# Contributing ## Before you contribute - Please check your feature / bug isn't already fixed in one of our pre-releases or on [the development branch](https://github.com/NotEnoughUpdates/NotEnoughUpdates/tree/master/). - Consider joining our [Discord](https://discord.gg/moulberry) to check in on newest developments by other people, or to get help with problems you encounter. - Please check that your feature idea complies with the [Hypixel Rules](https://hypixel.net/rules) - Check that your feature idea isn't already done in other mods. (E.g. Dungeon Solver) ## Setting up a development environment ### Software prerequisites - Install a Java Development Kit (You will need both version 8 and version 17) [Eclipse Temurin Download](https://adoptium.net/temurin/releases) for convenience, however any JDK will do. - Install Git. [Windows download](https://git-scm.com/download/win) - Install an IDE, such as [Jetbrains IntelliJ IDEA](https://www.jetbrains.com/idea/download). ### Software configuration - Clone the NEU repository using `git clone https://github.com/NotEnoughUpdates/NotEnoughUpdates`. - Import that folder as a Gradle Project in your IDE (IntelliJ should autodetect it as gradle if you select the `NotEnoughUpdates` folder in the Open dialog) - Set your project SDK to your 1.8 JDK. This can be done in the modules settings (CTRL+ALT+SHIFT+S) in IntelliJ. - Set your gradle JVM to your 1.17 JDK. This can be done by searching for `gradle jvm` in the CTRL+SHIFT+A dialog in IntelliJ. - Run the `genRuns` gradle task. In IntelliJ that can be done in the gradle tab on the right side of your IDE. - Optionally, run the `genSources` gradle task. - Run the `Minecraft Client` to make sure that everything works. - Note: if you are using OSX, remove the `XstartOnFirstThread` JVM option ## Logging into Hypixel in a development environment Use [DevAuth](https://github.com/DJtheRedstoner/DevAuth). You do **not** need to download the jar, just follow the configuration instructions in the [DevAuth README](https://github.com/DJtheRedstoner/DevAuth#configuration-file) ## Hot Reloading Hot Reloading is possible by first launching using the IntelliJ debugger with [DCEVM 1.8](https://dcevm.github.io/). Then running a regular build and confirming the reload prompt. This can cause issues (especially with commands), so restarting is sometimes still necessary. ## Creating a new Release
Minimized, for your convenience > **Release Types** > > Right now we can create Full Releases, Pre Releases and Hotfixes. > > - A Full Release is sent to all users, regardless of update stream. > - A Pre Release is only sent to users who have opted into receiving beta updates. > - A Hotfix is only sent to users who have *not* opted into receiving beta updates. > - Therefore when a bug is fixed in a hotfix update, it should *also* be fixed in a separate prerelease update. > On the other hand, not all bugs fixed in a prerelease update need to be also dispatched in a hotfix. ### Creating a new Full Release > Full Releases should be bug free, feature complete, and ideally checked by not only the community, but also by Moulberry himself, if he so desires. - Edit `NotEnoughUpdates.java` and change ```java public static final String VERSION = "2.2.0-REL"; /* Update the VERSION name */ public static final int VERSION_ID = 20200; /* Set the VERSION_ID to match the version name like so: MAJOR * 10000 + MINOR * 100 + PATCH */ public static final int PRE_VERSION_ID = 0; /* Reset the PRE_VERSION_ID back to 0 */ public static final int HOTFIX_VERSION_ID = 0; /* Reset the HOTFIX_VERSION_ID back to 0 */ ``` - Build a jar from this, either using the CI in github actions, or using `gradle remapJar` directly. - If building locally, make sure that all your changes are in version control so that the commit hash is set correctly (A non `dirty` jar) - Create a github release (marked as full release). This should also simultaneously create a tag on which to base future hotfixes. - Edit the `update.json` in the repository and change ```json5 { "version": "2.1.0-REL", /* Update to match the VERSION name in java */ "version_id": 20100, /* Update to match the VERSION_ID in java */ "update_msg": "§7§m§l--------------------§6§l[§c§lNEU§6§l]§7§m§l--------------------\n\n§7A new version, v§6{version}§7, is now available!\n ", /* Update the version name. Remove old patch notes; Optionally add in a short new patch note. */ "pre_version": "0.0", /* Reset to 0.0 */ "pre_version_id": 0, /* Reset to 0 */ "update_link": "https://github.com/NotEnoughUpdates/NotEnoughUpdates/releases/tag/", /* Change download link to the github release */ "update_direct": "https://github.com/NotEnoughUpdates/NotEnoughUpdates/releases/download//NotEnoughUpdates-.jar", /* Change direct link to a direct download link */ } ``` - Launch the game in an older version with this new repo locally to test the messages look first, then push to the central NEU repo (both `master` and `dangerous`) - Create an announcement in discord [#neu-download](https://discord.com/channels/516977525906341928/693586404256645231). ### Creating a pre release > Pre Releases are intended to be mostly feature complete, mostly bug free releases that either don't have enough changes to justify a new Full Release, or have outstanding PRs that are probably merged soon. - Edit `NotEnoughUpdates.java` and change ```java public static final String VERSION = "2.2.0-REL"; /* The VERSION name should still be the same as the latest previously released FULL release */ public static final int VERSION_ID = 20200; /* Same as VERSION name */ public static final int PRE_VERSION_ID = 1; /* Increment the PRE_VERSION_ID */ ``` - Build a jar from this, either using the CI in github actions, or using `gradle remapJar` directly. - If building locally, make sure that all your changes are in version control so that the commit hash is set correctly (A non `dirty` jar) - Create a github release (marked as pre release) - Edit the `update.json` in the repository and change ```json5 { "version": "2.1.0-REL", /* The VERSION name should still be the same as the latest previously released FULL release */ "version_id": 20100, /* Same as VERSION name */ "pre_update_msg": "§7§m§l--------------------§5§l[§c§lNEU§5§l]§7§m§l--------------------\n\n§7A new pre-release, v§52.0-PRE{pre_version}§7, is now available!\n ", /* Update the version name. Remove old patch notes; Optionally add in a short new patch note. */ "pre_version": "0.0", /* Set to a new string (preferably increase the major version every time, except for hotfixes on the prerelease stream) */ "pre_version_id": 0, /* Set to PRE_VERSION_ID from java */ "pre_update_link": "https://github.com/NotEnoughUpdates/NotEnoughUpdates/releases/tag/", /* Change download link to the github release */ "pre_update_direct": "https://github.com/NotEnoughUpdates/NotEnoughUpdates/releases/download//NotEnoughUpdates-.jar", /* Change direct link to a direct download link */ } ``` - Launch the game in an older version with this new repo locally to test the messages look first, then push to the central NEU repo (both `master` and `dangerous`, as some prerelease people sadly don't know how to change repo branches) - Create an announcement in discord [#unofficial-prereleases](https://discord.com/channels/516977525906341928/837679819487313971). ### Creating a Hotfix > Hotfixes spring off of a Full Release and intend to fix bugs and security flaws. They can, but ideally shouldn't, contain features from pre releases and are intended as a drop in replacement of the current full release of NEU. These bug fixes should ideally also be released as a prerelease in tandem with the hotfix. - Edit `NotEnoughUpdates.java` and change ```java public static final String VERSION = "2.2.0-REL"; /* The VERSION name should still be the same as the latest previously released FULL release */ public static final int VERSION_ID = 20200; /* Same as VERSION name */ public static final int PRE_VERSION_ID = 0; /* The PRE_VERSION_ID should still be 0 (as this is based off a full release) */ public static final int HOTFIX_VERSION_ID = 1; /* Increment the HOTFIX_VERSION_ID */ ``` - Build a jar from this, either using the CI in github actions, or using `gradle remapJar` directly. - If building locally, make sure that all your changes are in version control so that the commit hash is set correctly (A non `dirty` jar) - Create a github release (marked as full release) - Edit the previous FULL release on github with a link to the new release. - Edit the `update.json` in the repository and change ```json5 { "version": "2.1.0-REL", /* This version should still remain the same as the last full release */ "version_id": 20100, /* Same as version */ "update_msg": "§7§m§l--------------------§6§l[§c§lNEU§6§l]§7§m§l--------------------\n\n§7A new version, v§6{version}§7, is now available!\n ", /* Update the version name. Don't remove old patch notes; Optionally add in a short new patch note. Indicate that there is a hotfix present */ "update_link": "https://github.com/NotEnoughUpdates/NotEnoughUpdates/releases/tag/", /* Change download link to the github release */ "update_direct": "https://github.com/NotEnoughUpdates/NotEnoughUpdates/releases/download//NotEnoughUpdates-.jar", /* Change direct link to a direct download link */ } ``` - Launch the game in an older version with this new repo locally to test the messages look first, then push to the central NEU repo (both `master` and `dangerous`) - Create an announcement in discord [#neu-download](https://discord.com/channels/516977525906341928/693586404256645231).