From ec0660e41145d3d9ed479b3e697afddf8ddc8c4c Mon Sep 17 00:00:00 2001 From: Moulberry Date: Sun, 8 Nov 2020 16:42:16 +1100 Subject: asbyth made me do it --- .../assets/notenoughupdates/capes/lightning.png | Bin 0 -> 6490 bytes .../assets/notenoughupdates/shaders/lightning_cape.frag | 13 +++++++++++++ .../assets/notenoughupdates/shaders/lightning_cape.vert | 12 ++++++++++++ 3 files changed, 25 insertions(+) create mode 100644 src/main/resources/assets/notenoughupdates/capes/lightning.png create mode 100644 src/main/resources/assets/notenoughupdates/shaders/lightning_cape.frag create mode 100644 src/main/resources/assets/notenoughupdates/shaders/lightning_cape.vert (limited to 'src/main/resources') diff --git a/src/main/resources/assets/notenoughupdates/capes/lightning.png b/src/main/resources/assets/notenoughupdates/capes/lightning.png new file mode 100644 index 00000000..dc0afce1 Binary files /dev/null and b/src/main/resources/assets/notenoughupdates/capes/lightning.png differ diff --git a/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.frag b/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.frag new file mode 100644 index 00000000..c4472679 --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.frag @@ -0,0 +1,13 @@ +#version 120 + +varying vec4 passColour; +varying vec3 passNormal; +uniform sampler2D textureIn; + +uniform int millis; + +void main() { + vec4 texture = texture2D(textureIn, gl_TexCoord[0].st); + + gl_FragColor = vec4(texture.rgb*shading, gl_FragColor.a); +} diff --git a/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.vert b/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.vert new file mode 100644 index 00000000..2b5c48f8 --- /dev/null +++ b/src/main/resources/assets/notenoughupdates/shaders/lightning_cape.vert @@ -0,0 +1,12 @@ +#version 120 + +varying vec4 passColour; +varying vec3 passNormal; + +void main() { + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_MultiTexCoord0; + + passColour = gl_Color; + passNormal = normalize(gl_Normal); +} \ No newline at end of file -- cgit