From 7b79c6bb2f9b570c9c2c3f424f239c645dfe90d7 Mon Sep 17 00:00:00 2001 From: DoKM Date: Sun, 25 Jul 2021 14:01:53 +0200 Subject: Add extra button texture so dungeon map editor can be read with packshq idk, seems like the simpelest fix for now could switch it out to a config file that allows pack creators to choose the text colours --- .../github/moulberry/notenoughupdates/dungeons/GuiDungeonMapEditor.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main/java/io') diff --git a/src/main/java/io/github/moulberry/notenoughupdates/dungeons/GuiDungeonMapEditor.java b/src/main/java/io/github/moulberry/notenoughupdates/dungeons/GuiDungeonMapEditor.java index ea2631df..1a420c67 100644 --- a/src/main/java/io/github/moulberry/notenoughupdates/dungeons/GuiDungeonMapEditor.java +++ b/src/main/java/io/github/moulberry/notenoughupdates/dungeons/GuiDungeonMapEditor.java @@ -37,7 +37,7 @@ import static io.github.moulberry.notenoughupdates.util.GuiTextures.*; public class GuiDungeonMapEditor extends GuiScreen { public static final ResourceLocation BACKGROUND = new ResourceLocation("notenoughupdates:dungeon_map/editor/background.png"); - public static final ResourceLocation BUTTON = new ResourceLocation("notenoughupdates:button.png"); + public static final ResourceLocation BUTTON = new ResourceLocation("notenoughupdates:dungeon_map/editor/button.png"); private static final DungeonMap demoMap = new DungeonMap(); private int sizeX; -- cgit