From 80ef1d055cd685bf6dc643a2f51354d91f227862 Mon Sep 17 00:00:00 2001 From: DeDiamondPro <67508414+DeDiamondPro@users.noreply.github.com> Date: Thu, 19 Aug 2021 14:27:10 +0200 Subject: using less accurate calculations to have a higher probability of finding it even with some calculation errors --- .../miscfeatures/CrystalMetalDetectorSolver.java | 25 ++++++++++++++++------ 1 file changed, 19 insertions(+), 6 deletions(-) (limited to 'src/main/java/io') diff --git a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java index 62f47787..a21673da 100644 --- a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java +++ b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java @@ -24,7 +24,7 @@ public class CrystalMetalDetectorSolver { if (possibleBlocks.size() == 0) { locations.add(mc.thePlayer.getPosition()); for (int zOffset = (int) Math.floor(-dist); zOffset <= Math.ceil(dist); zOffset++) { - for (int yOffset = 65; yOffset <= 69; yOffset++) { + for (int yOffset = 65; yOffset <= 70; yOffset++) { float calculatedDist = 0; int xOffset = 0; while (calculatedDist < dist) { @@ -33,10 +33,11 @@ public class CrystalMetalDetectorSolver { BlockPos above = new BlockPos(Math.floor(mc.thePlayer.posX) + xOffset, yOffset + 1, Math.floor(mc.thePlayer.posZ) + zOffset); xOffset++; - calculatedDist = round(calculateDistance(new Vec3(pos).addVector(0, 1d, 0), new Vec3(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ)), 1); - if (calculatedDist == dist && treasureAllowed(pos) && !possibleBlocks.contains(pos) && + calculatedDist = calculateDistance(new Vec3(pos).addVector(0, 1d, 0), new Vec3(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ)); + if (inRange(calculatedDist, dist) && treasureAllowed(pos) && !possibleBlocks.contains(pos) && mc.theWorld.getBlockState(above).getBlock().getRegistryName().equals("minecraft:air")) { possibleBlocks.add(pos); + System.out.println(calculatedDist); } xOffset++; } @@ -47,16 +48,16 @@ public class CrystalMetalDetectorSolver { yOffset, Math.floor(mc.thePlayer.posZ) + zOffset); BlockPos above = new BlockPos(Math.floor(mc.thePlayer.posX) - xOffset, yOffset + 1, Math.floor(mc.thePlayer.posZ) + zOffset); - calculatedDist = round(calculateDistance(new Vec3(pos).addVector(0, 1d, 0), new Vec3(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ)), 1); - if (calculatedDist == dist && treasureAllowed(pos) && !possibleBlocks.contains(pos) && + calculatedDist = calculateDistance(new Vec3(pos).addVector(0, 1d, 0), new Vec3(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ)); + if (inRange(calculatedDist, dist) && treasureAllowed(pos) && !possibleBlocks.contains(pos) && mc.theWorld.getBlockState(above).getBlock().getRegistryName().equals("minecraft:air")) { possibleBlocks.add(pos); + System.out.println(calculatedDist); } xOffset++; } } } - if (possibleBlocks.size() == 1) possibleBlocks.clear(); //protection from completely wrong things sendMessage(); } else if (possibleBlocks.size() != 1) { locations.add(mc.thePlayer.getPosition()); @@ -66,6 +67,14 @@ public class CrystalMetalDetectorSolver { temp.add(pos); } } + if(temp.size() == 0){ + for (BlockPos pos : possibleBlocks) { + if (inRange(calculateDistance(new Vec3(pos).addVector(0, 1d, 0), new Vec3(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ)), dist)) { + temp.add(pos); + mc.thePlayer.addChatMessage(new ChatComponentText("Less accurate calculation")); + } + } + } possibleBlocks = temp; sendMessage(); } @@ -122,4 +131,8 @@ public class CrystalMetalDetectorSolver { private static float calculateDistance(Vec3 pos1, Vec3 pos2) { return (float) Math.sqrt(Math.pow(pos2.xCoord - pos1.xCoord, 2) + Math.pow(pos2.yCoord - pos1.yCoord, 2) + Math.pow(pos2.zCoord - pos1.zCoord, 2)); } + + private static boolean inRange(float number, float dist) { + return dist + 0.1D >= number && dist - 0.1D <= number; + } } -- cgit