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2022-05-06Item Shop Recipes (#118)Roman / Nea
* first draft of item shop PR * add teleporter navigation because i can * fix teleporter navigation because apparently i cant * navigation gui basics * :pushpin: and removed some unused shit and added myself to devtest command * track / untrack + ery texture Co-Authored-By: RayDeeUx <51521765+RayDeeUx@users.noreply.github.com> * consoom the event * fix crash in ItemShopRecipe.java + fetch repository * i am so sorry jani * on second thought, this entire thing was a bit untested * more recipe stuff * make navigation actually good * make pins dissapear if you not a waypoint * npc parsing * save file * different file saving * remove message * Warping... (to deez nuts) * move shit around Co-authored-by: jani270 <jani270@gmx.de> Co-authored-by: RayDeeUx <51521765+RayDeeUx@users.noreply.github.com> Co-authored-by: Lulonaut <lulonaut@tutanota.de>
2022-04-18Mob loot recipe PR (#81)Roman / Nea
* entity renderer (somewhat functionaL) * more modifiers and entities * Fix cookie fuckup * add neu repo as resource pack, cause why not at this point * add tabs, because i can * add extra skin parts and make less tabs * hot tall men * fix texture offsets and also parts:true * some untested changes * still broken, but better (just like me (stop being edgy nea ( no u )))) * stuff (with er skeletons * niceities * skytils interop * horseys * horseys ouch * panos * stupid tests :angery: * NPE * add drop chance * colored leather armo * finish off * move shit into hover cause items look pretty terrible * Update 2.1.md * better recipe display name * always show mobs toggle * moving parts
2022-02-12Dream skin (#80)Roman / Nea
2021-12-30Adding support for more recipe types and forge recipes (#40)Roman / Nea
* Foundations for support of different crafting recipe types. NeuRecipe is now a base class for a recipe which provides common concepts, such as inputs, outputs and a rendering task. GuiItemRecipe has been reworked to work with this new NeuRecipe. NeuManager now parses said recipes. This should be reworked to be a two step process (first register items, then register recipes). To keep compatibility with older repo versions, NeuRecipes are parse lenient and default to a crafting recipe. New recipes should be added in the `recipes` json field which is an array of json dictionaries, which have a `type` and other fields depending on the `type` of that recipe. This also adds support for having multiple recipes for a single item (e.g. uncrafting storage blocks). * Remove references in existing code * Recipe Generation * ring recipes * recipe generator v2 * quick forge * bugfixes and performance improvements * fix raw craft cost * reload hotm if you open the hotm tree inv * add myself to the changelog * replace quickforge formular with lookup table * do not crash anymore when opening recipes outside of skyblock * format coins differently * remove debug logs * change recipe generator so that it doesnt crash old versions