that already existed before.
* add support for animated crab hats
Co-authored-by: hannibal00212 <24389977+hannibal00212@users.noreply.github.com>
Co-authored-by: nopo <noahogno@gmail.com>
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Co-authored-by: jani270 <jani270@gmx.de>
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Co-authored-by: nopo <noahogno@gmail.com>
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
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Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
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* Finished senither weight
* Fixed lily weight
* move file and add senither weight
* Impl weight
* Remove unnecessary stuff
* undo nw change
* fix stuff
* Update 2.1.md
* why on earth would you do this 🙂
Co-authored-by: nopo <noahogno@gmail.com>
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Co-authored-by: Lorenz <ESs95s3P5z8Pheb>
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* added trophy reward overlay
* (hopefully) fixed infer "no crash" ~ jani
* fix efe code
Co-authored-by: Lorenz <ESs95s3P5z8Pheb>
Co-authored-by: nopo <noahogno@gmail.com>
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Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: nopo <noahogno@gmail.com>
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* some progress - missing be mobs from crimson and dungeons
* fix id's
* works :tm:
* working mobs levels (for hub and island because lazy
* idk seems right
* Added bestiary texture, fixed name bug, added changelog
i hope i didnt mess up anything.
* i did smth
* use 2.1.md from master because yes
* L europe
* Finished be tab
* hi im just putting it here because too lazy to open a pr for this
k, thanks bye
* unbelievable
* fix crash
* fix crash with old repo
* stfu infer
* europe wins
* l o n g
Co-authored-by: jani270 <jani270@gmx.de>
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* Added a calculator
* Remove stuff
* also add t
* Update Misc.java
* On by default
* add x for multiplication, fixed - not working and quick math solver
Co-authored-by: nopo <noahogno@gmail.com>
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* Added color background to the back of the fishing tab
* Fixed missing enchants not working with shiny items
* added my name to everything i had done in 2.1.md cos idk why i didnt before
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* Added equippment to pv
* not working :thumn up :trollface:
* working i think
* i forgot
* 2.1md gaming
* Fixing offset i think?
* Rename social_xp -> social
* thank you hy pixel for making equipemnt in a different order to armoru
Co-authored-by: jani270 <jani270@gmx.de>
Co-authored-by: jani270 <69345714+jani270@users.noreply.github.com>
Co-authored-by: kr45732 <52721908+kr45732@users.noreply.github.com>
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* trophy fishing
cool stuff
Co-Authored-By: jani270 <69345714+jani270@users.noreply.github.com>
* noob
* yep
bugs:
- not uploading when swapping profiles
- while hovering over lowest slot, left skulls have light issue
Co-Authored-By: jani270 <69345714+jani270@users.noreply.github.com>
* change when switching profiles
* things
lighting bugs
add trophy page to pageLayout on startup
disable dungeon map on startup
* map message
* 🤡 but ok
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
* i hate you iron
Co-authored-by: jani270 <69345714+jani270@users.noreply.github.com>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
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* add licence files & a few misc chores
* add license notices & run auto formatter
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* Intellij insurance
* Only parse inventory in essence guide
* Save mobs with whitespaces correctly
* npe when currentProfile is null
* ???
* 🧌
* 🤡
* Fixed crash with spamming remove enchant in /neuec - thank you lulo for free pr to commit to
* added command to toggle repo autoupdating
* i am so good at patch note
* i used the github web editor for this
* i double checked the brackets and everything
* don't even look at it (this is only ran with dev mode enabled)
* more readable
Co-authored-by: NopoTheGamer <noahogno@gmail.com>
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
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* add booster cookie warning
* requested changes
* i forgot to check if the feature is enabled
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* made it so "pane gui scale" doesnt effect armour/pet huds ( i did not know that was a feature)
this did NOT take me 20 minutes to make this commit on the right branch
* = Updated the syntax for the /sthw command, putting name after the coordinates (@My-Name-Is-Jeff)
* deez nuts
* move equipment tooltips to the left
* move tooltip when rendering
fixes some opengl shenanigans when using GlTranslate
* import static
* i think the number 27 is cooler than 21 but its needed here
* fix pet tooltip when equipment is not cached
* added master star support to the search overlay (no texture rn cos lazy)
* Added 6-10 stars to the auction search overlay
i am not using the web editor
* texture - jani
* ➓/➓ pr adding numbers to /neurename
* ➓/➓ pr adding numbers 2.1.md
* neuec support to attributes (THIS DID NOT TAKE OVER AN HOUR)
* 2.1.md 🙂
* Added flares to tools itemtab / fixed todo move option not showing / some fixes for my heart
* fix normal keybinds not working in CalendarOverlay
* 2.1.md 🙂
* cobble pro time keeper
* added MAXED_ATTRIBUTE_SHARD
* Update 2.1.md
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: jani270 <jani270@gmx.de>
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* HEAVY PEARL TODO TIMER THING
yay hopefully this works idk don't wanna wait 21 hours to test it again but Im pretty confident it works
* fix bad change thing hopefully idk
maybe
* fix formatting + 2.1.md 🙂
* fix formatting
* fixed heavy pearls overriding gemstone powder
Co-authored-by: NopoTheGamer <noahogno@gmail.com>
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* entity renderer (somewhat functionaL)
* more modifiers and entities
* Fix cookie fuckup
* add neu repo as resource pack, cause why not at this point
* add tabs, because i can
* add extra skin parts and make less tabs
* hot tall men
* fix texture offsets and also parts:true
* some untested changes
* still broken, but better (just like me (stop being edgy nea ( no u ))))
* stuff (with er skeletons
* niceities
* skytils interop
* horseys
* horseys ouch
* panos
* stupid tests :angery:
* NPE
* add drop chance
* colored leather armo
* finish off
* move shit into hover cause items look pretty terrible
* Update 2.1.md
* better recipe display name
* always show mobs toggle
* moving parts
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* Fix /et not closing when clicking inventory keybind
* Made it so calendar timer in inventory works if you have no event data
* Made it if you hold shift in the enchant solvers it overrides prevent missclicks
* Revert "Made it so calendar timer in inventory works if you have no event data"
This reverts commit d2ee3ebc679da5a231d35a9d54eb10c701daff1d.
* made crash not crash
* consistency fixes for my heart
* fix https://cdn.discordapp.com/attachments/832652653292027904/964353119557394462/unknown.png
* fix https://i.imgur.com/Z3qChN3.png
Co-authored-by: jani270 <jani270@gmx.de>
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(#111)
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* Added an command to change repo url and commits url
* Added new armor types to itemlist category
* made /neurepomode setRepoURL not a pain to use
Co-authored-by: jani270 <jani270@gmx.de>
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Co-authored-by: CraftyOldMiner <85420839+CraftyOldMiner@users.noreply.github.com>
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* Fixed what hypxiel broke in dungeons
* Added Longswords to Tools Tab (Itemlist)
* Set max cata level to 70
* ups
* why is it now E
* YEP the cap is 99 not 70
* long cata xp BatChest + remove crash check because hypixel profile is null and i havent fixed that yet
* Added checks for chat messages for dungeon win overlay - i think ive got them all but 4Shrug
* Added an option to alert you if you put something for too much onto ah (default 50%) + Lowest bin alert triggers if lowest bin isnt found
* IMPORTANT
* fix dungeon page in /pv
* show minions from coop in /pv
* (BREAKING CHANGE) remove whitespace in changelog
* fix crash with minion check
* initial draft
* tooltip
* important changes
* progress related things
progress bar for community goals
total collected points and personal goals display
* only show bingo tab on Bingo profiles
* make goals display gold when completed
* Added MM7 button to dungeon preset
* wart go not stonks
* fix percents and added stack size
* use code nopo in fortnite shop — Today at 17:29
The capitalisation
* config option for always showing bingo page
* 🙂
* movble pv tabs
* 2.1.md 🙂
* oops
* der Kabel
* import
* Added powder amount to level up perk
* Made it only show if the perk isnt maxed / level 0
* fix /pv crash when pet is not in repo
* 2.1.md 🙂
* web editor my beloved
* Add NBT Data to Profile Viewer Tabs and XP Bars
Add NBT Data Support for Resources in Tabs
Add NBT Data Support for Resources in XP Bars
Optimize renderTabs function
Optimize mouseClicked Function
Optimize ProfileViewerPage Enum
* Update Style
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
* Update GuiProfileViewer
Rebased on pvbingo
Updated formatting with IntelliJ reformatting tool (hopefully that matches now, let me know if you want me to try again but I think I did it right)
* dungeons and pv bingo tab (#93)
* add custom skull loading back (#96)
* Refactor Hollows solvers, add tests, add Vec3Comparable, fix bugs (#95)
* Rebase on master
* Fix conflicts and rebase on master
Add changes to change log
* Oops
Co-authored-by: nopo <noahogno@gmail.com>
Co-authored-by: jani270 <jani270@gmx.de>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
Co-authored-by: Lulonaut <67191924+Lulonaut@users.noreply.github.com>
Co-authored-by: CraftyOldMiner <85420839+CraftyOldMiner@users.noreply.github.com>
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* partly working and pushing cuz jani
* way better rendering stuff but still not perfect
* finish most of wiki renderer for new wiki
* JANI MY FRIEND PLEASE TEST
* Windows time :sad:
* fix wiki renderer
* Some things I forgor
* changelog
* Better corrupted file handling in graph and added check for crash that I have no idea how it happened.
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other misc changes (#90)
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* hide Hypixel reforge stats
* unused import?
* better comments
* 2.1.md 🙂
* 2.1.md 🙂
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* kat sitter overlay
* Remove unused scan function
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disabled and made new option to hide tooltip of pet (#79)
Co-authored-by: jani270 <jani270@gmx.de>
Co-authored-by: nopo <noahogno@gmail.com>
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* professional fix
* fix neuec presets not copying some attributes
* make it better and dismiss review from nea :)
* add strikethrough fix to changelog (sorry nea)
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* Pre Work of custom biomes
* Work on auto chunk update, Add Debug command
* Added 6 new biomes that are used in crystal hollows
* Made it so the biomes are registered in the main class so it loads properly
* Add sounds and rework the existing textures to custom Dwarven Mines / CH blocks
* Config fixups
* make titanium sounds work
* Added sounds per gemstone type
* fix dwarven mines sounds
* stop spamming sound effects with config
* Changelog for CH custom blocks
* add all the files
* Update src/main/resources/assets/notenoughupdates/sounds/titaniumbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/mithrilbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonetopazbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonerubybreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonesapphirebreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonejasperbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstoneamethystbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonejadebreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstoneamberbreak.json
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
Co-authored-by: DoKM <mcazzyman@gmail.com>
Co-authored-by: nopothegamer <40329022+nopothegamer@users.noreply.github.com>
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
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* fixed caching
* Added skyblock check to replace social options
* remove pet tooltip + made it not on by default
* fixed texture oops
* fixed texture oops
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* istg if you give me 170 commits i will end someone(added stranded pv icon + added an icon for gamemodes that neu doesnt know about)
* Change the mines of divan waypoints to blue because it was hard to see the gold waypoint gold blocks everywhere
* Added a custom armor stuff for the alpha content
* Made it so it doesnt show if you dont have hide potion effects on
* very cool and epic armor display (dont look at the code its bad) ((not finished))
* hello yes please test armor hud (finished but i will clean it up a lil)
* clean up code + show thingy when no items cached + fix neu buttons placement + fixed crash
* fixed neubutton placment but the fix works (i hope)
* i see no reason for this to work outside skyblock soo
* ery wanted it to be possible for an on texture to be different to an off texture in /neu
* Added "Has Advanced Tab" to /neustats
* Added "Has Advanced Tab" to /neustats
* https://cdn.discordapp.com/attachments/896407218151366687/924981162714234900/unknown.png https://cdn.discordapp.com/attachments/896407218151366687/924981203319263232/unknown.png
(fixed storage menu if you have new tab off)
* tried to fix the gui being offset
* Add a pet display for your inventory
* tries to show your pet stats in the inv display
* skyblock check
* Fix texture
* try to lower file size by unused assets
* patch notes !
* remove some random code that wasnt doing anything
* added a repo check to see if the wardrobe stuff has come out yet
* fixed it showing wrong pet
* fixed caching
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Co-authored-by: Lulonaut <lulonaut@tutanota.de>
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* Foundations for support of different crafting recipe types.
NeuRecipe is now a base class for a recipe which provides common
concepts, such as inputs, outputs and a rendering task.
GuiItemRecipe has been reworked to work with this new NeuRecipe.
NeuManager now parses said recipes. This should be reworked to be a two
step process (first register items, then register recipes).
To keep compatibility with older repo versions, NeuRecipes are parse
lenient and default to a crafting recipe. New recipes should be added in
the `recipes` json field which is an array of json dictionaries, which
have a `type` and other fields depending on the `type` of that recipe.
This also adds support for having multiple recipes for a single item
(e.g. uncrafting storage blocks).
* Remove references in existing code
* Recipe Generation
* ring recipes
* recipe generator v2
* quick forge
* bugfixes and performance improvements
* fix raw craft cost
* reload hotm if you open the hotm tree inv
* add myself to the changelog
* replace quickforge formular with lookup table
* do not crash anymore when opening recipes outside of skyblock
* format coins differently
* remove debug logs
* change recipe generator so that it doesnt crash old versions
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* Update NEUManager.java
* Update 2.1.md
* nopo asked
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