Age | Commit message (Collapse) | Author |
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Co-authored-by: nopo <nopotheemail@gmail.com>
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Co-authored-by: nopo <nopotheemail@gmail.com>
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Co-authored-by: Vixid <52578495+Vixid1@users.noreply.github.com>
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* ughidontwannafigureouthowtousethis
* not finished
hgdt<
* Make use of new collections api in collectionspage
* final commit HOPEFULLY
* fix infer v1
* fix mithril powder going over cap
my beloved
* Formatting :thumbsup:
* More Formatting :thumbsup:
important
* ea sports
its in the game
* maybe fix cache
* change location of weight and networth and config option for weght
requested by alea
* Fix jump at CAP powder
* Code formatting and deleted unused variables.
* Used KUUDRA_TIERS array from CrimsonIslePage in SlayingTaskLevel.
* Used SLAYERS array from PROFILEVIEWER in SlayingTaskLevel.
* Intellij Code Cleanup.
* revert fun things
Please efe put formatting in another PR.
* fix issues
idk
* Import fixes and formatting. And an unnecessary empty space in 2.1.1 for jani.
* fix nea issue
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Co-authored-by: nea <nea@nea.moe>
Co-authored-by: jani270 <jani270@gmx.de>
Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
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* Add EnforcedConfigValues: Allow disabling options via the repo
* EnforcedConfigValues: Allow filtering for mod version
* nitpicking
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* add button to toggle search mode
* Its a bit better
Co-authored-by: jani270 <jani270@gmx.de>
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Co-authored-by: nea <romangraef@gmail.com>
Co-authored-by: nea <roman.graef@gmail.com>
Co-authored-by: nea <nea@nea.moe>
Co-authored-by: nea <romangraef@loves.dicksinhisan.us>
Co-authored-by: nea <roman.graef@grb-online.net>
Co-authored-by: nea <hello@nea89.moe>
Co-authored-by: nea <roman.graef@stud.tu-darmstadt.de>
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* Made a profile viewer page for Crimson Isle information.
* Changed Black dojo rank to have dark gray colour, so it's readable.
* Fixed NullPointerExceptions for missing data
* Tried to use ItemResolutionQuery but Nea said this is fine
* Added Hostile and Unfriendly faction thresholds
* don't recreate helper objects in every render tick
* Formatted the class and put drawMageReputation and drawBarbarianReputation into a single function
* Last commit broke with players with no selected faction. This fixes it
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
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Co-authored-by: nopo <nopotheemail@gmail.com>
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
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Co-authored-by: jani270 <jani270@gmx.de>
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Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
Co-authored-by: ThexXTURBOXx <nico.mexis@kabelmail.de>
Co-authored-by: efefury <69400149+efefury@users.noreply.github.com>
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Co-authored-by: ImgBotApp <ImgBotHelp@gmail.com>
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* added trophy reward overlay
* (hopefully) fixed infer "no crash" ~ jani
* fix efe code
Co-authored-by: Lorenz <ESs95s3P5z8Pheb>
Co-authored-by: nopo <noahogno@gmail.com>
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* fixed magic power
* I feel like this is an important change
* fix location
* added support for trade money signs
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Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: nopo <noahogno@gmail.com>
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* some progress - missing be mobs from crimson and dungeons
* fix id's
* works :tm:
* working mobs levels (for hub and island because lazy
* idk seems right
* Added bestiary texture, fixed name bug, added changelog
i hope i didnt mess up anything.
* i did smth
* use 2.1.md from master because yes
* L europe
* Finished be tab
* hi im just putting it here because too lazy to open a pr for this
k, thanks bye
* unbelievable
* fix crash
* fix crash with old repo
* stfu infer
* europe wins
* l o n g
Co-authored-by: jani270 <jani270@gmx.de>
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* Added color background to the back of the fishing tab
* Fixed missing enchants not working with shiny items
* added my name to everything i had done in 2.1.md cos idk why i didnt before
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* Added equippment to pv
* not working :thumn up :trollface:
* working i think
* i forgot
* 2.1md gaming
* Fixing offset i think?
* Rename social_xp -> social
* thank you hy pixel for making equipemnt in a different order to armoru
Co-authored-by: jani270 <jani270@gmx.de>
Co-authored-by: jani270 <69345714+jani270@users.noreply.github.com>
Co-authored-by: kr45732 <52721908+kr45732@users.noreply.github.com>
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* trophy fishing
cool stuff
Co-Authored-By: jani270 <69345714+jani270@users.noreply.github.com>
* noob
* yep
bugs:
- not uploading when swapping profiles
- while hovering over lowest slot, left skulls have light issue
Co-Authored-By: jani270 <69345714+jani270@users.noreply.github.com>
* change when switching profiles
* things
lighting bugs
add trophy page to pageLayout on startup
disable dungeon map on startup
* map message
* 🤡 but ok
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
* i hate you iron
Co-authored-by: jani270 <69345714+jani270@users.noreply.github.com>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
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* Delete dg.png
* Delete dg_preview.png
* Add files via upload
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* add licence files & a few misc chores
* add license notices & run auto formatter
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* I love panoramas
* optimize file size
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* first draft of item shop PR
* add teleporter navigation because i can
* fix teleporter navigation because apparently i cant
* navigation gui basics
* :pushpin: and removed some unused shit and added myself to devtest command
* track / untrack + ery texture
Co-Authored-By: RayDeeUx <51521765+RayDeeUx@users.noreply.github.com>
* consoom the event
* fix crash in ItemShopRecipe.java + fetch repository
* i am so sorry jani
* on second thought, this entire thing was a bit untested
* more recipe stuff
* make navigation actually good
* make pins dissapear if you not a waypoint
* npc parsing
* save file
* different file saving
* remove message
* Warping... (to deez nuts)
* move shit around
Co-authored-by: jani270 <jani270@gmx.de>
Co-authored-by: RayDeeUx <51521765+RayDeeUx@users.noreply.github.com>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
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* made it so "pane gui scale" doesnt effect armour/pet huds ( i did not know that was a feature)
this did NOT take me 20 minutes to make this commit on the right branch
* = Updated the syntax for the /sthw command, putting name after the coordinates (@My-Name-Is-Jeff)
* deez nuts
* move equipment tooltips to the left
* move tooltip when rendering
fixes some opengl shenanigans when using GlTranslate
* import static
* i think the number 27 is cooler than 21 but its needed here
* fix pet tooltip when equipment is not cached
* added master star support to the search overlay (no texture rn cos lazy)
* Added 6-10 stars to the auction search overlay
i am not using the web editor
* texture - jani
* ➓/➓ pr adding numbers to /neurename
* ➓/➓ pr adding numbers 2.1.md
* neuec support to attributes (THIS DID NOT TAKE OVER AN HOUR)
* 2.1.md 🙂
* Added flares to tools itemtab / fixed todo move option not showing / some fixes for my heart
* fix normal keybinds not working in CalendarOverlay
* 2.1.md 🙂
* cobble pro time keeper
* added MAXED_ATTRIBUTE_SHARD
* Update 2.1.md
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: jani270 <jani270@gmx.de>
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* entity renderer (somewhat functionaL)
* more modifiers and entities
* Fix cookie fuckup
* add neu repo as resource pack, cause why not at this point
* add tabs, because i can
* add extra skin parts and make less tabs
* hot tall men
* fix texture offsets and also parts:true
* some untested changes
* still broken, but better (just like me (stop being edgy nea ( no u ))))
* stuff (with er skeletons
* niceities
* skytils interop
* horseys
* horseys ouch
* panos
* stupid tests :angery:
* NPE
* add drop chance
* colored leather armo
* finish off
* move shit into hover cause items look pretty terrible
* Update 2.1.md
* better recipe display name
* always show mobs toggle
* moving parts
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* partly working and pushing cuz jani
* way better rendering stuff but still not perfect
* finish most of wiki renderer for new wiki
* JANI MY FRIEND PLEASE TEST
* Windows time :sad:
* fix wiki renderer
* Some things I forgor
* changelog
* Better corrupted file handling in graph and added check for crash that I have no idea how it happened.
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* Added patreon back
* Make settings look better
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* Pre Work of custom biomes
* Work on auto chunk update, Add Debug command
* Added 6 new biomes that are used in crystal hollows
* Made it so the biomes are registered in the main class so it loads properly
* Add sounds and rework the existing textures to custom Dwarven Mines / CH blocks
* Config fixups
* make titanium sounds work
* Added sounds per gemstone type
* fix dwarven mines sounds
* stop spamming sound effects with config
* Changelog for CH custom blocks
* add all the files
* Update src/main/resources/assets/notenoughupdates/sounds/titaniumbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/mithrilbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonetopazbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonerubybreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonesapphirebreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonejasperbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstoneamethystbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonejadebreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstoneamberbreak.json
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
Co-authored-by: DoKM <mcazzyman@gmail.com>
Co-authored-by: nopothegamer <40329022+nopothegamer@users.noreply.github.com>
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
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* istg if you give me 170 commits i will end someone(added stranded pv icon + added an icon for gamemodes that neu doesnt know about)
* Change the mines of divan waypoints to blue because it was hard to see the gold waypoint gold blocks everywhere
* Added a custom armor stuff for the alpha content
* Made it so it doesnt show if you dont have hide potion effects on
* very cool and epic armor display (dont look at the code its bad) ((not finished))
* hello yes please test armor hud (finished but i will clean it up a lil)
* clean up code + show thingy when no items cached + fix neu buttons placement + fixed crash
* fixed neubutton placment but the fix works (i hope)
* i see no reason for this to work outside skyblock soo
* ery wanted it to be possible for an on texture to be different to an off texture in /neu
* Added "Has Advanced Tab" to /neustats
* Added "Has Advanced Tab" to /neustats
* https://cdn.discordapp.com/attachments/896407218151366687/924981162714234900/unknown.png https://cdn.discordapp.com/attachments/896407218151366687/924981203319263232/unknown.png
(fixed storage menu if you have new tab off)
* tried to fix the gui being offset
* Add a pet display for your inventory
* tries to show your pet stats in the inv display
* skyblock check
* Fix texture
* try to lower file size by unused assets
* patch notes !
* remove some random code that wasnt doing anything
* added a repo check to see if the wardrobe stuff has come out yet
* fixed it showing wrong pet
* fixed caching
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* Foundations for support of different crafting recipe types.
NeuRecipe is now a base class for a recipe which provides common
concepts, such as inputs, outputs and a rendering task.
GuiItemRecipe has been reworked to work with this new NeuRecipe.
NeuManager now parses said recipes. This should be reworked to be a two
step process (first register items, then register recipes).
To keep compatibility with older repo versions, NeuRecipes are parse
lenient and default to a crafting recipe. New recipes should be added in
the `recipes` json field which is an array of json dictionaries, which
have a `type` and other fields depending on the `type` of that recipe.
This also adds support for having multiple recipes for a single item
(e.g. uncrafting storage blocks).
* Remove references in existing code
* Recipe Generation
* ring recipes
* recipe generator v2
* quick forge
* bugfixes and performance improvements
* fix raw craft cost
* reload hotm if you open the hotm tree inv
* add myself to the changelog
* replace quickforge formular with lookup table
* do not crash anymore when opening recipes outside of skyblock
* format coins differently
* remove debug logs
* change recipe generator so that it doesnt crash old versions
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* graph thingy
* styles
* cool stuff
* move enabled to top
* no pretty printing so smaller files
* general improvements to how data is visualised
* small oopsie
* bazaar support (delete old price data or crash)
* Update AHGraph.java
* remove 1 line so iron doesn't have to
* Update GuiPriceGraph.java
* happy now jani?
* there ironmoon
Co-authored-by: nopothegamer <40329022+nopothegamer@users.noreply.github.com>
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* istg if you give me 170 commits i will end someone(added stranded pv icon + added an icon for gamemodes that neu doesnt know about)
* Change the mines of divan waypoints to blue because it was hard to see the gold waypoint gold blocks everywhere
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